AimIsADick
Account Details
SteamID64 76561198443218901
SteamID3 [U:1:482953173]
SteamID32 STEAM_0:1:241476586
Country United States
Signed Up July 26, 2020
Last Posted February 26, 2024 at 8:36 PM
Posts 572 (0.4 per day)
Game Settings
In-game Sensitivity 2.21
Windows Sensitivity None. Accel: 1.9
Raw Input  
DPI
800
Resolution
1280x720
Refresh Rate
60hz
Hardware Peripherals
Mouse Razer Viper Mini Corded
Keyboard Integrated
Mousepad None
Headphones None
Monitor Integrated
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#85 Proper Performance Guide on TF2. [UNFINISHED] in Customization
mastercomsCollege can help a lot with getting a job, but it's obviously not the only path to getting a job. But if you don't go to college, you have to make up for it a lot with solid networking, applying for tons of jobs, and having strong outside stuff on your resume. Disregarding the job stuff, education is good for you anyways, even if you don't get it at college. It'll help you perform well in your life and job. You seem like an eager high school student, put your energy into research and learning and then you can come back to stuff once you've built up with learning and practice!

Thanks for the support!

scrambledYour guide is completely unfocused, unresearched and highly opinionated, most people just see that as a lost cause. In your guide you tell people to stop using Steam. Sure, out of context it's technically correct that you can close Steam to free up resources but don't you see how rediculous that is to include in your TF2 optimisation guide?

This was the feedback I needed! In any case that was just meant to be an example, but I can see how absurd it seems. P.S Exactly what parts of this unfinished guide seem unfocused, unresearch, or highly opinionated?

jnkiliterally, last month a guy posted an obvious copypaste to which unsurprisingly, you unironically responded only reinforcing my view on you as incapable to critically think, evaluate and self project

I was just messing with them; I obviously knew it was a copypasta.

posted about 3 years ago
#80 Proper Performance Guide on TF2. [UNFINISHED] in Customization
bearodactylbro its 2021 u need to stop using italics for emphasis (thats some cringe)

i promise u will be 1000x happier and more successful if u put your time towards literally anything else than trying to reinvent the wheel recreating mastercoms' work optimizing a 14 year old dead game

I wasn't trying to reinvent the wheel at all. Was just trying to clarify some stuff, but ultimately that did not go well.

bearodactylmaybe if u went to college and took a single class on computer science u would understand how DNS worked (lucky for u theres a million online courses and lectures to watch and educate yourself for free)

But college is unnecessarily expensive and it feels like a huge scam considering the (I haven't researched yet) chances of actually landing a job that you worked your degree for these days. I still fear being 4 years in college and graduating only to not land a single job that I got my degree for.

(Reminder that this guide is unfinished and I specifically marked it as such.)

posted about 3 years ago
#79 Proper Performance Guide on TF2. [UNFINISHED] in Customization
scrambledAimIsADickI did ask for feedback earlier on, but I did it only on this site (and that was a huge mistake), so I pretty much done it without any feedback.you got a lot of feedback

Those were all users telling me to give up. I thought at first they were just being dicks like they always have (it started after I said "übersaw is overrated trash imo"), but now I'm realizing that they had a good point.

posted about 3 years ago
#76 Proper Performance Guide on TF2. [UNFINISHED] in Customization
mastercomsAimIsADickAlso we found some new launch options in the 2018 leak. Aside from that though, yeah there isn't much left to do.You found some new launch options. mastercomfig has already been documenting the live game's launch options and which ones to use for years.

Good point…

mastercomsAimIsADickAgain there is still a difference in DNS resolving, even with local caching. Cached domains have a time-to-live (TTL) which can vary. What is the TTL for domains used by TF2 and Steam?In Source and Steam, DNS names are resolved once on connect/query. Then it uses the IP directly. Each packet send does not resolve the domain name again.

Did you think that it was resolving DNS 66 times per second or something? How would it affect performance?

Yeah and I can't believe I even thought that. I still think changing DNS servers is important, but more as an OS optimization and less of a TF2 one.

mastercomsAlso, I don't mean to discourage you from trying new things, but I do encourage you to learn, and collaborate with others rather than spontaneously release something like this, with information against what others have advised before.

I did ask for feedback earlier on, but I did it only on this site (and that was a huge mistake), so I pretty much done it without any feedback.

posted about 3 years ago
#61 Proper Performance Guide on TF2. [UNFINISHED] in Customization
PeteAimIsADickPeteAimIsADickyo DNS info is cached your computer doesn't ask for the IP every time it sends a packet. if you connect to a server with a hostname it will only be looked up once

you have no idea what you're talking about and it shows

That's why I stated ignoring caching in my previous post. Besides there is still a noticeable difference even with caching.

