edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel
edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel
jamalhttps://imgur.com/a/tdR552z
edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel
download link so I can add it to my list of huds that I will constantly change between for the next few months
edit - actually I'll just replicate it myself
edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel[/quote]
download link so I can add it to my list of huds that I will constantly change between for the next few months
edit - actually I'll just replicate it myself
SoldierAl2tonhttps://imgur.com/gallery/AAy9KxA
broesel hud edit
just something i made in 2 days
if any1 wants a dl link ask me
that looks nice can you post the download link?
here:
https://github.com/Alstonng8294/ACEntineHud
sorry for the late reply also screens are slightly outdated but the hud is still pretty much the same
broesel hud edit
just something i made in 2 days
if any1 wants a dl link ask me[/quote]
that looks nice can you post the download link?[/quote]
here:
https://github.com/Alstonng8294/ACEntineHud
sorry for the late reply also screens are slightly outdated but the hud is still pretty much the same
[img]https://i.imgur.com/SIu123n.jpg[/img]
More screenshots.
https://imgur.com/a/8oqfosB
Changes to custom ammo icon, control points and demo stuff.
https://imgur.com/a/6T5fcyK
jamalhttps://imgur.com/a/tdR552z
edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel
i would love a dl
edited ahud, made font smaller and ammoreserve white and changed colors on scoreboard and winpanel[/quote]
i would love a dl
i edited aHud to look like arekks hud (because its not publicly released)
I did not bother with:
• loadout menu
• class picking menu
• main menu
• mvm
• engi menu
• match hud
and a lot more that I forgot
HP and Ammo looks pretty similar to what is shown on streams, with things like secondary ID (ubercharge label) being similar (but not the same), same with scoreboard (arekk uses a editted version of flarepunchs scoreboard) and I'm pretty sure the damage font is different as well but I can't be bothered looking more into it.
I used habibs stream for reference, but I hear nursey uses an alternative version with a smaller font so if you wish to have that then you will have to do that yourself
here are some screenshots:
Make sure you install the fonts Product Sans Bold + Regular
dl: https://www.dropbox.com/s/pza1fpj3fn09uqk/arrekhud.7z?dl=0
*edit: also probably not optimized for 4:3 so you may have to fiddle around with the files for that
I did not bother with:
[spoiler]• medic ui
• loadout menu
• class picking menu
• main menu
• mvm
• engi menu
• match hud
and a lot more that I forgot
[/spoiler]
HP and Ammo looks pretty similar to what is shown on streams, with things like secondary ID (ubercharge label) being similar (but not the same), same with scoreboard (arekk uses a editted version of flarepunchs scoreboard) and I'm pretty sure the damage font is different as well but I can't be bothered looking more into it.
I used habibs stream for reference, but I hear nursey uses an alternative version with a smaller font so if you wish to have that then you will have to do that yourself
here are some screenshots:
[spoiler][img]https://i.imgur.com/vjiPvn7.jpg[/img]
[img]https://i.imgur.com/ftlCrbI.jpg[/img]
[img]https://i.imgur.com/5QOxNRa.jpg[/img][/spoiler]
[b]Make sure you install the fonts Product Sans Bold + Regular[/b]
dl: https://www.dropbox.com/s/pza1fpj3fn09uqk/arrekhud.7z?dl=0
*edit: also probably not optimized for 4:3 so you may have to fiddle around with the files for that
menu design test, shaded left side area is friend list
[img]https://i.imgur.com/PuM4IRs.jpg[/img]
mahrezhttps://steamuserimages-a.akamaihd.net/ugc/952958837545580035/DB383CD9ACC41A6B116593F97954D321642843DC/
https://steamuserimages-a.akamaihd.net/ugc/952958837545582456/DC68BB788E20A5B30C9AABADDE1A3B4A642B5A22/
trying to make a smooth hud for 4:3 not many modifications started as ahud
tnmBroesel edit, font stolen from mahrez and colly(?). Edited damage numbers, killfeed, hp+ammo, and targetid.
http://prntscr.com/kcee0t
Any dl links for these huds ?
https://steamuserimages-a.akamaihd.net/ugc/952958837545582456/DC68BB788E20A5B30C9AABADDE1A3B4A642B5A22/
trying to make a smooth hud for 4:3 not many modifications started as ahud[/quote]
[quote=tnm]Broesel edit, font stolen from mahrez and colly(?). Edited damage numbers, killfeed, hp+ammo, and targetid.
http://prntscr.com/kcee0t[/quote]
Any dl links for these huds ?
