2sy_morphiend
Account Details
SteamID64 76561197989776607
SteamID3 [U:1:29510879]
SteamID32 STEAM_0:1:14755439
Country Finland
Signed Up July 21, 2012
Last Posted November 21, 2013 at 12:48 PM
Posts 1565 (0.3 per day)
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#45 Help people block ad by making ads in Off Topic
bearodactylGuess google ads is different, but a couple other sites I've been on get money each time the ad is viewed, so when people turn on adblock they are actively losing money.

Considering that enigma explicitly said in the last thread about this that the ads are ppc and not ppi, unless you are clicking ads you are contributing nothing.

If anyone here is seriously concerned about google's profit margin, I have literally nothing to say to you other than seek help immediately.

posted about 11 years ago
#39 Help people block ad by making ads in Off Topic
the301stspartan2sy_morphiendAs hooli pointed out before and afai(and everyone I've talked to)k, there's no revenue unless you're clicking the ads.

I have 0 intention of ever clicking an ad. Ever.

But that's wrong. Google gets money for displaying the ads. The companies obviously get money from people buying their products. That's how advertisment works.

Unless the last thread about this was completely inaccurate from start to finish, tf.tv doesn't see a cent unless the ads are clicked. As for twitch where the money comes from number of people viewing an ad, that's a different story. As far as JUST banner ads go, unless you are actively clicking ads you are contributing as much to site upkeep as someone with adblock on.

posted about 11 years ago
#37 Help people block ad by making ads in Off Topic

As hooli pointed out before and afai(and everyone I've talked to)k, there's no revenue unless you're clicking the ads.

I have 0 intention of ever clicking an ad. Ever.

posted about 11 years ago
#8 The Love Calculator in Off Topic

http://www.lovecalculator.com/love.php?name1=glue&name2=uber

http://www.lovecalculator.com/love.php?name1=orzo&name2=maskedjackal

http://www.lovecalculator.com/love.php?name1=wo0t&name2=best+demoman

posted about 11 years ago
#11 it's hot in Off Topic

95+ all week in st. louis

50% humidity as well

posted about 11 years ago
#139 Open to HRG: Legend of Indust in TF2 General Discussion

even I don't make jokes about people's parents dying for what it's worth

posted about 11 years ago
#329 Saltybet in Off Topic
downpourthat waifu against seth bet june.
i saw it

I just made another 60k in pure, un-laundered waifu bux B)

posted about 11 years ago
#79 HRG roster in TF2 General Discussion

No one should be questioning b4nny's ability on anything, the question at hand though is if the disparity between rr/new demo and b4nny on the class is larger than the disparity between b4nny's impact as demo and now as scout.

I wouldn't expect him to have the same impact on the game on scout as he did with demo just by virtue of class, but if he is capable of putting on a top 5 scout performance coupled with a lan capable demo (which I'd say rr is definitely a member of) it could be ultimately beneficial.

posted about 11 years ago
#38 I feel it's time to address the pistol. in TF2 General Discussion
WaldoThe problem with the pistol/smg ideal is that it relies on a standard distribution to be the least bit reliable, and given that over a sufficient number of trials it displays this, it's perfectly suitable for a game. The problem is that because it is still random, it won't always have that standard distribution. The smg is generally better then the pistol in that regard because first of all, it has a tighter spread, which is unimportant from a statistical perspective, but also that it fires faster/more. In a perfectly comp-centric world, the pistol could have a mechanic that worked as a sort of cone, shaped similarly to the maximum spread that is has now, and calculate damage based off of how close the center is to the target, taking into account range, whether or not part of the cone is blocked, etc. This would require an entirely new mechanic, which is not something that valve is in any way going to do. The closest alternative would be to increase fire rate/clip size dramatically, and decrease damage to scale, so that the spread is more even/reliable over a given amount of damage (if that makes any sense). None of this is likely to happen, however, without substantial (if simple and easy) modding of the game, or some unforeseen level of Valve catering to competitive.

tl;dr could easily be fixed by making spread more statistically stable.

