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cp_birdwatch
1
#1
0 Frags +

Hello, I made this map!
It is a symmetrical control point map with strong (possibly overscaled) verticality. Some geometry is inspired by birdhouses and bird feeders. There are funny glowing nuclear barrels.

Gamemode: 5CP
Version: a4

Screenshot Gallery

Latest Download

TF2Maps.net post for changelog & earlier versions

Thank you for listening...

Hello, I made this map!
It is a symmetrical control point map with strong (possibly overscaled) verticality. Some geometry is inspired by birdhouses and bird feeders. There are funny glowing nuclear barrels.

Gamemode: 5CP
Version: a4

[url=https://imgur.com/a/pzaJJOt]Screenshot Gallery[/url]

[url=https://tf2maps.net/downloads/cp_birdwatch.8538/download?version=20817]Latest Download[/url]

[url=https://tf2maps.net/threads/cp_birdwatch.40155/]TF2Maps.net post[/url] for changelog & earlier versions

Thank you for listening...
2
#2
3 Frags +

A few pointer from jumping around this in a bit.

Firstly, there's way too many pickups, I counted 9 medium health packs per side, when average for most 5cp maps is 3-4.

Second, few of the areas had random props laying around that you can easily get stuck on. I would suggest tidying up the props and possibly removing clipping from a few of them.

Also some of the stairs aren't blockbulleted properly and you can shoot rockets through them, making fighting on said stairs annoying.

Lastly, I would highly recommend moving the timer to the regular 10 minutes, as the 5 minute timer is big turnoff for most players.

Won't comment on the the geometry yet, but it does look interesting.

A few pointer from jumping around this in a bit.

Firstly, there's way too many pickups, I counted 9 medium health packs per side, when average for most 5cp maps is 3-4.

Second, few of the areas had random props laying around that you can easily get stuck on. I would suggest tidying up the props and possibly removing clipping from a few of them.

Also some of the stairs aren't blockbulleted properly and you can shoot rockets through them, making fighting on said stairs annoying.

Lastly, I would highly recommend moving the timer to the regular 10 minutes, as the 5 minute timer is big turnoff for most players.

Won't comment on the the geometry yet, but it does look interesting.
3
#3
0 Frags +

Thanks for taking a look at the map. I don't really know which props you are considering problematic. If you could screenshot or describe their location I would be happy to look into adjusting their collision settings.

I will work on the other things you mentioned too, but you already gave me enough information there.

Thanks for taking a look at the map. I don't really know which props you are considering problematic. If you could screenshot or describe their location I would be happy to look into adjusting their collision settings.

I will work on the other things you mentioned too, but you already gave me enough information there.
4
#4
-4 Frags +

https://imgur.com/gallery/xVnfg3c

https://imgur.com/gallery/xVnfg3c
5
#5
0 Frags +
yk

A few places that were problematic was on of the under tunnel leading to last with the chair in the middle of the room, as well as some of the tires in the valley on second.

[quote=yk][/quote]

A few places that were problematic was on of the under tunnel leading to last with the chair in the middle of the room, as well as some of the tires in the valley on second.
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