IT CACHES LOCALLY YOU DUMB FUCK

Again there is still a difference in DNS resolving, even with local caching. Cached domains have a time-to-live (TTL) which can vary. What is the TTL for domains used by TF2 and Steam?

posted about 3 years ago
#58 Proper Performance Guide on TF2. [UNFINISHED] in Customization
PeteAimIsADickyo DNS info is cached your computer doesn't ask for the IP every time it sends a packet. if you connect to a server with a hostname it will only be looked up once

you have no idea what you're talking about and it shows

That's why I stated "ignoring caching of course" in my previous post. Besides there is still a noticeable difference even with caching.

posted about 3 years ago
#56 Proper Performance Guide on TF2. [UNFINISHED] in Customization
plunkAimIsADickvisual pack isnt even performance its just QoL (other than the lag with dragons fury and like level 1 dispenser LOD lol) and i regret to inform you that most players do not care about visual glitches on this forum and comtress 2 in my eyes is a "what could be" scenario but at the end of the day, nothing can be done.

It's a mod so there is no downside to using it and you fix some bugs.

posted about 3 years ago
#55 Proper Performance Guide on TF2. [UNFINISHED] in Customization
hpqoeuAimIsADickelektrogreat job at not answering the question, from now on I will use cloudflare's DNS instead of google!
But I did tho. I explained why changing your DNS can result in better network performance.

bro a dns server only returns the ip of a hostname lookup (in the context of tf2), what impact does it have on your performance beyond saving microseconds when you're connecting to a server.

honestly all this comes off as u speaking authoritatively about subjects you seem to not have much knowledge about

One millisecond (hell even one microsecond, which makes no sense) makes a huge difference in networking. Querying an IP from a hostname still requires multiple servers (ignoring caches of course):

  1. DNS recursor
  2. Root Nameserver
  3. Top-Level Domain nameserver
  4. Authoritative name server

Also keep in mind that different DNS server hosters use different methods, so the performance will vary greatly. So reducing DNS latency will make a difference in network performance.

posted about 3 years ago
#42 Proper Performance Guide on TF2. [UNFINISHED] in Customization
hpqoeuAimIsADickelektrogreat job at not answering the question, from now on I will use cloudflare's DNS instead of google!
But I did tho. I explained why changing your DNS can result in better network performance.

bro a dns server only returns the ip of a hostname lookup, what impact does it have on your performance beyond saving microseconds when you're connecting to a server.

honestly all this comes off as u speaking authoritatively about subjects you seem to not have much knowledge about

Ok fhen go and explain why DNS servers make no impact on performance.

posted about 3 years ago
#4 What information did we get out of the 2018 leak? in TF2 General Discussion
turbochad69It's from september 2017, not 2018

I think that was the version of the 2018 TF2 leak.

posted about 3 years ago
#39 Proper Performance Guide on TF2. [UNFINISHED] in Customization
elektrogreat job at not answering the question, from now on I will use cloudflare's DNS instead of google!

But I did tho. I explained why changing your DNS can result in better network performance.

posted about 3 years ago
#36 Proper Performance Guide on TF2. [UNFINISHED] in Customization
elektrocan you explain in clear concise points how a Domain Name System improves network performance in tf2 or even general online gaming? I'm lost on how you even came up with that

ISP DNS servers are the defaults and are commonly used. Unfortunately they often aren't as reliable as non-ISP DNSes servers and often track what sites you visit! e.g Cloudflare or Google DNS servers are a lot more reliable than Comcast or AT&T's DNS servers, and the former (supposedly) doesn't track you.

posted about 3 years ago
#35 Proper Performance Guide on TF2. [UNFINISHED] in Customization
scrambledAimIsADick2 months worth of effortif this took you two months to produce, you're not the guy to write the guide buddy

It took me two months to get this far because I get way too much homework.

fygwhy is your name AimIsADick

Because my aim sucks.

carterman just post on reddit. i promise nobody on this website is going to use your fps guide unless they intend on making fun of you. i get that you're trying to do the community a favor but it's been done time and time again by more qualified individuals. unless the game gets some kind of major update there's no need for anything new. mastercoms is basically a developer for this game at this point.

Thing is that there aren't many good guides out there. I think mastercoms would be able to write a damn good guide, but I thought that she would get overworked or something, and I wanted more knowledge with networking and hardware, so I took the opportunity to try to make a guide that wasn't shitty.

posted about 3 years ago
#1 What information did we get out of the 2018 leak? in TF2 General Discussion

It's been a year since the 2018 code leak of TF2 got publicized (in 2020). Since then we got tons of important (gameplay, meta, modding, security, etc.) information about the game that we might not have gotten otherwise, a TF2 build meant to refactor the upstream code, and the ability to make open source versions of TF2 (with some fixes of course). I think it'd be nice to share our thoughts on this code leak.

posted about 3 years ago
#30 Proper Performance Guide on TF2. [UNFINISHED] in Customization
plunkAimIsADickturbochad69AimIsADickI mean that it helps with your network performance in game, since independent DNS servers are a lot more reliable and faster than ISP DNSes.I refuse to believe you're not trolling at this point
I'm not trolling. Why would I put 2 months worth of effort into this guide, or create one in the first place if I was trolling?
idk tbh, we already have a pretty reliable source for performance (the person you cited multiple times) and i think weve squeezed all we can out of tf2 in its current state. not much to do in terms of performance nowadays.

There are the Team Comtress 2and Ultimate TF2 Visual Fix Pack mods going on and we still haven't gotten Valve to integrate them into the upstream (or the main TF2). Also we found some new launch options in the 2018 leak. Aside from that though, yeah there isn't much left to do.

posted about 3 years ago
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