When t:a was being developed I wrote up a nerd essay on why hitscan spread is an awful idea for balancing and that it is typically far better to tweak damage and reward players for aiming rather than introduce random elements. The issue with the pistol here is that if you were to adjust the pistol spread down to a point where it could be laser accurate, it would suffer from severe utility spikes based on range unless the fall-off was exponential or something. If it received a large damage penalty at all ranges but was pin-point accurate it would be incredibly useful for spamming demomen/medics at mid and getting free unavoidable damage on them. If there is a serious fall-off on it though, so long as it does like 10 or so damage it is a dominant weapon at that range, 120 laser accurate damage at a range that is most likely outside of the guaranteed rocket radius would shitcan soldiers even harder than they already are against scouts at mid-range.

posted about 11 years ago
#33 I feel it's time to address the pistol. in TF2 General Discussion

Bloodseeker is a fucking useless hero to anyone that plays dota at a decent level

He also shits on morons that can't play the game

If what you guys are proposing is at all intelligent it would mean that because the majority of players are invariably worse than the minority in any competitive game that we should nerf bloodseeker.

I will use this analogy again because you don't seem to understand that experience with the game is tied to the value of your opinion. Roger Federer's opinion on a game changing attribute of tennis is not equivalent to joey "killing in the name" oksenhendler regardless of whether they have both played competitive tennis. To ignore the quality of competition and play and how it is clearly indicative of game knowledge/understanding is to deny that experience with the game matters at all.

posted about 11 years ago
#26 I feel it's time to address the pistol. in TF2 General Discussion
the301stspartanBecause entertaining the notion that everyone gets input on game balance regardless of experience or skill is beyond moronic.No, that's desirable. Thinking that only top invite players qualify to have an opinion on balance is beyond moronic. And elitist. And hypocritical at that if you're not invite yourself.
SPUF posts on balance can actually represent the opinions of the pub community in a non-retarded way if there's lots of threads saying the same thing (eg. sandvich nerf).

And you may not have noticed it, but weapons are not balanced for invite. In fact if nobody but top players can properly use a weapon, it is probably not very good (bargain).

For the record, I don't think that the pistol is such a weapon.

You're an idiot. End of story.

A player that has never seen the light of 6s with players that actually know how to play 6s doesn't get to have an opinion on game-balancing decisions. If this was the case DotA would not be a hundredth of the game it is today and neither would any respectable game.

posted about 11 years ago
#24 I feel it's time to address the pistol. in TF2 General Discussion
the301stspartanWhat's wrong with you guys, OP mentioned a semi-valid point and you mindlessly downfrag him and insult him for playing UGC (which apparently isn't even true)?

Because entertaining the notion that everyone gets input on game balance regardless of experience or skill is beyond moronic. I don't even understand how you come to a conclusion different from that.

Do you think that SPUF posts on game balance should be seriously entertained?

If pistol was more accurate it'd shit on other classes at mid-range even harder than scout does already. We've discussed this plenty of times before and unfortunately we don't seem to be getting anymore efficient at it.

He also said that he doesn't play just UGC.

posted about 11 years ago
#101 Open to HRG: Legend of Indust in TF2 General Discussion

Other members of your team were pretty explicit, he was on AG and thought you guys were now beneath him. He refused to play anything but matches because his time was better spent rubbing elbows with the blue names.

posted about 11 years ago
#94 Open to HRG: Legend of Indust in TF2 General Discussion
Lunacide2sy_morphiendGrImpartialseanbudopen is so relaxingIt appears as though Indust needs a relaxing environment.
Nah he was a cunt in open too

i played with him for 2 seasons, one of the nicest teammates i've ever had.

Other members of your team would disagree, especially since he killed the team mid-playoffs because his ego took up all 6 spots in the server.

posted about 11 years ago
#91 Open to HRG: Legend of Indust in TF2 General Discussion
GrImpartialseanbudopen is so relaxingIt appears as though Indust needs a relaxing environment.

Nah he was a cunt in open too

posted about 11 years ago
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