AimIsADick
Account Details
SteamID64 76561198443218901
SteamID3 [U:1:482953173]
SteamID32 STEAM_0:1:241476586
Country United States
Signed Up July 26, 2020
Last Posted February 26, 2024 at 8:36 PM
Posts 572 (0.4 per day)
Game Settings
In-game Sensitivity 2.21
Windows Sensitivity None. Accel: 1.9
Raw Input  
DPI
800
Resolution
1280x720
Refresh Rate
60hz
Hardware Peripherals
Mouse Razer Viper Mini Corded
Keyboard Integrated
Mousepad None
Headphones None
Monitor Integrated
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#1 There's been RCE exploits in TF2 for 4 YEARS. in TF2 General Discussion

To sum up my sources for this claim: Maps/Community servers/Steam invites can be corrupted in a specific way to execute programs on the client. As of now most of these RCEs have been patched by Valve in the CS:GO beta, but I cannot say the same thing for TF2 as we have no letter of confirmation from Valve.

Sources:
[1] - Remote exploitation of the Valve Source game engine
[2] - CVE-2021-30481: Source engine remote code execution via game invites
Here are some more sources listed (by u/QuodJaw)

posted about 3 years ago
#36 the ubersaw and the medic meta in TF2 General Discussion
TailorTFI personally hope AimIsADick never gets banned because every thread he's in is just so fucking funny

Thank you! :)

posted about 3 years ago
#2200 mastercomfig - fps/customization config in Customization
mastercomsUVF has a known crash, neither the author or I are sure why. Particles can't be preloaded.

Also, you can use the -condebug launch option to log the console to console.log, but usually crashes or their causes are not recorded to the console.

In those cases a debugger might be needed (like GDB).

posted about 3 years ago
#31 the ubersaw and the medic meta in TF2 General Discussion
AdnurakAimIsADickCalling damage ≠ Calling health. e.g Calling "Demo took 50" means that demo can be from 50 to 210 due to overheal, while calling "Demo IS 50" simply means that demo is at 50. You'd be suprised how many times people lost simply because they guessed the wrong amount of health, since they tracked using damage numbers. That is why Solemn Vow is so useful.how can you be so wrong about how the game actually plays with such a high level of confidence in yourself

solemn vow is dwarfed in usefulness by proper focus calls, if your team is playing together properly, you can call focus on a player with any amount of HP and kill him if your positioning favours the play, you can reasonably call focus based off seeing shit that's only about to hit its target,

That situation doesn't always occur tho. Roamers are typically alone right? Also Solemn Vow allows you to see über too. (Remember that über can be faked with a voiceline!) While you can survive with calling damage numbers, you won't be able to get as much use out of them, as being able to see enemy health directly. There are a lot of advantages that calling health has over calling damage numbers, such as being immune to incorrect guesses from misleading movements.

Adnurakstopping to visually confirm a player's HP before making a call rather than just communicating what people are doing to who and calling proper focus is wasting time that he will use to reposition, and every moment wasted means your chance to make that play evaporates

Then just adapt to reduce the time spent looking at a player's HP. After all looking (or moving your mouse) in this game doesn't cost time right?

scrambledAimIsADickbut why

Cuz Unicode rulez.

posted about 3 years ago
#25 the ubersaw and the medic meta in TF2 General Discussion
AbsoluteZeroAimIsADickcringeAh yes, uberchaining and taunt killing, the two pillars of the medic meta.?

Two overrated pillars of the medic META™.

posted about 3 years ago
#24 the ubersaw and the medic meta in TF2 General Discussion
yak404solemn vow gets used a lot but my hot take is that it's fucking shit and used for teams where none of the dm classes can call focus. Ubersaw is a straight up CHAD weapon, no one remembers the medic meekly calling "soldier 10hp on me, on me OH MY GOD IM DEAD WHERE IS MY FUCKING POCKET SCOUT" apart from how fucking annoying the medic is. But that one ubersaw play that makes you hold last. Damn that shit lives in the history books

Calling damage ≠ Calling health. e.g Calling "Demo took 50" means that demo can be from 50 to 210 due to overheal, while calling "Demo IS 50" simply means that demo is at 50. You'd be suprised how many times people lost simply because they guessed the wrong amount of health, since they tracked using damage numbers. That is why Solemn Vow is so useful.

Übersaw plays are extremely rare in comp, because they require too many conditions to be true to be worth it.

posted about 3 years ago
#18 the ubersaw and the medic meta in TF2 General Discussion
Bob_MarleyAimIsADick
Amendments:
  • Über chaining does not work at all; it requires the medic to abandon his pocket, which puts both at extreme risk, just to gain a few more seconds which are wasted anyways. Also the consumption rate eats away at half of the über-on-hit.
Your first point is just wrong... The ubersaw is balanced around milliseconds per percent decrease, not consumption rate...

