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TF2 update for 4/30/19 (5/1/19 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed the datacenter display in matchmaking settings occasionally being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files

Rumor has it:

- Added and updated tournament medals include: LBTF2 Highlander Open and Main, two styles for the Memes vs. Machines medals, a renaming of the 1st/2nd/3rd Place TFArena 6v6 medals to Gold/Silver/Bronze (1st/2nd/3rd are now in their descriptions instead) as well as a Participant and Helper medal, Cap that Cup, EuroLander Premier, Main, and Open, Classic MGE Cup, Late Night TF2 Cup, and EBL

- /u/Gamecube762 took some screenshots of the Memes vs Machines medal styles, but as you might notice they're broken right now:

https://i.imgur.com/seSg9zy.png

https://i.imgur.com/nU8NIT6.png

- Would you like a side of protobuf additions with your localization files made possible in part by contributions from Translators Like You (- Thank You)? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646

- Size is ~20 MB

Via [url=https://list.valvesoftware.com/]HLDS[/url]:

[quote=Valve]- Fixed the datacenter display in matchmaking settings occasionally being blank
- Fixed several client crashes
- Updated/Added some tournament medals
- Updated the localization files[/quote]

Rumor has it:

- Added and updated tournament medals include: LBTF2 Highlander Open and Main, two styles for the Memes vs. Machines medals, a renaming of the 1st/2nd/3rd Place TFArena 6v6 medals to Gold/Silver/Bronze (1st/2nd/3rd are now in their descriptions instead) as well as a Participant and Helper medal, Cap that Cup, EuroLander Premier, Main, and Open, Classic MGE Cup, Late Night TF2 Cup, and EBL

- /u/Gamecube762 took [url=https://www.reddit.com/r/tf2/comments/bjaovs/tf2_update_for_43019_5119_utc/em6p16k/]some screenshots of the Memes vs Machines medal styles[/url], but as you might notice they're broken right now:
[img]https://i.imgur.com/seSg9zy.png[/img][img]https://i.imgur.com/nU8NIT6.png[/img]

- Would you like a side of protobuf additions with your localization files made possible in part by contributions from [url=https://translation.steampowered.com]Translators Like You[/url] (- Thank You)? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646

- Size is ~20 MB
2
#2
Twitch Prime
18 Frags +

- Updated/Added some tournament medals

not even mentioning which ones anymore :/

- Updated/Added some tournament medals

not even mentioning which ones anymore :/
3
#3
1 Frags +

Is there a way to see which are the medals

Is there a way to see which are the medals
4
#4
6 Frags +
VisIs there a way to see which are the medals

https://www.trade.tf/items/updates

[quote=Vis]Is there a way to see which are the medals[/quote]

https://www.trade.tf/items/updates
5
#5
9 Frags +
wickedplayer494- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646

Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.

Related talk, the solution is explained at minute 25

https://www.youtube.com/watch?v=2CQ1sxPppV4

tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in

[quote=wickedplayer494]- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646[/quote]
Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.

Related talk, the solution is explained at minute 25
[youtube]https://www.youtube.com/watch?v=2CQ1sxPppV4[/youtube]
tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in
6
#6
Patch Notes
0 Frags +
twiikuuwickedplayer494- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.

Related talk, the solution is explained at minute 25
https://www.youtube.com/watch?v=2CQ1sxPppV4
tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in

The Steam Datagram system has been implemented in TF2 for a little while now.

[quote=twiikuu][quote=wickedplayer494]- Would you like a side of protobuf additions with your localization files? https://github.com/SteamDatabase/GameTracking-TF2/commit/f5fd06fff2d26ece0a8b42dadfd693a71a4f8646[/quote]
Notable change: it seems like they added the Steam game networking sockets which is the tech they made for CSGO/DOTA2 in order to minimize the effect of DDoS on official servers. I'm not exactly sure how to check if Valve servers are actually using them now though.

Related talk, the solution is explained at minute 25
[youtube]https://www.youtube.com/watch?v=2CQ1sxPppV4[/youtube]
tl;dr: (supposedly) when playing Casual/Comp, you connect to a local relay, game data passes through their network infrastructure to reduce latency by limiting routing issues, server are not exposed to the entire internet so they cannot be taken down through attacks, DDoS is greatly mitigated because their only attack surface would be to target relays, which are very cheap to spun up again and get players back in[/quote]
The Steam Datagram system has been implemented in TF2 for a little while now.
7
#7
0 Frags +
wickedplayer494The Steam Datagram system has been implemented in TF2 for a little while now.

Yes, and they're the ancestor of ISteamNetworkingSockets and also weren't as featureful

[quote=wickedplayer494]The Steam Datagram system has been implemented in TF2 for a little while now.[/quote]
Yes, and they're the ancestor of ISteamNetworkingSockets and also weren't as featureful
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