Help me.
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hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
use ratio 1 for projectiles always
if you have 80 - 100 ping for projectile
cl_interp 0.0152, using the lowest lerp with 80-100 ping doesnt make sense but if anyone has anything better feel free to correct
hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
use ratio 1 for projectiles always
if you have 80 - 100 ping for projectile
cl_interp 0.0152, using the lowest lerp with 80-100 ping doesnt make sense but if anyone has anything better feel free to correct
I'm going to tell you a few secrets:
1. Use cl_interp_ratio and set cl_interp 0. Ratio is easier to understand.
2. Ping doesn't matter.
3. If your shots don't hit because your connection is garbage you need to increase the interp until they hit or if they never do you need a better connection.
4. If your shots are hitting with the standard settings everyone has recommended since the dawn of time you don't need to change anything (see 2).
1. Use cl_interp_ratio and set cl_interp 0. Ratio is easier to understand.
2. Ping doesn't matter.
3. If your shots don't hit because your connection is garbage you need to increase the interp until they hit or if they never do you need a better connection.
4. If your shots are hitting with the standard settings everyone has recommended since the dawn of time you don't need to change anything (see 2).
habib------------------
hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
i feel like the .033 interp for hitscan is a myth but then again i get shot around corners/behind walls all the fucking time so maybe im wrong
hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
[/quote]
i feel like the .033 interp for hitscan is a myth but then again i get shot around corners/behind walls all the fucking time so maybe im wrong
marmadukeGRYLLShabib------------------
hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
i feel like the .033 interp for hitscan is a myth but then again i get shot around corners/behind walls all the fucking time so maybe im wrong
you're gonna get shot around walls unless you're both playing on the exact same computer with 0 latency (even lan has some latency)
.033 interp is kinda a myth in my experience. No one at the top of the game has such shit internet that they're dropping packets enough for it to matter.
hitscan only
cl_interp_ratio 2
cl_interp 0
-----------------
[/quote]
i feel like the .033 interp for hitscan is a myth but then again i get shot around corners/behind walls all the fucking time so maybe im wrong[/quote]
you're gonna get shot around walls unless you're both playing on the exact same computer with 0 latency (even lan has some latency)
.033 interp is kinda a myth in my experience. No one at the top of the game has such shit internet that they're dropping packets enough for it to matter.
YeeHawWhat is the reasoning behind using 0.033 anyway
helps hitscan become more reliable afaik
helps hitscan become more reliable afaik
YeeHawWhat is the reasoning behind using 0.033 anyway
With 66 rates (technically server tickrate is 66.66 or 15ms) that's ratio 2.2. So basically 2 packets and 10%/3ms buffer for jitter.
griffcl_cmdrate and updaterate?
Doesn't matter if he uses ratio like he should.
With 66 rates (technically server tickrate is 66.66 or 15ms) that's ratio 2.2. So basically 2 packets and 10%/3ms buffer for jitter.
[quote=griff]cl_cmdrate and updaterate?[/quote]
Doesn't matter if he uses ratio like he should.