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TFNew in need of coaches
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1
#1
TFNew
0 Frags +

Hey all, TFNew Cup #5 is coming up but we will be in need of more coaches if we want to be able to support at least 12 teams. Below is the coaching schedule.

  • Coaches will be assigned to teams on the weekend of the 2nd-3rd November

  • Monday 4th November @ 18:30 (all times in CET/CEST): coaches give an introductory session to teams. This is not meant to be for going over any maps in particular, but rather explaining basic concepts like class roles, holding, pushing, uber advantage, sacs, trades, etc (allow for at least an hour).

  • Tuesday 5th November @ 18:30: coaches give a maptalk for gullywash and snakewater to teams. At 20:00 the teams scrim each other on these maps. If coaches are able to watch these scrims to give feedback afterwards that is great, but not mandatory.

  • Thursday 7th November @ 18:30: granary and process maptalks. Teams scrim at 20:00.

  • Monday 11th November @ 18:30: product maptalk. Teams scrim at 20:00 on product and a map of their choice.

  • Tuesday 12th November @ 20:00: Teams scrim 2 maps of their choice. Coaches are not required but again having them watch and give feedback afterwards would be beneficial for the teams.

  • Wednesday 13th November @ 18:30: Coaches meet with teams to give one final session answering any questions the players may have and providing any final feedback they may have before the cup.

  • Cup itself then runs from Friday 15th to Sunday 17th.

Why does it have to be so structured? Why can't we just figure out when we will do coaching sessions with the team once we are assigned to them?

In the past we had it less structured, and the newbies often didn't show up/engage. We impose structure because we believe it is beneficial when working with newbies.

How experienced do you have to be to coach?

None of the players will have played above open, so it's not necessary for all of the coaches to be high level. We will preferably we looking for people who have at least decent placings/experience in Mid (6s) (or other regions' equivalent) though

Do coaches have to be EU?

Not necessary, as long as you can make the times.

Feel free to DM any questions to JWB#6651 on Discord or post on this thread.
To apply to be a coach join discord.io/TFNew and post an application in the #role-applications channel.

Thanks

edit: 6s btw

[b] Hey all, TFNew Cup #5 is coming up but we will be in need of more coaches if we want to be able to support at least 12 teams. Below is the coaching schedule. [/b]

[list]
[*] Coaches will be assigned to teams on the weekend of the 2nd-3rd November

[*] Monday 4th November @ 18:30 (all times in CET/CEST): coaches give an introductory session to teams. This is not meant to be for going over any maps in particular, but rather explaining basic concepts like class roles, holding, pushing, uber advantage, sacs, trades, etc (allow for at least an hour).

[*] Tuesday 5th November @ 18:30: coaches give a maptalk for gullywash and snakewater to teams. At 20:00 the teams scrim each other on these maps. If coaches are able to watch these scrims to give feedback afterwards that is great, but not mandatory.

[*] Thursday 7th November @ 18:30: granary and process maptalks. Teams scrim at 20:00.

[*] Monday 11th November @ 18:30: product maptalk. Teams scrim at 20:00 on product and a map of their choice.

[*] Tuesday 12th November @ 20:00: Teams scrim 2 maps of their choice. Coaches are not required but again having them watch and give feedback afterwards would be beneficial for the teams.

[*] Wednesday 13th November @ 18:30: Coaches meet with teams to give one final session answering any questions the players may have and providing any final feedback they may have before the cup.

[*] Cup itself then runs from Friday 15th to Sunday 17th.

[/list]

[i] Why does it have to be so structured? Why can't we just figure out when we will do coaching sessions with the team once we are assigned to them? [/i]

In the past we had it less structured, and the newbies often didn't show up/engage. We impose structure because we believe it is beneficial when working with newbies.

[i] How experienced do you have to be to coach? [/i]

None of the players will have played above open, so it's not necessary for all of the coaches to be high level. We will preferably we looking for people who have at least decent placings/experience in Mid (6s) (or other regions' equivalent) though

[i] Do coaches have to be EU? [/i]

Not necessary, as long as you can make the times.



[b] Feel free to DM any questions to JWB#6651 on Discord or post on this thread.
To apply to be a coach join discord.io/TFNew and post an application in the #role-applications channel. [/b]

Thanks

edit: 6s btw
2
#2
2 Frags +

nothing attracts newcomers to comp more than long maptalks
maybe allowing coaches to play medic like in previous newbie cups would help

[i]nothing attracts newcomers to comp more than long maptalks[/i]
maybe allowing coaches to play medic like in previous newbie cups would help
3
#3
7 Frags +

My one issue with this stuff is you've put a lot of coach responsibilities on days that people scrim. I'm on a team that plays 2/3 times a week so in theory I should have enough time to help out and coach, and it's something I actually try to do given the opportunity, but it's hard to do so with the days you've chosen and how so many of them are consecutive scrim days. I understand it makes most sense to pick those days for the same reason people scrim on those days but it makes it very hard to commit to something like this without feeling like you're letting down the team you need to coach or something.

edit: ok nvm realised it said 18:30 not 19:30, still makes the 2nd part of watching it difficult on some days. My b!

