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Granary
31
#31
1 Frags +
Menachem The problem is initiating those fights.

yeah if you are playing by the textbook that everyone learns to get out of mid open then for sure you will stalemate on granary. Unlocks, off classes, 2 mans, trades, kritz, etc. make it a lot more interesting because you have the time during a stalemate to set those plays up.

Example.) Battalions backup. Sac your pocket instead of your roamer, if he fails to do something he comes up banner, since both teams are stalemating you have time to get your banner up and push with banner add.

Doughy specifically posted above that you need patience. that doesn't necessarily mean the game is boring if you actually use your brain and are somewhat willing to try things out.

[quote=Menachem] The problem is initiating those fights.[/quote]

yeah if you are playing by the textbook that everyone learns to get out of mid open then for sure you will stalemate on granary. Unlocks, off classes, 2 mans, trades, kritz, etc. make it a lot more interesting because you have the time during a stalemate to set those plays up.

Example.) Battalions backup. Sac your pocket instead of your roamer, if he fails to do something he comes up banner, since both teams are stalemating you have time to get your banner up and push with banner add.

Doughy specifically posted above that you need patience. that doesn't necessarily mean the game is boring if you actually use your brain and are somewhat willing to try things out.
32
#32
1 Frags +

I think granary could be a good map the only thing i dislike is the way the second point is designed, the way it is split up into yard and lobby you basically have to push twice inorder to capture second, if there was a way to make it so that you just push from mid into second it would change the dynamic greatly.

I think granary could be a good map the only thing i dislike is the way the second point is designed, the way it is split up into yard and lobby you basically have to push twice inorder to capture second, if there was a way to make it so that you just push from mid into second it would change the dynamic greatly.
33
#33
-2 Frags +
BuffMcStrongHugeMenachem The problem is initiating those fights.
yeah if you are playing by the textbook that everyone learns to get out of mid open then for sure you will stalemate on granary. Unlocks, off classes, 2 mans, trades, kritz, etc. make it a lot more interesting because you have the time during a stalemate to set those plays up.

Example.) Battalions backup. Sac your pocket instead of your roamer, if he fails to do something he comes up banner, since both teams are stalemating you have time to get your banner up and push with banner add.

Doughy specifically posted above that you need patience. that doesn't necessarily mean the game is boring if you actually use your brain and are somewhat willing to try things out.

This sounds a lot more like offclassing can make up for how terrible granary is than anything uniquely interesting about it. Everyone not offclassing still has to stare at walls for a few minutes while those plays happen, as opposed to process where last-to-last-back-to-the-other-last pushes happen on the regular

[quote=BuffMcStrongHuge][quote=Menachem] The problem is initiating those fights.[/quote]

yeah if you are playing by the textbook that everyone learns to get out of mid open then for sure you will stalemate on granary. Unlocks, off classes, 2 mans, trades, kritz, etc. make it a lot more interesting because you have the time during a stalemate to set those plays up.

Example.) Battalions backup. Sac your pocket instead of your roamer, if he fails to do something he comes up banner, since both teams are stalemating you have time to get your banner up and push with banner add.

Doughy specifically posted above that you need patience. that doesn't necessarily mean the game is boring if you actually use your brain and are somewhat willing to try things out.[/quote]

This sounds a lot more like offclassing can make up for how terrible granary is than anything uniquely interesting about it. Everyone not offclassing still has to stare at walls for a few minutes while those plays happen, as opposed to process where last-to-last-back-to-the-other-last pushes happen on the regular
34
#34
cp_granary_pro
5 Frags +

I've been working on a new version of granary for just over a month now with 2 play tests that have occurred so far, one in NA and one in EU. Basically I am eliminating the 7cp likeness of the map by removing part of lobby from second-to-last so there is not yard-to-lobby push to capture the second control point, at the same time I am maintaining the easiness of capturing the second control point by teams that are pushing out of last to second. "Z" has been removed due to its uselessness after these changes. Initial spawns have been reverted back to the rc8 version so there is no rocket room. "Choke" from mid-to-second has been heightened both off the ground and in terms of the vertical size of the doorway to allow for soldier speed shots and ramp slides. A doorway leading to left yard has been opened up in mid-to-second lobby from an attackers point of view if you have control of mid. Yard has had some reworking done with regards to the position of the crates that separate left yard to right yard; a "passage" has been created between the crates to allow for transition of players between the 2 sides of yard. Lots of other minor changes too that are not worth going into detail. My hope is that Granary will be more well received by the community and eventually be re-implemented back into the NA scene. Of course, all of this could fail, and in that case rc8 is probably the best version to use if leagues wish to run the map.

I've been working on a new version of granary for just over a month now with 2 play tests that have occurred so far, one in NA and one in EU. Basically I am eliminating the 7cp likeness of the map by removing part of lobby from second-to-last so there is not yard-to-lobby push to capture the second control point, at the same time I am maintaining the easiness of capturing the second control point by teams that are pushing out of last to second. "Z" has been removed due to its uselessness after these changes. Initial spawns have been reverted back to the rc8 version so there is no rocket room. "Choke" from mid-to-second has been heightened both off the ground and in terms of the vertical size of the doorway to allow for soldier speed shots and ramp slides. A doorway leading to left yard has been opened up in mid-to-second lobby from an attackers point of view if you have control of mid. Yard has had some reworking done with regards to the position of the crates that separate left yard to right yard; a "passage" has been created between the crates to allow for transition of players between the 2 sides of yard. Lots of other minor changes too that are not worth going into detail. My hope is that Granary will be more well received by the community and eventually be re-implemented back into the NA scene. Of course, all of this could fail, and in that case rc8 is probably the best version to use if leagues wish to run the map.
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