- both teams fight for the intel at mid which spawns 30 seconds after round beginning
- when the intel is picked up, a timer starts (3:00?) for that team to either score it into the enemy 2nd (1 point) or their last (3pts)
- if either the team runs out of time or the intel is dropped for more than 15 seconds, the intel spawns at the opponents 2nd and only their team can pick it up
- rebounding teams have one minute (to push out of their last) and grab the intel.
- if the team cannot grab the intel from their 2nd within one minute the intel goes back to mid and is neutral
- both teams players spawn after a goal has been scored
- the team that scores will either spawn at their 2nd forwards (if scored on the enemy 2nd) or their mid forwards (of scored on the enemy last)
- 2 30 min halves highest score wins.
a (probably shitty) gamemode idea
posted in
TF2 General Discussion
[list]
[*] both teams fight for the intel at mid which spawns 30 seconds after round beginning
[*] when the intel is picked up, a timer starts (3:00?) for that team to either score it into the enemy 2nd (1 point) or their last (3pts)
[*] if either the team runs out of time or the intel is dropped for more than 15 seconds, the intel spawns at the opponents 2nd and only their team can pick it up
[*] rebounding teams have one minute (to push out of their last) and grab the intel.
[*] if the team cannot grab the intel from their 2nd within one minute the intel goes back to mid and is neutral
[*] both teams players spawn after a goal has been scored
[*] the team that scores will either spawn at their 2nd forwards (if scored on the enemy 2nd) or their mid forwards (of scored on the enemy last)
[*] 2 30 min halves highest score wins.
[/list]
[*] both teams fight for the intel at mid which spawns 30 seconds after round beginning
[*] when the intel is picked up, a timer starts (3:00?) for that team to either score it into the enemy 2nd (1 point) or their last (3pts)
[*] if either the team runs out of time or the intel is dropped for more than 15 seconds, the intel spawns at the opponents 2nd and only their team can pick it up
[*] rebounding teams have one minute (to push out of their last) and grab the intel.
[*] if the team cannot grab the intel from their 2nd within one minute the intel goes back to mid and is neutral
[*] both teams players spawn after a goal has been scored
[*] the team that scores will either spawn at their 2nd forwards (if scored on the enemy 2nd) or their mid forwards (of scored on the enemy last)
[*] 2 30 min halves highest score wins.
[/list]
its basically football but what it does is forces defense to play aggressively as its so much easier to cap plus offense has the 1 point option of just scoring on second and hold on your 2nd, forcing you to come out of last.
its basically football but what it does is forces defense to play aggressively as its so much easier to cap plus offense has the 1 point option of just scoring on second and hold on your 2nd, forcing you to come out of last.
Seems cool, man. I'd do 2 15-min halves, personally.
Seems cool, man. I'd do 2 15-min halves, personally.
this seems like a bball fleshed-out to include more than 1 class
this seems like a bball fleshed-out to include more than 1 class
I find this concept quite interesting!
Currently I am working on a modified 5CP gamemode myself, that incorporates (what I believe to be) pretty much identical
core ideas but attempts to realise them through other means.
Add me and we could talk about it in more detail :)
I find this concept quite interesting!
Currently I am working on a modified 5CP gamemode myself, that incorporates (what I believe to be) pretty much identical
core ideas but attempts to realise them through other means.
Add me and we could talk about it in more detail :)
Currently I am working on a modified 5CP gamemode myself, that incorporates (what I believe to be) pretty much identical
core ideas but attempts to realise them through other means.
Add me and we could talk about it in more detail :)
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