Large open koth map aimed towards competitive play. Formerly known as Greenhouse
Current version: b10
TF2M thread: https://tf2maps.net/downloads/daenam.7401/
screenshots are also on that page ^
Large open koth map aimed towards competitive play. Formerly known as Greenhouse
[b]Current version: b10[/b]
[b]TF2M thread:[/b] https://tf2maps.net/downloads/daenam.7401/
screenshots are also on that page ^
b7a
- revamped far left side of lobby
- removed small greenhouse and replaced it with a more versatile shack
- moved and removed some pickups
- pickups have patches after being asked enough for them
- changed left flank to be more one-way and to favour the tunnel more
- improved clipping around common jumping spots and the point
direct download - https://tf2maps.net/downloads/daenam.7401/download?version=18339
[b]b7a[/b]
- revamped far left side of lobby
- removed small greenhouse and replaced it with a more versatile shack
- moved and removed some pickups
- pickups have patches after being asked enough for them
- changed left flank to be more one-way and to favour the tunnel more
- improved clipping around common jumping spots and the point
direct download - https://tf2maps.net/downloads/daenam.7401/download?version=18339
list of infuriating spots which look reacheable but aren't and i'm fed up of saying the same shit again for every map :
Show Content
if you don"t want someone to go somewhere make the fucking map geometry explicit about it with fucking walls
are you sure you want people shooting through here :
https://i.imgur.com/VjcsRk4.jpg
IMO it makes fighting soldier vs scout more complicated and scout is already strong enough. I suggest you replace the stairs by a concrete ramp and ditch the hole under it
it's really obnoxious to be stuck against a wall when a team pressures you over point :
https://i.imgur.com/pmQP2DQ.jpg
Not a map i would play tbh.
My suggestions :
- One of the side walls opens when one team caps, for example if blu capped, open this one :
https://i.imgur.com/Slqgx71.jpg
this way the favorable defensive position near the shacks is compromised a bit
- ditch the narrow tunnel, either completely, either make it go to a big room under the point where actual fighting can occur
- Make this a useable flank :
https://i.imgur.com/yDmG2ug.jpg
- Ditch the drop down which is currently useless
- Redo your lobby so that this can be used to escape :
https://i.imgur.com/rcoUwcv.jpg
list of infuriating spots which look reacheable but aren't and i'm fed up of saying the same shit again for every map :
[spoiler]
[img]https://i.imgur.com/U5oLltw.jpg[/img]
[img]https://i.imgur.com/IfR5aPT.jpg[/img]
[img]https://i.imgur.com/A1ZK3xy.jpg[/img]
[img]https://i.imgur.com/8oSuudj.jpg[/img]
[img]https://i.imgur.com/4P9SAzE.jpg[/img]
(why tf is there even a guard rail? there is no stairs, no ladder, and no decorating door, who goes there)
[/spoiler]
if you don"t want someone to go somewhere make the fucking map geometry explicit about it with fucking walls
are you sure you want people shooting through here :
[img]https://i.imgur.com/VjcsRk4.jpg[/img]
IMO it makes fighting soldier vs scout more complicated and scout is already strong enough. I suggest you replace the stairs by a concrete ramp and ditch the hole under it
it's really obnoxious to be stuck against a wall when a team pressures you over point :
[img]https://i.imgur.com/pmQP2DQ.jpg[/img]
Not a map i would play tbh.
My suggestions :
[list]
[*] One of the side walls opens when one team caps, for example if blu capped, open this one :
[img]https://i.imgur.com/Slqgx71.jpg[/img]
this way the favorable defensive position near the shacks is compromised a bit
[*] ditch the narrow tunnel, either completely, either make it go to a big room under the point where actual fighting can occur
[*] Make this a useable flank :
[img]https://i.imgur.com/yDmG2ug.jpg[/img]
[*]Ditch the drop down which is currently useless
[*]Redo your lobby so that this can be used to escape :
[img]https://i.imgur.com/rcoUwcv.jpg[/img]
[/list]