KENSHIRO HOLDING THE POCKET MEXIBEAM
Account Details | |
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SteamID64 | 76561197989776607 |
SteamID3 | [U:1:29510879] |
SteamID32 | STEAM_0:1:14755439 |
Country | Finland |
Signed Up | July 21, 2012 |
Last Posted | November 21, 2013 at 12:48 PM |
Posts | 1565 (0.3 per day) |
Other than just being a snarky asshole tonight, I figured I'd try and at least be a little helpful and explain why this quick fix thing has been detrimental to play. There's going to be bandwagoning retards in every direction because this is tf.tv but I'm going to try and keep my opinion out of this (or limited to parentheticals) for the most part and stick to exposition here.
The quick fix as it is now is clearly the go-to option for most teams right now and there's a number of reasons why. Perhaps the most important is that the quick fix offers something no other (legal) medigun does by providing a discernible advantage to any team that runs it to mid. Other than the stock medic buffs, no other medigun can do something that the quick fix can't. Whether it's getting your team/medic to mid faster, getting better positioning, making your medic impossible to bomb, or the potentiality for getting a quick fix uber before the mid is really over, the quick fix has a discernible advantage over every other medigun. As a result (of this and that going to mid is generally a good idea) most teams will run the quick fix because going to mid using another medigun is pretty much asking to lose. Perhaps a symptom of our map pool, but losing mid against a quick fix is pretty much as devastating as wiping to any other medigun as the faster heals and guaranteed uber presence means the other team is free to snowball onto your second.
The stalemates here aren't necessarily the quick fix's fault, but moreso from over-arching gameplay imbalances (let's be honest here, defensive classes in this game are way more powerful than the offensive capabilities of anything else) that when combined with the quick fix can make the game pretty painful to play and spectate. Heavy is as jarring for flow as ever and without any option to get close to the heavy without taking damage it will pretty much stalemate any last hold in the game by virtue of its (brain-dead) damage output and health. Because the quick fix is fastest charging and quickest to get any sort of buff out to your team, it also makes sense to respawn with the quick fix if you do lose mid and are looking to hold. The defensive power of a quick-fixed heavy is pretty much going to shut down any quick fix offensive and the resulting game will stalemate at last as the other team doesn't want to go in without a pick knowing that their quick fix push is doomed to fail against stickies/heavy/sentry. The one time you see any sort of swapping to the regular uber is on these stalemates after the defending team recognizes that the other team is pretty much consigned to praying for picks and you are given all the time in the world to build a charge. (I would posit that because of charge timing differences switching to reg. uber on offense during the stalemate is just asking to get crushed since quick fix uber > regular buffs.)
External to this, the quick fix med leash has made the roamer more or less a crap shoot in any outdoor situation as you are able to jump your medic away (think shades of MGE's gayest strats) and easily clean up the bomb. It certainly makes off-classing more viable, but only because it made bombing less so. (I think it also looks like a joke and reflects poorly on a game trying to be taken seriously as genuinely competitive, but this is purely my opinion.)
Ultimately, the quick fix is not purely responsible for slowing the game down, but its interaction with other aspects of the game is certainly detrimental from a spectator and player POV. Does it need nerfs? I'd say yes as there's really no situation in 6s that it really gets outshone by any other medigun. (I mean this to be read as a realistic situation, sure it's better to have 100% uber advantage rolling onto another team's last but unless there's a serious skill discrepancy between the teams it is unlikely that this situation would arise as the QF is generally the better option for mids.)
Opinion: Honestly I think it's best to refrain from sounding exceptionally bored and critical of the game when casting the LAN finals for a few thousand people, but I wouldn't ever seriously blame blank or slin for their reaction because I doubt anyone in this community could cast a 30+ minute stalemate without a loaded glock17 to their temple.
Honestly I'd like to see you cast a 30 minute gullywash round and not make a comment about how this is fucking stupid
sherman_gluck2sy_morphiendsherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.
if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?
we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players
not my opinion but that's usually how the discussion goes
i wish the community was made up of more players like you
I'm gonna be honest here, you really don't
sherman_gluckthis is like bronze league players in SC2 arguing about balance and that certain races are overpowered.
if the issue with quickfix is heavy, then ban heavy. why is that suggestion never offered?
we've brought up banning heavy plenty of times, it's usually shot-down by people who think that banning classes entirely is ridiculous and just distances us further from pub players
not my opinion but that's usually how the discussion goes
r4ptureLots of uber and kritz use this round, still 0-0
still quick-fixes fault rite?
at least you're dedicated
uber out of last because the other team went kritz to counter your QF but with kritz they can't push a sentry+heavy+sticks, comedy gold
Foxmy friend got captured by the illuminati
what do i do to save his life
you have to buy his freedom by going all in on anime 24/7
Carl32k is my best so far. I all in every match :>
next salty classic is tonight - 32 top tier characters duke it out in a bracket each week, the classic is 256 characters total.
