I did some quick maffs assuming reaction time including determining rocket direction is 0.6s and when the dodging class is scout and i got 1062 hmu but i have no idea how far that is in game. can someone check
(1100 u/s) × (roundtrip ping + reaction time + time needed to physically dodge)
for a scout on the ground, model being 32u wide, moving at 400u/s, this would end up being something like
(1100 u/s) × (100 ms + 600 ms + 80 ms)
= 858 u
^ this is flawed because movement speed isn't instantaneous, but for the sake of not pulling out calculus which i never learned at school, it's easier
if you want to know what source units look like: https://developer.valvesoftware.com/wiki/Dimensions
for a scout on the ground, model being 32u wide, moving at 400u/s, this would end up being something like
(1100 u/s) × (100 ms + 600 ms + 80 ms)
= 858 u
^ this is flawed because movement speed isn't instantaneous, but for the sake of not pulling out calculus which i never learned at school, it's easier
if you want to know what source units look like: https://developer.valvesoftware.com/wiki/Dimensions
twiikuu(1100 u/s) × (roundtrip ping + reaction time + time needed to physically dodge)
for a scout on the ground, model being 32u wide, moving at 400u/s, this would end up being something like
(1100 u/s) × (100 ms + 600 ms + 80 ms)
= 858 u
^ this is flawed because movement speed isn't instantaneous, but for the sake of not pulling out calculus which i never learned at school, it's easier
if you want to know what source units look like: https://developer.valvesoftware.com/wiki/Dimensions
i looked at that page but i was looking for references that i'd be familiar with, like the length of badlands greybridge or the length of process shutter
for a scout on the ground, model being 32u wide, moving at 400u/s, this would end up being something like
(1100 u/s) × (100 ms + 600 ms + 80 ms)
= 858 u
^ this is flawed because movement speed isn't instantaneous, but for the sake of not pulling out calculus which i never learned at school, it's easier
if you want to know what source units look like: https://developer.valvesoftware.com/wiki/Dimensions[/quote]
i looked at that page but i was looking for references that i'd be familiar with, like the length of badlands greybridge or the length of process shutter
my brain slow, if its gonna hit me well shit i guess its gonna hit me
Depends on which direction you're facing. My understanding is that the player hitbox is always aligned to the map, so the hitbox presents a wider target when shooting at an angle other than normal to a face of the box.
[youtube]https://youtu.be/1wGcNzFd3as[/youtube]