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koth_isla
31
#31
2 Frags +

Map looks really good, fps slighty better than product in most places with offline server/nobots on b12.

Bugged health pack?
https://imgur.com/a/fCcVgZ8
^ on soldier if you couldnt tell by the mangler

Map looks really good, fps slighty better than product in most places with offline server/nobots on b12.

Bugged health pack?
https://imgur.com/a/fCcVgZ8
^ on soldier if you couldnt tell by the mangler
32
#32
4 Frags +

good spot, fixed in b13 and b14. also thanks for testing fps

KOTH_ISLA_B14

DOWNLOAD

- detailed spawn rooms and house
- added some more textures
- fixed double pack under the point
- added various props

SCREENSHOTS

good spot, fixed in b13 and b14. also thanks for testing fps

KOTH_ISLA_B14

[url=https://www.dropbox.com/s/8qmpqd31nymuapc/koth_isla_b14.bsp?dl=0]DOWNLOAD[/url]

- detailed spawn rooms and house
- added some more textures
- fixed double pack under the point
- added various props

[url=https://imgur.com/a/wjvOFC9]SCREENSHOTS[/url]
33
#33
3 Frags +

Workshop

Like, comment, favourite, subscribe and all that good stuff.

[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1545183431]Workshop[/url]

Like, comment, favourite, subscribe and all that good stuff.
34
#34
1 Frags +

remember to cl_drawhud 0 when taking screenshots

remember to cl_drawhud 0 when taking screenshots
35
#35
2 Frags +

New 6s season coming up and I hope the admins give this a look in x

New 6s season coming up and I hope the admins give this a look in x
36
#36
refresh.tf
2 Frags +

I don't know if the map is worked on anymore but heres some feedback anyway:

- There's no spawn blocker. If the shutters are open you can walk into the spawn..

- The angled surfaces on the side of the point are enabling soldiers to indefinately hover high up while being able to spam deep into the chokepoints. Also just sliding on them in combat is kind of stupid. Using them to rocket jump or bomb or whatever is actually just useless, because doing normal wall jumps make your jumps A) faster and B) less predictable. It's only a gimmick and it is broken.

- There are too many hiding spots to clear when you are leaving from the spawn to the mid area. If your medic dies you can leave like 3 players hiding and there's no way your medic won't get forced/killed when you push in: Under the bats, on the bats, on the ramp on bats, behind the Z connector to point, under the bats, in the middle room with 2 shutters, on the silo, on the truck.

- The lowground area between the battlements and the ramps on point is ridiculously small and severely underpowered. You really can't do anything from there.

- There's too many flanks so you can't even partially prevent people to flank you. Bombing from both ramps, both siderooms, under the point, rampslide bombs on the point, just walking on the point. Another issue with this is that players going behind can hide almost indefinately.

- Too much health on the map imo. Product is a larger map and only has 4 medium and 1 small pack, while this map has 6 medium and 2 small. The damage you deal doesn't matter that much, because they can run and take one of the 6 health kits and come back in (and you don't know where they went).

I don't know if the map is worked on anymore but heres some feedback anyway:

- There's no spawn blocker. If the shutters are open you can walk into the spawn..

- The angled surfaces on the side of the point are enabling soldiers to indefinately hover high up while being able to spam deep into the chokepoints. Also just sliding on them in combat is kind of stupid. Using them to rocket jump or bomb or whatever is actually just useless, because doing normal wall jumps make your jumps A) faster and B) less predictable. It's only a gimmick and it is broken.

- There are too many hiding spots to clear when you are leaving from the spawn to the mid area. If your medic dies you can leave like 3 players hiding and there's no way your medic won't get forced/killed when you push in: Under the bats, on the bats, on the ramp on bats, behind the Z connector to point, under the bats, in the middle room with 2 shutters, on the silo, on the truck.

- The lowground area between the battlements and the ramps on point is ridiculously small and severely underpowered. You really can't do anything from there.

- There's too many flanks so you can't even partially prevent people to flank you. Bombing from both ramps, both siderooms, under the point, rampslide bombs on the point, just walking on the point. Another issue with this is that players going behind can hide almost indefinately.

- Too much health on the map imo. Product is a larger map and only has 4 medium and 1 small pack, while this map has 6 medium and 2 small. The damage you deal doesn't matter that much, because they can run and take one of the 6 health kits and come back in (and you don't know where they went).
37
#37
refresh.tf
1 Frags +

One of the better koth maps
Here are some potential issues I noticed:

You can stand on the pipes at both spawns, not a huge issue since it is likely you get spotted but the pipes should probably not be solid anyway

https://i.imgur.com/Pzkyv2J.jpg

You can stand on the sides of these walls, only really useful for dodging bombs and might be intentional

https://i.imgur.com/AAwgJX6.jpg

This lighting looks very strange, and the props have no gameplay impact

https://i.imgur.com/3oC1A8E.jpg

This corner is equally useless and the lighting on the wall is inconsistent. I personally think the fence should be moved forward or some other map geometry should be used.

https://i.imgur.com/mMj3iBA.jpg

The texture on this door is shifted

https://i.imgur.com/wipS6W6.png

Some spots that someone might be able to argue shouldn't exist:

You can hide here near spawn

https://i.imgur.com/Ohl5VWk.png

You can hide here to get behind a team pushing out left

https://i.imgur.com/9VbnihN.png

It is not immediately obvious but you can stand on the top of the crate piles in the flank (and behind the top crates)

https://i.imgur.com/4UgWirN.png

One of the better koth maps
Here are some potential issues I noticed:

You can stand on the pipes at both spawns, not a huge issue since it is likely you get spotted but the pipes should probably not be solid anyway
[img]https://i.imgur.com/Pzkyv2J.jpg[/img]

You can stand on the sides of these walls, only really useful for dodging bombs and might be intentional
[img]https://i.imgur.com/AAwgJX6.jpg[/img]

This lighting looks very strange, and the props have no gameplay impact
[img]https://i.imgur.com/3oC1A8E.jpg[/img]

This corner is equally useless and the lighting on the wall is inconsistent. I personally think the fence should be moved forward or some other map geometry should be used.
[img]https://i.imgur.com/mMj3iBA.jpg[/img]

The texture on this door is shifted
[img]https://i.imgur.com/wipS6W6.png[/img]

Some spots that someone might be able to argue shouldn't exist:

You can hide here near spawn
[img]https://i.imgur.com/Ohl5VWk.png[/img]

You can hide here to get behind a team pushing out left
[img]https://i.imgur.com/9VbnihN.png[/img]

It is not immediately obvious but you can stand on the top of the crate piles in the flank (and behind the top crates)
[img]https://i.imgur.com/4UgWirN.png[/img]
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