How so? According to the TF2 wiki, the Übersaw's attack rate is 0.96s (There is no additional delay since 0.96s is a multiple of 0.015). Medigun übers typically last eight seconds, so we can derive the consumption rate per second by diving 100 by 8; 100⁄8 = 12.5% über consumed per second. For reference the Übersaw's über-on-hit gives 25% über.

Since Übersaw's swing speed is 0.96s, we can safely assume that the total über will equal 12.5% after a second. Even ignoring the swing speed and only accounting for the base weapon switch speed of 0.5s, the consumption rate eats at 6% of the über-on-hit's 25%. Accounting for both the swing speed and base weapon switch speed (adds up to 1.46s), the consumption rate would be 18.25% über, meaning you'd only have 6.75% über left from the über-on-hit. All of this math assumes that decimals matter and that the über count isn't rounded.

TL;DR The über consumption rate does eat away at half of the über-on-hit and this is my proof. At the very least the über consumption rate eats away 24% of the über-on-hit's über and at worst it can eat away 73% über. Again this assumes that these variables aren't rounded.

posted about 3 years ago
#9 the ubersaw and the medic meta in TF2 General Discussion
piratehere comes aimisadick to tell us his shitty opinion for the 1000th time

And I'm here! Übersaw is just overrated trash. My posts sum up my reasons why. [1][2]

Amendments:

  • Über chaining does not work at all; it requires the medic to abandon his pocket, which puts both at extreme risk, just to gain a few more seconds which are wasted anyways. Also the consumption rate eats away at half of the über-on-hit.
  • Übersaw's taunt kill is useless. You get stuck in a single position which is dangerous and it's easy for the enemy to dodge the taunt kill.

edit: Lol I'm immediately downvoted as soon as I posted. Perfect! (Well I have 2 posts that still have positive votes so yay I guess.)

posted about 3 years ago
#2197 mastercomfig - fps/customization config in Customization
scrambledAimIsADick...I had already tried preloading with both methods. I installed uvf as previously stated, crashes stopped instantly when I uninstalled the pack and started again when I reinstalled the pack.

We might need to use the console logs to diagnose this issue. Do the following:

  1. Go to the TF2 properties section and add the launch option "+con_logfile console.log"
  2. Launch TF2 normally and play for a bit. Close TF2 after some time.
  3. Upload the console.log file (located in Team Fortress 2/tf) and upload it to Pastebin.
  4. Delete all contents in console.log (just do <select all command> -> <delete>)
  5. Repeat steps 2 - 4 but launch TF2 through FACEIT instead. If it crashes that's fine; this is why we're using console logs.
  6. Delete the "+con_logfile console.log" launch option afterwards.
posted about 3 years ago
#37 AimIsADick Blocker 9000 in The Dumpster
mustardoverlordhonestly all you losers piling on a 16 year old kid who's pretty obviously on the spectrum in order to gain tftv clout are just as cringe as he is

like the fact that people think that there is any value in posting the 12th 'LOL JUST LISTEN TO MASTERFIEND DUMBASS' comment in the row is pretty sad

How did you know my age and disorder?

posted about 3 years ago
#2195 mastercomfig - fps/customization config in Customization
scrambledI haven't managed to get the pyro particles from uvf to load on sv pure :(

also faceit games crashed when i had it installed

Try preloading through the dynamic_background module (values can be itemtest or preload only if you have yttrium's viewmodel mod).

As for faceit, I doubt the mod would actually crash TF2. Exactly what did you install?

posted about 3 years ago
#28 AimIsADick Blocker 9000 in The Dumpster
MakAimIsADick Also define "Willingly"?
Heh. DEFINE THIS

https://i2.wp.com/visionviral.com/wp-content/uploads/2020/06/Pepe-Punch-Know-Your-Meme.jpg

It's a hard punch.

posted about 3 years ago
#26 AimIsADick Blocker 9000 in The Dumpster
BrolyAimIsADickI don't like being pretentious at all, because it's not fun; I just go nuts over incorrect grammar and improper wording.You claim to not like being pretentious, and yet here you are; willingly using semi-colons in anything other than a dissertation.

Sry late reply. Anyway that's just one characteristic, which could just so happen to be someone remembering how to use a semi-colon. Also define "Willingly"?

posted about 3 years ago
#2193 mastercomfig - fps/customization config in Customization
NUTSNUTSwhenever people start burning, wether im playing pyro or someone else gets hit by a pyro, my game starts to stutter incredibly hard. anything i can do to fix this?to anyone having this issue, removing "-particles 1 -precachefontchars" from my launch options fixed it. probably only one of the two that causes it idk

Neither of those launch options are the problem. -particles merely determine the maximum amount of particles that can be shown (limit = launch option value * 512), while -precachefontchars just precaches the base character fonts.

The problem lies in the flame particles themselves, as they're buggy and laggy. As I mentioned earlier the Ultimate TF2 Visual Fix Pack fixes this issue.

posted about 3 years ago
#2190 mastercomfig - fps/customization config in Customization

The Ultimate Visual Fix Pack mod will remove the flame lag + patch other numerous visual bugs.

posted about 3 years ago
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