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I made my version of a viewmodel crosshair..
posted in Customization
1
#1
0 Frags +

So, I got an idea from this thread.
Its my take on it, since i wanted something "cleaner" looking and in my fov (which is 70), i made this. (Screenshots).

It works with:

  • Scout:
    -Scattergun
    -Lugermorph

  • Soldier:
    -Stock Rocket Launcher

  • Demoman:
    -Iron Bomber
    -Stickybomb Launcher

Here are some things you should do before installing this:
You need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered).

Also, I suggest to get a viewmodel script for those classes.
You only want to see the viewmodel "crosshair", so you have to set up class configs for scout, soldier and demo.
So just make a .cfg files named "Scout" "Soldier" "Demoman" and put this in them:

// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"

Download here
Just drop the .vpk file in your custom folder.

So, I got an idea from [url=https://www.teamfortress.tv/53503/working-translucent-wireframe-viewmodels]this[/url] thread.
Its my take on it, since i wanted something "cleaner" looking and in my fov (which is 70), i made this. ([url=https://imgur.com/a/dJMKc4u/]Screenshots[/url]).

It works with:
[list]
[*]Scout:
-Scattergun
-Lugermorph

[*]Soldier:
-Stock Rocket Launcher

[*]Demoman:
-Iron Bomber
-Stickybomb Launcher
[/list]

Here are some things you should do before installing this:
You need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered).

Also, I suggest to get a viewmodel script for those classes.
You only want to see the viewmodel "crosshair", so you have to set up class configs for scout, soldier and demo.
So just make a .cfg files named "Scout" "Soldier" "Demoman" and put this in them:
[code]// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"[/code]

Download [url=https://mega.nz/#!EUNHTIzJ!SrxMA5sUQbOgjsVkuyD0nX038Ko900tuItUSY6gPhe8/]here[/url]
Just drop the .vpk file in your custom folder.
2
#2
0 Frags +

this looks pretty epic but i guess there arent any for non minimized?

this looks pretty epic but i guess there arent any for non minimized?
3
#3
0 Frags +

these are actually super sick, but does anyone know how to use these if you use q to switch weapons? because whenever i try to use one of these it immediately gets out of sync

these are actually super sick, but does anyone know how to use these if you use q to switch weapons? because whenever i try to use one of these it immediately gets out of sync
4
#4
3 Frags +
dbkthese are actually super sick, but does anyone know how to use these if you use q to switch weapons? because whenever i try to use one of these it immediately gets out of sync

what do you mean out of sync? VTF crosshairs can't be out of sync.
Are the viewmodels out of sync?
If this is the case you'll have to do something like this

alias weapon1 "slot1;r_drawviewmodel 0;bind q weapon2"
alias weapon2 "slot2;r_drawviewmodel 0;bind q weapon3"
alias weapon3 "slot3;r_drawviewmodel 1;bind q weapon1"
bind q weapon1

It can still get out of sync so you'll want this to be in every class config so it doesn't desync when you switch classes

slot1
bind q weapon1
r_drawviewmodel 0

then there's still exceptions if you die holding a weapon but respawn with another (but there's a command for keeping last weapon equipped on respawn. not hard to find but I don't remember off the top of my head)
And if you use q on engineer/spy with this you'll also have to make sure to bind build/disguise menus to other buttons to still have access to them.

I used to have this all scripted (worked for q and mousewheel) but sadly that's a cfg from 4 years ago that I lost when my laptop decided to become a time bomb. There might be mistakes in what i wrote but some experimentation should make it easy to fix if there are any.

EDIT: also you can cut out the need for a viewmodel command by using Yttrium's viewmodel script. No desync with viewmodels ever if you use that
EDIT2: fixed mistake. weapon2 and weapon3 aliases now correspond to slot2 and slot3

[quote=dbk]these are actually super sick, but does anyone know how to use these if you use q to switch weapons? because whenever i try to use one of these it immediately gets out of sync[/quote]
what do you mean out of sync? VTF crosshairs can't be out of sync.
Are the viewmodels out of sync?
If this is the case you'll have to do something like this

[quote]alias weapon1 "slot1;r_drawviewmodel 0;bind q weapon2"
alias weapon2 "slot2;r_drawviewmodel 0;bind q weapon3"
alias weapon3 "slot3;r_drawviewmodel 1;bind q weapon1"
bind q weapon1[/quote]

It can still get out of sync so you'll want this to be in every class config so it doesn't desync when you switch classes
[quote]
slot1
bind q weapon1
r_drawviewmodel 0[/quote]

then there's still exceptions if you die holding a weapon but respawn with another (but there's a command for keeping last weapon equipped on respawn. not hard to find but I don't remember off the top of my head)
And if you use q on engineer/spy with this you'll also have to make sure to bind build/disguise menus to other buttons to still have access to them.

I used to have this all scripted (worked for q and mousewheel) but sadly that's a cfg from 4 years ago that I lost when my laptop decided to become a time bomb. There might be mistakes in what i wrote but some experimentation should make it easy to fix if there are any.

EDIT: also you can cut out the need for a viewmodel command by using Yttrium's viewmodel script. No desync with viewmodels ever if you use that
EDIT2: fixed mistake. weapon2 and weapon3 aliases now correspond to slot2 and slot3
5
#5
1 Frags +

yooooo this looks dope im tryna download it but the website is asking for a decryption key

yooooo this looks dope im tryna download it but the website is asking for a decryption key
6
#6
1 Frags +
Grixthis looks pretty epic but i guess there arent any for non minimized?

Yes this is minimized viewmodels with 70 viewmodel fov.
It sucks that these are just 70 fov, and it would take a bunch of more work to do more fov.
So if there's any artists on this thread, DM me on discord and you can help me out (Discordtag: Beef#4798)

[quote=Grix]this looks pretty epic but i guess there arent any for non minimized?[/quote]

Yes this is minimized viewmodels with 70 viewmodel fov.
It sucks that these are just 70 fov, and it would take a bunch of more work to do more fov.
So if there's any artists on this thread, DM me on discord and you can help me out (Discordtag: Beef#4798)
7
#7
0 Frags +
mykyooooo this looks dope im tryna download it but the website is asking for a decryption key

i fixed it, should work now.

[quote=myk]yooooo this looks dope im tryna download it but the website is asking for a decryption key[/quote]

i fixed it, should work now.
8
#8
0 Frags +

Could you make a not minimized one for stock rl? (70 fov is fine)

Could you make a not minimized one for stock rl? (70 fov is fine)
9
#9
0 Frags +
GrixCould you make a not minimized one for stock rl? (70 fov is fine)

I could but it'll take more time since I'm working on upgrading it whole.

[quote=Grix]Could you make a not minimized one for stock rl? (70 fov is fine)[/quote]
I could but it'll take more time since I'm working on upgrading it whole.
10
#10
1 Frags +
Tob *helping a lot*

thanks so much for the help tob! :D

[quote=Tob] *helping a lot*[/quote]
thanks so much for the help tob! :D
11
#11
2 Frags +

This kinda reminds me of this

This kinda reminds me of [url=https://gamebanana.com/wips/49156]this[/url]
12
#12
-1 Frags +

I think thats the point bro...

I think thats the point bro...
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