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New Beginnings
61
#61
24 Frags +

idk how all this "global" league stuff is gonna pan out, but for at least the new NA league, this was the stuff my team was able to think of:

More flexibility with matches
-the ability to use our own servers, provided the teams agree on them
-the ability to choose when you want to play your matches, and not just have an admin tell you a day and that's that

More enforcement of sandbagging policies
-see our team, John Milter, kev's team, bear's team w/ wretch a few seasons ago, etc

The whitelist before the Global Whitelist
-no mangler, pocket pistol, dumb pyro unlocks, heavy move fast gloves, etc

Don't just let b4nny dictate the direction of the league, thanks

Some kind of anti-cheat measure

Go back to 1 map every week OR adapt the ETF2L 2 maps each week, where everyone actually plays each map an even amount of time
-you know what map you're gonna play more than 1/2 a day in advance
-no more process for half the season!
-new maps actually see playtime!
-replace badlands with a real map?!

Firmer stance on exploits
-box shadows
-replaced sound files

idk how all this "global" league stuff is gonna pan out, but for at least the new NA league, this was the stuff my team was able to think of:

More flexibility with matches
-the ability to use our own servers, provided the teams agree on them
-the ability to choose when you want to play your matches, and not just have an admin tell you a day and that's that

More enforcement of sandbagging policies
-see our team, John Milter, kev's team, bear's team w/ wretch a few seasons ago, etc

The whitelist before the Global Whitelist
-no mangler, pocket pistol, dumb pyro unlocks, heavy move fast gloves, etc

Don't just let b4nny dictate the direction of the league, thanks

Some kind of anti-cheat measure

Go back to 1 map every week OR adapt the ETF2L 2 maps each week, where everyone actually plays each map an even amount of time
-you know what map you're gonna play more than 1/2 a day in advance
-no more process for half the season!
-new maps actually see playtime!
-replace badlands with a real map?!

Firmer stance on exploits
-box shadows
-replaced sound files
62
#62
18 Frags +
fabulousDon't just let b4nny dictate the direction of the league, thanks
[quote=fabulous]Don't just let b4nny dictate the direction of the league, thanks[/quote]
63
#63
-3 Frags +

Super excited to participate in this project. GL to everyone for S1!

Super excited to participate in this project. GL to everyone for S1!
64
#64
-5 Frags +

bruh, Overwatch Team Fortress League

Edit: TIL posts cut off after emojis and will just delete any text you typed after them.

bruh, [s]Overwatch[/s] Team Fortress League

Edit: TIL posts cut off after emojis and will just delete any text you typed after them.
65
#65
3 Frags +

Can't wait for brexit so we can join these global leagues and not have etf2l dictate what leagues we can play in.

Can't wait for brexit so we can join these global leagues and not have etf2l dictate what leagues we can play in.
66
#66
28 Frags +
fabulousDon't just let b4nny dictate the direction of the league, thanks

https://i.imgur.com/KRSYCZy.png

[quote=fabulous]Don't just let b4nny dictate the direction of the league, thanks[/quote]
[img]https://i.imgur.com/KRSYCZy.png[/img]
67
#67
4 Frags +

Hey all, just wanted to share that we're looking for people to help us start and run this league! If you're interested, please fill out this staff recruitment form.

SirCupcakeMy issue with your idea. I don't know who it serves. In mind, it neither makes sense for any leagues or players. Leagues' (especially community driven ones like ETF2L and ozfortress) primary focus should not (and isn't as far as I can tell) be attracting new players. A community driven league aims to satisfy the community that's, well, driving it. Satisfying their players base, namely the players who are already interested in the game, is how a league persists. If there are people in your league who have played the game for years and years or travelled to different countries to play, you generally try and keep them around. Thus it makes sense for leagues to try and act to please their playerbase. Now what I don't understand is how it is in any way appealing for any league that has its own unique approach (and all of them do in their own way) to try and become part of a unified TF2. It directly stands in conflict with a league's interests and by extension my interests as a player. Here's why I believe that's the case:

A league wants to cater its players and make the game as enjoyable as possible to keep them around.
I, as a player, what to be heard by the league as clearly as possible.

