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Episode III cancelled
posted in News
31
#31
0 Frags +

unfortunate

unfortunate
32
#32
9 Frags +

damn this makes me so sad. this was likely going to be the first and only tf2 event i would attend :(

if anyone wants to make another west coast lan i'll be there

damn this makes me so sad. this was likely going to be the first and only tf2 event i would attend :(

if anyone wants to make another west coast lan i'll be there
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#33
TF2Pickup
13 Frags +

more time for Disney Land then

more time for Disney Land then
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#34
7 Frags +
pazerTwiggyso is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't
The problem isn't getting the games to run; they can run (almost?) all games like this. The issue is latency, and although Shadow has claimed to have solved it, it's very obvious they haven't, because it's unsolvable. No matter what anyone ever tries to do, you will never get a frame encoded, sent over the internet, then decoded in the same amount of time it takes a normal desktop to get the same frame rendered and sent to your monitor.

It's actually possible. If you get reasonably low latency (quantum entanglement anyone?) you just need to render, encode and decode the frame faster so the whole ordeal takes less time than on a "normal Desktop". Perfectly doable if the normal Desktop would struggle (e.g. 30 fps) and you've got better hardware on the server. Of course for a LAN center, which is always in a fixed position unlike subscription users of a more general service it makes no sense to move the servers off site and add latency and drive up the internet cost. And the hardware would need to actually be better. If they're not running multiple instances per box they could get a much better CPU and GPU (e.g. 1080 Ti) for less than what they're paying for the 2620 v4 and P5000, if they are running let's say 4 per server then even shit tier hardware that they need anyway just as a client to decode the frames (e.g. Pentium + 1050) would actually get everyone more ressources at a far lower price.

So it's a perfectly valid concept and would improve the experience if you're coming from cheap hardware and not so great fps and want to server multiple customers in different locations at different times. A Lan typically offers good hardware and lots of fps and all customers will be at the same place at the same time, so this is about as useful as a snow suit in the Sahara. They'll probably try Lan via Blockchain next.

[quote=pazer][quote=Twiggy]so is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't[/quote]

The problem isn't getting the games to run; they can run (almost?) all games like this. The issue is latency, and although Shadow has claimed to have solved it, it's very obvious they haven't, because it's unsolvable. No matter what anyone ever tries to do, you will never get a frame encoded, sent over the internet, then decoded in the same amount of time it takes a normal desktop to get the same frame rendered and sent to your monitor.[/quote]
It's actually possible. If you get reasonably low latency (quantum entanglement anyone?) you just need to render, encode and decode the frame faster so the whole ordeal takes less time than on a "normal Desktop". Perfectly doable if the normal Desktop would struggle (e.g. 30 fps) and you've got better hardware on the server. Of course for a LAN center, which is always in a fixed position unlike subscription users of a more general service it makes no sense to move the servers off site and add latency and drive up the internet cost. And the hardware would need to actually be better. If they're not running multiple instances per box they could get a much better CPU and GPU (e.g. 1080 Ti) for less than what they're paying for the 2620 v4 and P5000, if they are running let's say 4 per server then even shit tier hardware that they need anyway just as a client to decode the frames (e.g. Pentium + 1050) would actually get everyone more ressources at a far lower price.

So it's a perfectly valid concept and would improve the experience if you're coming from cheap hardware and not so great fps and want to server multiple customers in different locations at different times. A Lan typically offers good hardware and lots of fps and all customers will be at the same place at the same time, so this is about as useful as a snow suit in the Sahara. They'll probably try Lan via Blockchain next.
35
#35
0 Frags +

:(

:(
36
#36
3 Frags +
Twiggyso is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't

It'd be fine if they advertised it as an experimental online tournament. Just don't advertise it as a LAN.

[quote=Twiggy]so is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't[/quote]

It'd be fine if they advertised it as an experimental online tournament. Just don't advertise it as a LAN.
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#37
-13 Frags +

Hahaha competitive tf2 lans

Hahaha competitive tf2 lans
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#38
-12 Frags +
aieraC L O U D C O M P U T I N G L A N C E N T E R
[quote=aiera]C L O U D C O M P U T I N G L A N C E N T E R[/quote]
39
#39
2 Frags +
Twiggyso is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't

It runs most games well enough for a casual atmosphere, looking through past event for this location all of the competitive LANs they've done have been console based so everyone brought their own Switch or XBox. Otherwise all of the other events have been FAR more casual where they had just for fun matches of Fortnite at some comedian roast.

[quote=Twiggy]so is something non-tf2 happening with the cloud based gaming shenanigan? If yes i'm interested in what games they could get to run this way, considering even tf2 wouldn't[/quote]

It runs most games well enough for a casual atmosphere, looking through past event for this location all of the competitive LANs they've done have been console based so everyone brought their own Switch or XBox. Otherwise all of the other events have been FAR more casual where they had just for fun matches of Fortnite at some comedian roast.
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