Onslaught v. Perfect storm was like the most amazing thing ever, tourney should be hilarious
Frenchyfry"Cassandra" defy
Fucking credit to you for that
bmanQuick fix makes competitive 100% more fun. Run kritz if you want to win so badly, let us enjoy our new play style.
harbleuif its overpowered why are we the only invite team using it? if its so much better why doesn't every team use it?
TLRThe new quick fix is the main reason I want to play next season. It has the potential to completely fix the terrible chokepoint standoffs.
pine_beetleI think it makes for a much more aggressive and action packed game.
anjirocoolThe quick fix adds a new degree of team play we haven't seen before.
ninjanickthe gun should not be banned, it's nowhere near overpowered and gives a reason for people to enjoy medic. so what if you think it's gay because it's different than what you're used to. It's been tried out by literally every team in invite like harbleu said and mixup is the only team that felt it was viable enough to actually use. Cant wait to see how it plays out at lan
Mangachudefy doesn't want medics to have fun
SneakyPolarBearShould allow it for a season and see what happens imo.
mquickfix is fun and different and we havent figured out how to auto-win with it yet so im not sure what the point of calling it blatantly op is
hookyKritz can easily dominate Quickfix.
thrasherIt's really not that OP. It's pretty situational IMO. It'll never replace regular uber or even kritz, nor will it break the game.
BigToeThis is exactly what Robin Walker was talking about when he spoke of 6s needing a shake-up. (ref: Extine + Sal's convo at Valve) How have suddenly decided that 6s TF2 has already reached the pinnacle of evolution and needs no more tweaks? Valve forbid, they may release a map that changes the way 5 CP or Koth is played. So what? We adapt, adopt and learn. That's the only way this game will remain playable and sustainable.
AllealI fully expect to see the QF and Kritzkrieg become the mediguns of choice for competitive medics. Not because the Quick Fix is more powerful, but because it's more FUN. It is way more exciting to be constantly aggressive and flying all over the map than it is to stalemate out 9 times a game and wait for uber to build.
r4ptureHow about we wait and see how LAN plays out before we go into the usual cycle of calling everything new bad
mghughlaurieonly thing OP is the fact that you can cap points while the charge is being used. if they fixed that i think it's perfectly fine.
alfunksoquickfix is a fucking awesome weapon, I've had so much fun pugscrimming with it, there is almost no stalemates at all.
ScubaSquidThere is nothing OP about the quickfix, it forces you to rush your ubers and have your pocket and medic fly deep into enemy territory, which can easily be countered if you expect it. Not to mention your team doesn't have full buffs going into every fight. Kritz is a strong counter to QF and any coordinated team would easily be able to use it effectively against the QF. UBER STILL REMAINS NUMBER ONE
TwilitlordPersonally, that's the most exciting thing about the changes to me: the meta is so dynamic that there's no perfect, this beats that every time medigun.
seanbudQuick fix adds a TON of strategy to medic and also increases the skill cap of the players because of the coordination/timing to execute rollouts/jumps. In the two weeks of play we got to use it I already saw a bunch of rock/paper/scissors type stuff happening with the 3 mediguns.
It adds a lot to the game and makes playing medic more fun which is a huge plus. There is zero reason it should be banned.
scrimshawrofl hrg is so mad their perfect world isn't as controllable now
Seagull Every other team in invite (with the exception of AG) places a much greater emphasis on their demoman, so we're just taking our playstyle even further by giving our combo more power. It's a different way to play, but it's not necessarily better.
Edit: fuck it I'm going all the way there
Shout-outs to Hellbent, bsc, defy, admirable, marxist, tagg, b4nny, and everyone else holding it down out there
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No but seriously this is like painfully boring, bombs are a joke now since a pocket can just rocket jump and all of a sudden you're getting the MGE special of counter jumping by a fucking medic. QF is objectively the best mid roll-out but the innate class imbalances in TF2 making defensive classes busted just grinds the game to a halt at every turn.
we beat europe at i46
then became europe?
I just watched a heavy in yard attempt to track a medic and soldier flying through the air together at winner's finals of the esea lan
all is lost