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Ramp bug fix plugin in 6's?
1
#1
0 Frags +

Hey guys, I'm not sure if this has ever been asked before (probably has) but I was wondering whether 6's would ever implement the ramp bug fix plugin that we use on Tempus jump servers. It basically prevents people from randomnly stopping sometimes when you're sliding up a ramp, and it's really annoying when you rollout and you keep hitting rampbug after rampbug on process or sunshine

EDIT:
Link to jump.tf threads:
https://jump.tf/forum/index.php?topic=2459.0
https://jump.tf/forum/index.php/topic,2394.0.html
Link to github:
https://github.com/laurirasanen/groundfix/releases

shoutout to tomato tom

Hey guys, I'm not sure if this has ever been asked before (probably has) but I was wondering whether 6's would ever implement the ramp bug fix plugin that we use on Tempus jump servers. It basically prevents people from randomnly stopping sometimes when you're sliding up a ramp, and it's really annoying when you rollout and you keep hitting rampbug after rampbug on process or sunshine

EDIT:
Link to jump.tf threads:
https://jump.tf/forum/index.php?topic=2459.0
https://jump.tf/forum/index.php/topic,2394.0.html
Link to github:
https://github.com/laurirasanen/groundfix/releases

shoutout to tomato tom
2
#2
35 Frags +

removing rng from the game is a good idea

removing rng from the game is a good idea
3
#3
21 Frags +

petition to make this part of the official RGL config

petition to make this part of the official RGL config
4
#4
38 Frags +

same with the random fall damage plug-in

same with the [url=https://www.teamfortress.tv/54612/removing-random-fall-damage]random fall damage plug-in[/url]
5
#5
10 Frags +

same with my scout's iq

same with my scout's iq
6
#6
6 Frags +
Tobsame with the random fall damage plug-in

seeing that removing random fall damage wasn't added and that it's probably a more prevalent issue than ramp bugs, looks like ramp bug fix won't get far either :(

[quote=Tob]same with the [url=https://www.teamfortress.tv/54612/removing-random-fall-damage]random fall damage plug-in[/url][/quote]

seeing that removing random fall damage wasn't added and that it's probably a more prevalent issue than ramp bugs, looks like ramp bug fix won't get far either :(
7
#7
0 Frags +
dipp_Tobsame with the random fall damage plug-in
seeing that removing random fall damage wasn't added and that it's probably a more prevalent issue than ramp bugs, looks like ramp bug fix won't get far either :(

I think it's more of an issue with certain people not being comfortable with altering the game compared to Valve's current version. Same reason some people oppose a promod. Just gotta convince them and it'll happen.

It's also not easy to get a league convinced because they'd want all the other leagues to start using it at the same time. Either it's unanimous globally or it's not happening basically

[quote=dipp_][quote=Tob]same with the [url=https://www.teamfortress.tv/54612/removing-random-fall-damage]random fall damage plug-in[/url][/quote]

seeing that removing random fall damage wasn't added and that it's probably a more prevalent issue than ramp bugs, looks like ramp bug fix won't get far either :([/quote]
I think it's more of an issue with certain people not being comfortable with altering the game compared to Valve's current version. Same reason some people oppose a promod. Just gotta convince them and it'll happen.

It's also not easy to get a league convinced because they'd want all the other leagues to start using it at the same time. Either it's unanimous globally or it's not happening basically
8
#8
Fireside Casts
9 Frags +

Consistency in a mechanics focused game like tf would be massively ideal, and both plugins are trusted in the jump community already. If RGL or ETF2L were to pick up either one, it would really help keep every aspect other than pure skill standardized, and I’m not sure why people wouldn’t want that tbh

Consistency in a mechanics focused game like tf would be massively ideal, and both plugins are trusted in the jump community already. If RGL or ETF2L were to pick up either one, it would really help keep every aspect other than pure skill standardized, and I’m not sure why people wouldn’t want that tbh
9
#9
3 Frags +

has anyone actually told whoever the rgl admin is that these plugins exist

has anyone actually told whoever the rgl admin is that these plugins exist
10
#10
17 Frags +

Sup guys, so I chatted with an admin of RGL, Daffodil, about these plugins. Basically, he said that they will probably be added for next season, but they can't add it this season because it would give ground for matches to be replayed. :)

Sup guys, so I chatted with an admin of RGL, Daffodil, about these plugins. Basically, he said that they will probably be added for next season, but they can't add it this season because it would give ground for matches to be replayed. :)
11
#11
4 Frags +

tf2 is saved

tf2 is saved
12
#12
0 Frags +

it's not exactly random but I think it would be good if screen-shake from when demoman det stickies and visual recoil from hitscan weapons such as scatter and shotgun were removed also

it's not exactly random but I think it would be good if screen-shake from when demoman det stickies and visual recoil from hitscan weapons such as scatter and shotgun were removed also
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