outatseathey came back together too. that must have been a quickie
LOL EUROPE
Account Details | |
---|---|
SteamID64 | 76561197989776607 |
SteamID3 | [U:1:29510879] |
SteamID32 | STEAM_0:1:14755439 |
Country | Finland |
Signed Up | July 21, 2012 |
Last Posted | November 21, 2013 at 12:48 PM |
Posts | 1565 (0.3 per day) |
outatseathey came back together too. that must have been a quickie
LOL EUROPE
100000 OFF MEXIDOG AAAAAAAAAAAAAAAAAAHAHAHAHAHA
i learned the hard way to never believe in cactuar
I also learned to not doubt sakuya, dio-tan please don't fail me
5/16
Megan Fox
Janet Jackson
Pierce Brosnan
Henry Fonda
Jim sturgess
ScorpiouprisingYou're absolutely right something could be done better. Instead of being a bunch of fucking children who can't handle change, the competitive community could grow a pair and try new things. The reason why I'm the only one whose maps are being picked or put into votes is because I'm the only one with thick enough skin to last under the hateful gaze of "COMPETITIVE TEAM FORTRESS". I'm the only one stubborn enough to persist in the face of dozens of assholes constantly talking shit about me and my maps.
Honestly, if process hadn't been incredibly far along in development when standin was put in rotation, you guys wouldn't be playing it. I can't imagine I would have kept making maps after the way it was received.
The problem isn't some "theory of how maps should be made for comp". It isn't a need for certain number of entrances, sizes of combat areas, etc. Its "LETS NOT BE TERRIBLE TO THE PEOPLE WHO MAKE ARE COMMUNITY A FUN AND INTERESTING PLACE WITH NEW AND INTERESTING THINGS!"
You're not some lone map-making messiah out against the odds of a community that is unwilling to change at all. Plenty of people told you that cp_ashville was way too big and you pretty much straight up ignored all of that.
And this notion that any contribution no matter how flawed should be treasured and embraced by the community is straight up wrong. There are no participation medals in a competitive community.
ShiftaNeed to devise a saltybet drinking game. I was thinking something like drink every time a lower odds player wins a round, every time a mexibeam is used, every time dbz wins, finish drink every time an upset occurs, etc. Ideas? Or if there's one already link it because I couldn't find one.
Wouldn't be that hard to draw up some rules given how much bullshit happens in MUGEN
Drink and don't stop until the round is over every time a character leaves the stage
Real advice: bet early in the morning when there are fewer people on
Less Illuminati are active so your odds are better, and you can get some easy cash off people who are new
Finally made my losses back after that gengetu match fuck
JUST MADE 10k ON MEXIDOG HOOOOOOOOOOOOOOOOOOOOOOOOOOOLD MY DIIIIIIIIIIIIIIIICK
yukialfahttp://www.vanillatf2.org/2013/08/10-reasons-why-europeans-will-dominate-i49
not sure if this a serious article
I'd hope not, because anyone saying "Yuki is the only great player from immunity" is kidding themselves.
;/
Made me chuckle either way.
james don't kid yourself, it's been years since anyone else on that team has boxed a roo mammal to mammal.