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switching between dx levels.
posted in Customization
1
#1
0 Frags +

After getting a rig that can handle tf2, i decided to start messing around with dx levels, to see what would work best for me. After a bit of experimenting i found something a bit weird, going to 80 from 90 (or any dx9 level for that matter) and then back to 90 gives some different looking results than just launching the game on a stock set direct x level.
(i do not know if you get these same results by having dx level in your launch options).

Upward | badwater but seperate
Badwater | upward but seperate
(using an updated comanglia's config in all examples)

This can give an advantage for people in specific areas as this not only weirdly sharpens the textures but also clears the fog a little bit and makes the game brighter.
Upward usual sniper position this example is of both dx 8 and dx9 with the changes.
It's not as dramatic of a change as some may expect but there is a difference from regular dx 9 (i've had to open my game too many times to bother getting another screenshot so just live with this) It's a more dramatic difference on a dark map like badwater though.

Till now I've not seen a thread about this specific thing so I thought i might as well make one, Enjoy. =)

After getting a rig that can handle tf2, i decided to start messing around with dx levels, to see what would work best for me. After a bit of experimenting i found something a bit weird, going to 80 from 90 (or any dx9 level for that matter) and then back to 90 gives some different looking results than just launching the game on a stock set direct x level.
(i do not know if you get these same results by having dx level in your launch options).

[url=https://i.imgur.com/Ww9EfUF.png]Upward[/url] | [url=https://imgur.com/a/E4Uc3Sy]badwater but seperate[/url]
[url=https://i.imgur.com/cFNJNvh.png]Badwater[/url] | [url=https://imgur.com/a/71w85FC]upward but seperate[/url]
(using an updated comanglia's config in all examples)

This can give an advantage for people in specific areas as this not only weirdly sharpens the textures but also clears the fog a little bit and makes the game brighter.
[url=https://imgur.com/a/UlNEZgD]Upward usual sniper position[/url] this example is of both dx 8 and dx9 with the changes.
It's not as dramatic of a change as some may expect but there is a difference from regular dx 9 (i've had to open my game too many times to bother getting another screenshot so just live with this) It's a more dramatic difference on a dark map like badwater though.

Till now I've not seen a thread about this specific thing so I thought i might as well make one, Enjoy. =)
2
#2
payload.tf
-19 Frags +

use 91 or bust

use 91 or bust
3
#3
8 Frags +
24use 91 or bust

91 is for non-chads

[quote=24]use 91 or bust[/quote]
91 is for non-chads
4
#4
14 Frags +
24use 91 or bust

dx8 is simply better

[quote=24]use 91 or bust[/quote]
dx8 is simply better
5
#5
4 Frags +

OpenGL 4.5 :^)

OpenGL 4.5 :^)
6
#6
12 Frags +
24use 91 or bust

91 doesn't exit. There's only 90 and 95 for PCs.

edindx8 is simply better

DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.

[quote=24]use 91 or bust[/quote]
91 doesn't exit. There's only 90 and 95 for PCs.

[quote=edin]dx8 is simply better[/quote]
DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.
7
#7
1 Frags +

@mastercomms
agreed up till the last point, even if they had an easier time to dev this stuff they'd obviously still not do it :/
agreed with everything else tho

@mastercomms
agreed up till the last point, even if they had an easier time to dev this stuff they'd obviously still not do it :/
agreed with everything else tho
8
#8
13 Frags +
mastercoms24use 91 or bust91 doesn't exit. There's only 90 and 95 for PCs.
edindx8 is simply betterDX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.

didn't read, dx8 looks cooler

[quote=mastercoms][quote=24]use 91 or bust[/quote]
91 doesn't exit. There's only 90 and 95 for PCs.

[quote=edin]dx8 is simply better[/quote]
DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.[/quote]

didn't read, dx8 looks cooler
9
#9
payload.tf
-1 Frags +

i revise my initial comment. use 95 or bust

i revise my initial comment. use 95 or bust
10
#10
10 Frags +

I use 8 just so i don't have to see all those stupid weapon skins.

I use 8 just so i don't have to see all those stupid weapon skins.
11
#11
2 Frags +
mastercoms24use 91 or bust91 doesn't exit. There's only 90 and 95 for PCs.
edindx8 is simply betterDX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.

dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.

[quote=mastercoms][quote=24]use 91 or bust[/quote]
91 doesn't exit. There's only 90 and 95 for PCs.

[quote=edin]dx8 is simply better[/quote]
DX9 is the latest graphics API, with more efficient resource handling. The only reason why DX8 gets more frames in some cases is because it can't support rendering some things, so it uses less advanced graphics. If DX9 were able to fallback to those simplified graphics, then it would have greater performance. But simple FPS comparisons are not what you should base things on anyway. Due to DX9's better technology, you get less stutters, smoother frame rates, and faster loading and window resource grabs.

DX8 is also a huge technological burden to maintain for the TF2 team. If we get usage numbers down for it, that would be a possible graphics pipeline they could drop support for, and thus improve efficiency by removing all those outdated pathways and not worrying about compatibility.[/quote]
dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.
12
#12
0 Frags +
frenzy_dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.

that is entirely dependent on your hardware, if you have older hardware you get better frames with older software (dx8) if you have new hardware that's actually modern you're in most cases gonna get a very small fps boost in dx8 and in other cases no boost at all. that's just because of the amount of props/effects not supported. i'm running a ryzen 2400g apu and i only get around 10 more frames on dx8 than 9

[quote=frenzy_]
dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.[/quote]
that is entirely dependent on your hardware, if you have older hardware you get better frames with older software (dx8) if you have new hardware that's actually modern you're in most cases gonna get a very small fps boost in dx8 and in other cases no boost at all. that's just because of the amount of props/effects not supported. i'm running a ryzen 2400g apu and i only get around 10 more frames on dx8 than 9
13
#13
1 Frags +
Funkyfrenzy_dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.that is entirely dependent on your hardware, if you have older hardware you get better frames with older software (dx8) if you have new hardware that's actually modern you're in most cases gonna get a very small fps boost in dx8 and in other cases no boost at all. that's just because of the amount of props/effects not supported. i'm running a ryzen 2400g apu and i only get around 10 more frames on dx8 than 9

its better to have 10 more fps then not. for some people with bad pcs where 10 fps really matters that would help alot.

[quote=Funky][quote=frenzy_]
dx8 gets you better frames,personally id rather have a a game the runs smoother/bettter then a game that looks nice but not run as well.[/quote]
that is entirely dependent on your hardware, if you have older hardware you get better frames with older software (dx8) if you have new hardware that's actually modern you're in most cases gonna get a very small fps boost in dx8 and in other cases no boost at all. that's just because of the amount of props/effects not supported. i'm running a ryzen 2400g apu and i only get around 10 more frames on dx8 than 9[/quote]
its better to have 10 more fps then not. for some people with bad pcs where 10 fps really matters that would help alot.
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