To me it makes absolutely 0 (zero) sense how implementing an additional layer of discussion for league specific issues is going to help these two points. The closer decisions happen to the player base, the more accurately they are going to reflect the playerbase's interest. Quite literally the best case scenario of adding this additional instance of discussion would be that I as a player get the same amount of representation I would have gotten without said instance. You either end up summarizing opinions from different sources, effectively losing the opinions of those who didn't agree (very much like it is the case in an electoral college or a first-past-the-post system) or you don't summarize at all, at which point I'm wondering what the point of the entire thing is if the best case outcomes the same as it is currently.

In conclusion, I'm trying to say that I believe (and I feel like generally speaking this makes sense) that, if you're accurately trying to reflect the interests of the playerbase a devolution of the decision-making process is needed, not adding extra steps on top. It makes no sense to me how adding this extra step is in the interest of any league, considering it a) complicates the process of appeasing their players, b) actively hinders their competition with other leagues and most importantly c) creates a lack of alternatives and variety which may even hinder the game in the long run.

And at the end of the day, it is your org, a new entity in the scene asking the leagues to adhere to your system of deciding league specifics on a more global scale for benefits that are still fairly unclear to me. If you're already creating a platform for allowing easy exchange between regions and leagues I don't see the need for deciding anything league specific on a global scale. All the issues we had in the past, e.g. the map bullshit at lan, approaching outside organizations, etc., can just be discussed on this platform. That's what I like about it and what it does well. Exchange of ideas and suggestions to help form decisions. It shouldn't try to be anything more than that. Keeping the decisions close to the players. For me, that's what by the community, for the community means.

To be clear, I don't believe that attracting new players should be the main benefit of a global org, though I recognize the two have been conflated recently thanks to the global whitelist. Rather, the main benefit should be to formalize the process by which leagues are coordinating, and make sure that the process involves all stakeholders. Regardless of whether or not this global org is formed and ends up being successful, leagues will still coordinate with each other in some fashion, and previous experience has shown that informal coordination an lead to unintended consequences, such as player voices not being properly represented and decisions being made that a majority of the active community do not agree with. With a formalized process, there's more transparency as to what is happening, and the participants will be encouraged to focus on the most important goal, which is making decisions that benefit the entire scene.

As far as forcing leagues to align with each other, I don't believe that it's within the capability of a global org to do so, nor do I think it's wise. This may dilute the power of the global org somewhat, but it's definitely important for leagues to have the final say on matters so that they can be focused on serving their players above all. Ideally, leagues would participate and contribute to whatever the global org is developing, and would adopt what the global org comes up with as much as possible for the purposes of alignment, but would also make (hopefully limited) adjustments as needed to serve their needs.

Finally, I want to emphasize that the creation of a new league is definitely our first priority. The global org is being proposed at this time because the shift away from ESEA is the best opportunity to make shifts toward a global ruleset as appropriate, but the league should definitely do what is best for the NA scene first.

Hey all, just wanted to share that we're looking for people to help us start and run this league! If you're interested, please fill out [b][url=https://docs.google.com/forms/d/e/1FAIpQLSfN7gkdreHZHfNChu_1bk0TXimqXYd20y3MeTsEoOmD8SWz9A/viewform]this staff recruitment form[/url][/b].

[quote=SirCupcake]My issue with your idea. I don't know who it serves. In mind, it neither makes sense for any leagues or players. Leagues' (especially community driven ones like ETF2L and ozfortress) primary focus should not (and isn't as far as I can tell) be attracting new players. A community driven league aims to satisfy the community that's, well, driving it. Satisfying their players base, namely the players who are already interested in the game, is how a league persists. If there are people in your league who have played the game for years and years or travelled to different countries to play, you generally try and keep them around. Thus it makes sense for leagues to try and act to please their playerbase. Now what I don't understand is how it is in any way appealing for any league that has its own unique approach (and all of them do in their own way) to try and become part of a unified TF2. It directly stands in conflict with a league's interests and by extension my interests as a player. Here's why I believe that's the case:

A league wants to cater its players and make the game as enjoyable as possible to keep them around.
I, as a player, what to be heard by the league as clearly as possible.

