flyingbuddyHow do you keep outdoing yourself in every post you make. I’m genuinely impressed..
What do you mean?
Account Details | |
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SteamID64 | 76561198443218901 |
SteamID3 | [U:1:482953173] |
SteamID32 | STEAM_0:1:241476586 |
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Last Posted | February 26, 2024 at 8:36 PM |
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flyingbuddyHow do you keep outdoing yourself in every post you make. I’m genuinely impressed..
What do you mean?
flyingbuddy@AimIsADick……Crosshairs that display health and speed?????
I’m having a brain aneurysm..help
buudAimIsADick"I like crosshairs that display my health"care to elaborate?
"I like crosshairs that display my speed").
Yes. It is possible to have crosshairs display health and speed thanks to the Health and PlayerSpeed material proxies.
In fact my medic crosshair displays my speed to me, so that I don't have to try and guess my speed.
As a starting point, try to figure out what you prefer in a crosshair, such as "I like crosshairs that display my health" or "I like crosshairs that display my speed").
If you don't really like the premade crosshairs online, you can make your own. Here are some resources to get you started:
Side note: If you're looking for premade crosshairs, I made custom crosshairs for myself that you are free to try out.
Valve- Added ConVar "sdr_spew_level" for clients and servers to control SteamNetworkingSockets console spew. Default is 4 (warning).
Good. The console spam was irritating for someone that uses the console 24/7.
angel https://puu.sh/Ic4jj/fd37be1e29.png
omg that's awesome! How did you mod that in?
bloodsoupSTOP STOP STOP STOP STOP STOP GET OUT OF MY HEAD STOP STOP STOP STOP STOP STOP STOP
...no. <sarcasm>Want me to talk about Shield Hero again?</sarcasm>
arcadiaAimIsADickThe first time was in January 2008.source? (not the engine)
There are repositories of the 2008 TF2 code lurking around. It can be hard to find them, but it's not impossible to do so.
brodysut da fuck upp
...no. (BIND)
Ah finally they patched a bug for the DF. Now when are they gonna include community fixes?
wickedplayer494that one time the game's source code spilled out
Actually the game's source code got leaked twice. The first time was in January 2008, and the second time in March 2018, which was not widely known until April 22nd, 2020.
quacksWhat credibility do you have on this topic anyway? I don't recall you ever being a tf2 major or studying competitive.
Yeah ik. I know nothing about comp. I was just saying that it feels like there's a lot of infighting in the comp scene, which makes comp feel even more confusing.
(With all the in fighting in the comp scene, it's) no wonder TF2 comp is unpopular... -_-
SOOOOOAPYMEISTERdont take this guys advice^
But that wasn't even advice...
phobiawhy do u care about bots on a map designed for comp... ???
Because bots deserve the right to be supported! Since they, you know, allow players to play TF2 offline which extends TF2's lifespan.
Some other problems I noticed with the map:
There is no nav mesh for your map, so bots won't work on them, and with a generated mesh they'll perform poorly. I'll make a nav mesh for this map since I'm bored. You're free to use it in your maps if I publish it.
CasualAimIsADickShit movement is different from shit aim(, though I do have both).LMAO this has to be one of the greatest quotes of all time
What do you mean?