i have my thoughts on pass time but it has to be a lot more fun to watch and more dynamic to play than the action that happens outside of uber plays and mids on cp maps
Account Details | |
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SteamID64 | 76561198018659749 |
SteamID3 | [U:1:58394021] |
SteamID32 | STEAM_0:1:29197010 |
Country | Norfolk Island |
Signed Up | September 30, 2015 |
Last Posted | November 4, 2018 at 9:06 PM |
Posts | 76 (0 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Razer DeathAdder 2013 |
Keyboard | Razer DeathStalker 2013 |
Mousepad | Steelseries QCK |
Headphones | Turtle Beach PX21 |
Monitor | Stock 17.3" |
its basically football but what it does is forces defense to play aggressively as its so much easier to cap plus offense has the 1 point option of just scoring on second and hold on your 2nd, forcing you to come out of last.
- both teams fight for the intel at mid which spawns 30 seconds after round beginning
- when the intel is picked up, a timer starts (3:00?) for that team to either score it into the enemy 2nd (1 point) or their last (3pts)
- if either the team runs out of time or the intel is dropped for more than 15 seconds, the intel spawns at the opponents 2nd and only their team can pick it up
- rebounding teams have one minute (to push out of their last) and grab the intel.
- if the team cannot grab the intel from their 2nd within one minute the intel goes back to mid and is neutral
- both teams players spawn after a goal has been scored
- the team that scores will either spawn at their 2nd forwards (if scored on the enemy 2nd) or their mid forwards (of scored on the enemy last)
- 2 30 min halves highest score wins.
the last time i saw something this forced someone was bleeding from the asshole
ironically enough it really seems that demo mains are usually the most racist players on a team.
assuredly the most "aids" log would be from a hiv-positive player, no?
honestly, this community at every level is filled with toxic people. i've never been on a tf2 team's discord and it not be rife with racism and hate. the problem is is that we've accepted this in the metaculture for too long. it shouldn't even be a question whether or not leagues have the right to ban you from playing in them if you have a history of being shitty to others.
a personal aside: i know how difficult it is being raised around racist people and to not be racist yourself. being constantly told about how "other people" are and not even batting an eye about using slurs is pretty commonface. but being a part of such a diverse community as this, where there's a hell of a lot people from different nationalities, women, lgbt+ people, and people in other kinds of minorities, and it should hit you "i know a guy who is X, why do i say awful things against X people?"
i am mixed about this. while deplatforming him does in the eyes of people who actually believe in him further validate that they're marginalized and while i also like the free-speech ethos that us americans enjoy, some of the things he has said has incited violence. while i doubt it's enough to frame a legal case onto Jones (that question relies on the intent of his dialogue) i can see that enough for companies to say "enough" and pull him off of air.
i wonder, really, why this hasn't happened earlier? anyone remember what he said post Sandy Hook?
calx2 and 11 are your comp MMR
7 and 8 are your comp rank
9 and 10 i believe is your casual XP rank?
5 and 6 are then probably your casual mmr
5 and 6 are your total casual XP, sorry for the mistake. If you want your casual MMR, go to match history, at your most recent game, and scroll down to "result displayed rating"
So for example, my comp MMR is 1979 but my casual one is 1546
2 and 11 are your comp MMR
7 and 8 are your comp rank
9 and 10 i believe is your casual XP rank?
5 and 6 are then probably your casual mmr
Watching anime is the 2nd best thing for improvement in TF2, other than coming out of the closet.
Every flamethrower. I love not being able to kill someone who's worse than me because I hadn't equipped hitscan.
2 medics is best. You can lose one fragging class in exchange for having uber and vacc.
One half of your team is vacc med/scout/pyro. The pyro is there so the med never has to switch off of bullet resist.
The other half is QF med and 2 soldiers which would bust through practically any choke in the game and allows for a overextending solly gaying the enemy team with a fresh 250 health at all times.