To me it makes absolutely 0 (zero) sense how implementing an additional layer of discussion for league specific issues is going to help these two points. The closer decisions happen to the player base, the more accurately they are going to reflect the playerbase's interest. Quite literally the best case scenario of adding this additional instance of discussion would be that I as a player get the same amount of representation I would have gotten without said instance. You either end up summarizing opinions from different sources, effectively losing the opinions of those who didn't agree (very much like it is the case in an electoral college or a first-past-the-post system) or you don't summarize at all, at which point I'm wondering what the point of the entire thing is if the best case outcomes the same as it is currently.

In conclusion, I'm trying to say that I believe (and I feel like generally speaking this makes sense) that, if you're accurately trying to reflect the interests of the playerbase a devolution of the decision-making process is needed, not adding extra steps on top. It makes no sense to me how adding this extra step is in the interest of any league, considering it a) complicates the process of appeasing their players, b) actively hinders their competition with other leagues and most importantly c) creates a lack of alternatives and variety which may even hinder the game in the long run.

And at the end of the day, it is your org, a new entity in the scene [i]asking[/i] the leagues to adhere to your system of deciding league specifics on a more global scale for benefits that are still fairly unclear to me. If you're already creating a platform for allowing easy exchange between regions and leagues I don't see the need for deciding anything league specific on a global scale. All the issues we had in the past, e.g. the map bullshit at lan, approaching outside organizations, etc., can just be discussed on this platform. That's what I like about it and what it does well. Exchange of ideas and suggestions to help form decisions. It shouldn't try to be anything more than that. Keeping the decisions close to the players. For me, that's what [i]by the community, for the community[/i] means.[/quote]

To be clear, I don't believe that attracting new players should be the main benefit of a global org, though I recognize the two have been conflated recently thanks to the global whitelist. Rather, the main benefit should be to formalize the process by which leagues are coordinating, and make sure that the process involves all stakeholders. Regardless of whether or not this global org is formed and ends up being successful, leagues will still coordinate with each other in some fashion, and previous experience has shown that informal coordination an lead to unintended consequences, such as player voices not being properly represented and decisions being made that a majority of the active community do not agree with. With a formalized process, there's more transparency as to what is happening, and the participants will be encouraged to focus on the most important goal, which is making decisions that benefit the entire scene.

As far as forcing leagues to align with each other, I don't believe that it's within the capability of a global org to do so, nor do I think it's wise. This may dilute the power of the global org somewhat, but it's definitely important for leagues to have the final say on matters so that they can be focused on serving their players above all. Ideally, leagues would participate and contribute to whatever the global org is developing, and would adopt what the global org comes up with as much as possible for the purposes of alignment, but would also make (hopefully limited) adjustments as needed to serve their needs.

Finally, I want to emphasize that the creation of a new league is definitely our first priority. The global org is being proposed at this time because the shift away from ESEA is the best opportunity to make shifts toward a global ruleset as appropriate, but the league should definitely do what is best for the NA scene first.
68
#68
16 Frags +

Hey all, just wanted to post here to state that we're still in deep discussions about our next steps, especially in the light of RGL's league announcement this week.

We definitely want to do what's best by the NA scene (whether that means creating a league, doing something else, or abstaining entirely for now), and getting feedback from all stakeholders is important to doing so. If you have thoughts/feedback/concerns about anything related to the post-ESEA NA scene, please don't hesitate to reach out to me on Discord (tsc#0386); I'd love to have a chat.

Hey all, just wanted to post here to state that we're still in deep discussions about our next steps, especially in the light of RGL's league announcement this week.

We definitely want to do what's best by the NA scene (whether that means creating a league, doing something else, or abstaining entirely for now), and getting feedback from all stakeholders is important to doing so. If you have thoughts/feedback/concerns about anything related to the post-ESEA NA scene, please don't hesitate to reach out to me on Discord (tsc#0386); I'd love to have a chat.
69
#69
7 Frags +

Imo throwing community support behind this is what is most likely going to lead to the league we all want to play in. Cmoooon buddy

Imo throwing community support behind this is what is most likely going to lead to the league we all want to play in. Cmoooon buddy
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