My one issue with this stuff is you've put a lot of coach responsibilities on days that people scrim. I'm on a team that plays 2/3 times a week so in theory I should have enough time to help out and coach, and it's something I actually try to do given the opportunity, but it's hard to do so with the days you've chosen and how so many of them are consecutive scrim days. I understand it makes most sense to pick those days for the same reason people scrim on those days but it makes it very hard to commit to something like this without feeling like you're letting down the team you need to coach or something.

edit: ok nvm realised it said 18:30 not 19:30, still makes the 2nd part of watching it difficult on some days. My b!
4
#4
TFNew
8 Frags +
sagenothing attracts newcomers to comp more than long maptalks
maybe allowing coaches to play medic like in previous newbie cups would help

From the start we've been against this idea, because it gives a disadvantage to teams with actual newbie medics and would make them feel like they're letting their team down. Yes, we do actually get plenty of newbies wanting to play medic.

[quote=sage][i]nothing attracts newcomers to comp more than long maptalks[/i]
maybe allowing coaches to play medic like in previous newbie cups would help[/quote]
From the start we've been against this idea, because it gives a disadvantage to teams with actual newbie medics and would make them feel like they're letting their team down. Yes, we do actually get plenty of newbies wanting to play medic.
5
#5
TFNew
8 Frags +

Thought I'd bump to add that we could also use some casters/producers. Also still could use some more coaches to provide more stability. :)

Thought I'd bump to add that we could also use some casters/producers. Also still could use some more coaches to provide more stability. :)
6
#6
1 Frags +
JWBThought I'd bump to add that we could also use some casters/producers. Also still could use some more coaches to provide more stability. :)

Hey, I'm up for producing (aslong as it's not a team I'm in lol)

[quote=JWB]Thought I'd bump to add that we could also use some casters/producers. Also still could use some more coaches to provide more stability. :)[/quote]
Hey, I'm up for producing (aslong as it's not a team I'm in lol)
7
#7
TFNew
1 Frags +

final bump I promise, looking for preferably 2 more coaches. if you can't handle the full schedule you could bring in someone to be your assistant to fill in for you as long as you know that between you both you will be able to fulfil all the coaching sessions.

final bump I promise, looking for preferably 2 more coaches. if you can't handle the full schedule you could bring in someone to be your assistant to fill in for you as long as you know that between you both you will be able to fulfil all the coaching sessions.
8
#8
1 Frags +
sagenothing attracts newcomers to comp more than long maptalks
maybe allowing coaches to play medic like in previous newbie cups would help

If people have the right attitude it's not a big deal, my team have all been in every session with 1 or 2 extra subs, teams we scrim end up with 1-2 mercs. They listen to every word, they crush scrims. I think coaches being part of the roster just adds to the problem that if they have scrims they have to find a sub medic or have a totally seperate schedule in the ETF2L off-season.

Lay out ground rules about turning up, explaining why you're late - give the most dedicated / available (all of my team been dedicated but not all been available) the opportunity to play.

And coaching styles, I won't judge but I feel like some of the coaches speak about the wrong things in their sessions, mine are focused one what new players need the most. It's evident from the results of my scrims.

[quote=sage][i]nothing attracts newcomers to comp more than long maptalks[/i]
maybe allowing coaches to play medic like in previous newbie cups would help[/quote]

If people have the right attitude it's not a big deal, my team have all been in every session with 1 or 2 extra subs, teams we scrim end up with 1-2 mercs. They listen to every word, they crush scrims. I think coaches being part of the roster just adds to the problem that if they have scrims they have to find a sub medic or have a totally seperate schedule in the ETF2L off-season.

Lay out ground rules about turning up, explaining why you're late - give the most dedicated / available (all of my team been dedicated but not all been available) the opportunity to play.

And coaching styles, I won't judge but I feel like some of the coaches speak about the wrong things in their sessions, mine are focused one what new players need the most. It's evident from the results of my scrims.
9
#9
TFNew
1 Frags +
Hildrethsagenothing attracts newcomers to comp more than long maptalks
maybe allowing coaches to play medic like in previous newbie cups would help

Lay out ground rules about turning up, explaining why you're late - give the most dedicated / available (all of my team been dedicated but not all been available) the opportunity to play.

It's made clear that attending all of the sessions is mandatory but when people still don't do it our only option is to bench them and replace them with new mains who were previously subs. This works fine until we run out of a pool of keen subs.

overall it's going fine rn for most of the teams though, just takes a lot of work to keep on top of

[quote=Hildreth][quote=sage][i]nothing attracts newcomers to comp more than long maptalks[/i]
maybe allowing coaches to play medic like in previous newbie cups would help[/quote]

Lay out ground rules about turning up, explaining why you're late - give the most dedicated / available (all of my team been dedicated but not all been available) the opportunity to play.

[/quote]

It's made clear that attending all of the sessions is mandatory but when people still don't do it our only option is to bench them and replace them with new mains who were previously subs. This works fine until we run out of a pool of keen subs.

overall it's going fine rn for most of the teams though, just takes a lot of work to keep on top of
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