hey look, i didnt put the american velocity up this time by mistake, it only took 7 weeks to learn
The last week before playoffs is upon us, and while said we pretty much now who is going to be in those, the relegation battle is still in full force. This fixture will oppose the two teams at the bottom of the table, so there is quite a lot on the line, especially after some convincing performances last week show that they are still full of momentum.
Velocity eSports EU have got a two-points lead, after their upset against Ora Elektro last week, albeit with a different roster, spudd picking up the demo class again and Buttnose mercing on pocket. Still, they managed to take Snakewater quite easily, before barely losing Prolands. Will the return of their normal roster help or hinder them on the second map is the question.
While The Bus Crew failed to pick up any points last week, they did put a very strong showing against Velocity’s speedier counterparts SVIFT, losing Prolands by only a round, something that was not quite expected from last-place team that stopped scrimming 2 weeks ago, and with the team going to i63, maybe they’ll look forward not having to qualify again for Prem after.
Will the Bus be capable of switching gears, or will Velocity just park them ? Tune in to find out !
Play-by-Play: Georgebaii | Analysis: DuMmTm | Production: Beater | Match Page | Velocity eSports EU | The Bus Crew | Written by AelkyrPlayers | CL | DPM | DMG | K | A | D | HR% | HR | CPC | MP | UC | UCD |
---|---|---|---|---|---|---|---|---|---|---|---|---|
veL | Honey | 0 | 0 | 0 | 0 | 0 | – | – | 0 | 0 | 0 | 0 | |
veL | nuze | 28.1 | 936 | 2 | 12 | 13 | 0% | 0 | 3 | 0 | – | – | |
veL | Raf | 262.8 | 8752 | 17 | 7 | 22 | 33% | 6953 | 6 | 3 | – | – | |
veL | spudd | 237.1 | 7895 | 20 | 5 | 24 | 15% | 3098 | 4 | 2 | – | – | |
veL | ixy | 272 | 9057 | 15 | 16 | 23 | 35% | 7419 | 6 | 2 | – | – | |
veL | Crayon | 226.4 | 7538 | 28 | 11 | 14 | 17% | 3557 | 9 | 1 | – | – |
Players | CL | DPM | DMG | K | A | D | HR% | HR | CPC | MP | UC | UCD |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SVIFT.seeds | 10.5 | 351 | 1 | 19 | 8 | – | – | 3 | 0 | 17 | 0 | |
SVIFT.LUKASTANK | 260.7 | 8682 | 21 | 8 | 15 | 23% | 7095 | 1 | 3 | – | – | |
SVIFT.iatgink | 243.1 | 8096 | 26 | 7 | 24 | 13% | 3967 | 4 | 6 | – | – | |
SVIFT.papi | 316.4 | 10537 | 28 | 6 | 22 | 24% | 7377 | 2 | 2 | – | – | |
SVIFT.klassy | 237.3 | 7902 | 27 | 14 | 15 | 25% | 7641 | 11 | 2 | – | – | |
SVIFT.toemas | 175.1 | 5832 | 14 | 9 | 16 | 14% | 4146 | 13 | 0 | – | – |
rematch of prem qualifers UBF decides who gets to skip qualifiers next season, PogChamp
I'll be testing out damage numbers and POV tracking on tonight's production, so please leave your feedback on these two features after tonight's cast. Thanks!
BeaterI'll be testing out damage numbers and POV tracking on tonight's production, so please leave your feedback on these two features after tonight's cast. Thanks!
love the damage numbers, makes it alot clearer what damage an individual is doing. The white killfeed is a little bit confusing as it stays white on josh for example when you have swapped to maybe nuze or something.
love the damage numbers, makes it alot clearer what damage an individual is doing. The white killfeed is a little bit confusing as it stays white on josh for example when you have swapped to maybe nuze or something.
I agree with alba, and also if you could remove the domination/revenge sound it would be nice, it's not really needed and just adds audio clutter imo.