More updates: bigger tournament portraits, custom class images, vaccinator and target ids.
[img]https://i.imgur.com/9QRSB5M.jpg[/img]
More updates: Item effect meters and new scoreboard.
[img]https://i.imgur.com/SeXHvm4.jpg[/img]
[img]https://i.imgur.com/gskxxxS.jpg[/img]
CamusMore updates: Item effect meters and new scoreboard.
https://i.imgur.com/SeXHvm4.jpg
https://i.imgur.com/gskxxxS.jpg
i like this hud's similar style to the essentials.tf casting hud
[img]https://i.imgur.com/SeXHvm4.jpg[/img]
[img]https://i.imgur.com/gskxxxS.jpg[/img][/quote]
i like this hud's similar style to the essentials.tf casting hud
CamusMore updates: Item effect meters and new scoreboard.
https://i.imgur.com/SeXHvm4.jpg
https://i.imgur.com/gskxxxS.jpg
looks really good mate. love that it's tidy and simple while also suiting the tf2 art style. will prob use it once you're ready to share.
[img]https://i.imgur.com/SeXHvm4.jpg[/img]
[img]https://i.imgur.com/gskxxxS.jpg[/img][/quote]
looks really good mate. love that it's tidy and simple while also suiting the tf2 art style. will prob use it once you're ready to share.
bLai like this hud's similar style to the essentials.tf casting hud
I took some inspiration from that hud and since all those casting huds are not released to public such as the vttv casting hud I'm trying to make my own with different health and ammo positions, I'm also testing some custom made vtf images but not sure if I want to use them yet.
chalicelooks really good mate. love that it's tidy and simple while also suiting the tf2 art style. will prob use it once you're ready to share.
My goal is to release it as a full custom hud in the future.
I took some inspiration from that hud and since all those casting huds are not released to public such as the vttv casting hud I'm trying to make my own with different health and ammo positions, I'm also testing some custom made vtf images but not sure if I want to use them yet.
[quote=chalice]looks really good mate. love that it's tidy and simple while also suiting the tf2 art style. will prob use it once you're ready to share.[/quote]
My goal is to release it as a full custom hud in the future.
CamusMy goal is to release it as a full custom hud in the future.
i look forward to it, gl
also i made a few changes to color, font, killfeed of yahud fl that i quite like
https://imgur.com/a/d2mFfJg
i look forward to it, gl
also i made a few changes to color, font, killfeed of yahud fl that i quite like
https://imgur.com/a/d2mFfJg
chaliceCamusMy goal is to release it as a full custom hud in the future.i look forward to it, gl
also i made a few changes to color, font, killfeed of yahud fl that i quite like
https://imgur.com/a/d2mFfJg
dl?
i look forward to it, gl
also i made a few changes to color, font, killfeed of yahud fl that i quite like
https://imgur.com/a/d2mFfJg[/quote]
dl?
More updates:
Winning Panel:
Engineer build & demolish panels and some payload race stuff (This part was really tedious to learn @_@)
Winning Panel:
[spoiler][img]https://i.imgur.com/ZKYZBt7.jpg[/img][/spoiler]
Engineer build & demolish panels and some payload race stuff [i](This part was really tedious to learn @_@)[/i]
[spoiler][img]https://i.imgur.com/jtEABzB.jpg[/img][/spoiler]
[spoiler][img]https://i.imgur.com/ySNAaoU.jpg[/img][/spoiler]
I have recently opened a hud discord server. If you want to join (which I recommend) here is the link: https://discord.gg/2tDYJSx
I already have some hud developers, if you have any problems with making a hud you can join!
I already have some hud developers, if you have any problems with making a hud you can join!
Testing transparent spectator panels.
[img]https://i.imgur.com/ZhRqwgU.jpg[/img]
CamusTesting transparent spectator panels.
https://i.imgur.com/ZhRqwgU.jpg
It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)
[img]https://i.imgur.com/ZhRqwgU.jpg[/img][/quote]
It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)
zenCamusTesting transparent spectator panels.It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
https://i.imgur.com/ZhRqwgU.jpg
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)
I have the same feeling actually, I changed the respawn timer color to purple because it was hard to tell who was actually dead. I will maybe move it on top of the class icons, or create a custom dead icon.
