Hello,
I'm trying to remember an old payload map I played 4-5 years ago, and any help would be appreciated.
This was an industrial looking map, 1 stage if I remember correctly. The one thing that really stuck with me is about halfway through the map, the payload track would be on a long and straight ledge. When you were pushing the cart, your right side would have a deadly fall, so red pyros would come from the left side and airblast the hell out of you. Like I said, this was an industrial looking map and this was a ledge, not a cliff.
At the end of the ledge, the tracks would turn left and that was the last part of the map, where red snipers had couple of very good positions.
I know it's not much to go on, but if anyone is gonna remember it, it's going to be because of that ledge. Thanks!
Hello,
I'm trying to remember an old payload map I played 4-5 years ago, and any help would be appreciated.
This was an industrial looking map, 1 stage if I remember correctly. The one thing that really stuck with me is about halfway through the map, the payload track would be on a long and straight ledge. When you were pushing the cart, your right side would have a deadly fall, so red pyros would come from the left side and airblast the hell out of you. Like I said, this was an industrial looking map and this was a ledge, not a cliff.
At the end of the ledge, the tracks would turn left and that was the last part of the map, where red snipers had couple of very good positions.
I know it's not much to go on, but if anyone is gonna remember it, it's going to be because of that ledge. Thanks!
Casualpl_boundary_final ?
YES! Thank you! This has been bugging me for a while now, I wish I posted about it earlier :)
[quote=Casual]pl_boundary_final ?[/quote]
YES! Thank you! This has been bugging me for a while now, I wish I posted about it earlier :)
I checked my files and I have a version called pl_boundary_b2.bsp which had much more open ledge with nearly no fences, and more hiding spots for red pyros. I mean it was kinda stupid and I understand why it was changed, but boy it was fun :D
I checked my files and I have a version called pl_boundary_b2.bsp which had much more open ledge with nearly no fences, and more hiding spots for red pyros. I mean it was kinda stupid and I understand why it was changed, but boy it was fun :D