For the boxes I was thinking in making it a little more complex but we will see.
Thanks for the feedback!
Edit: Also you can see through the transparent panels when a sniper is using the scope, it looks weird.
[img]https://i.imgur.com/ZhRqwgU.jpg[/img][/quote]
It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)[/quote]
I have the same feeling actually, I changed the respawn timer color to purple because it was hard to tell who was actually dead. I will maybe move it on top of the class icons, or create a custom dead icon.
For the boxes I was thinking in making it a little more complex but we will see.
Thanks for the feedback!
Edit: Also you can see through the transparent panels when a sniper is using the scope, it looks weird.
CamuszenCamusTesting transparent spectator panels.It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
https://i.imgur.com/ZhRqwgU.jpg
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)
I have the same feeling actually, I changed the respawn timer color to purple because it was hard to tell who was actually dead. I will maybe move it on top of the class icons, or create a custom dead icon.
For the boxes I was thinking in making it a little more complex but we will see.
Thanks for the feedback!
Edit: Also you can see through the transparent panels when a sniper is using the scope, it looks weird.
Moving the respawn timer on the class icon would be great, that would separate alive/dead on the player icons by having a number or no number, and also by the health having a number or no number.
The transparent panels I'm not sure how to fix with the scope, maybe it's just an stv bug thing? I would like to see them being class colored though and perhaps less transparent to be more in line with the design of the hp/ammo panel. Same for the targetid/killfeed, but I guess that's more of a design choice. I just feel like it should at least be consistent, with things having backgrounds or no backgrounds.
[img]https://i.imgur.com/ZhRqwgU.jpg[/img][/quote]
It fits well with the targetids and killfeed, but honestly I prefer things to have at least semi-transparent if not opaque backgrounds, just for the sake of legibility. It is of course your hud and your design choice, I would just recommend if you go with this style to have a very clear way of seeing who is dead and who is alive at a glance, perhaps with a dead icon, or maybe a red background or something. The hud is coming along great though :)
edit: just saw the dead players have grayed out class icons, that works (though obviously I couldn't tell so quickly just at a glance, but I'd probably get used to it)[/quote]
I have the same feeling actually, I changed the respawn timer color to purple because it was hard to tell who was actually dead. I will maybe move it on top of the class icons, or create a custom dead icon.
For the boxes I was thinking in making it a little more complex but we will see.
Thanks for the feedback!
Edit: Also you can see through the transparent panels when a sniper is using the scope, it looks weird.[/quote]
Moving the respawn timer on the class icon would be great, that would separate alive/dead on the player icons by having a number or no number, and also by the health having a number or no number.
The transparent panels I'm not sure how to fix with the scope, maybe it's just an stv bug thing? I would like to see them being class colored though and perhaps less transparent to be more in line with the design of the hp/ammo panel. Same for the targetid/killfeed, but I guess that's more of a design choice. I just feel like it should at least be consistent, with things having backgrounds or no backgrounds.
Ready up mode
[img]https://i.imgur.com/PgDGdvN.jpg[/img]
Spectator panels
[img]https://i.imgur.com/tK9Tq5t.jpg[/img]
daphnehttps://imgur.com/a/VQ6F38D
something i've been messing around with for the past few months on and off. i basically just pieced this from the stock hud files along with some other hud pieces mostly from m0re. was trying to go for a basic approach like ell's hud but with helvetica.
mind sharing it? that's a really nice ingame layout
something i've been messing around with for the past few months on and off. i basically just pieced this from the stock hud files along with some other hud pieces mostly from m0re. was trying to go for a basic approach like ell's hud but with helvetica.[/quote]
mind sharing it? that's a really nice ingame layout
CamusFinal version (maybe)
Spectator panels
Dropshadows on the playernames/HP could be a nice addition/option just in case there's a super bright part of process/people with high mat_monitorgamma values.
Looks sick man.
Spectator panels[/quote]
Dropshadows on the playernames/HP could be a nice addition/option just in case there's a super bright part of process/people with high mat_monitorgamma values.
Looks sick man.