phoroforUbersaw - yes, u should probably run solemn vow but there is still clutch potential for last holds. and ive been scrimming teams that are playing invite next season and people still beef their shots on me so i can get ubersaws.
Clutches rarely ever happen though. Besides just because a weapon can clutch you a win, doesn't mean the weapon is good. Most of the time the enemy is just going to stay out of melee range, which is not that hard, and is easier to do than most people think. Even if they couldn't they could use their gun or just killbind.
phoroforand i dont know about lower divisions but in higher divisions, people dont look at me sometimes because im not the threat in some fights. if they dont kill the scout next to me, they die. this leaves their back to me sometimes for a free saw.
The scout must be a fucking idiot then. Just stay away from the medic's melee range and you'll be fine.
phorofor it's not extremely common but it happens more times then moments where an amputator taunt is better then arrowing ur teammates.
That might be a placebo effect because of the players you are playing with, and not necessarily due to the circumstances of common events.
phoroforAmputator - i think u completely wrong about this. i would much rather arrow my 3 teammates instead of taunting. i want to be control my character at all times. and because tf2 is so fast, i want to be able to move. this melee weapon is far worse then all the others
How exactly is this weapon "far worse"? In competitive I agree there due to the lack of players nearby. The only use the taunt has is in HL while capping a point to reheal your team quicker. In casual though? Taunt healing 4 players is going to be faster than Crossbow-Medigun healing them, even if they are all scouts. Actually that statement seems quite opinionated without any basis. Let's do some math for actual evidence:
Crossbow-Medigun health output formula: (medigun healing rate * (crossbow reload time * amount of shots)) + (crossbow heal on hit * amount of shots) = (total healing output)
We can solve for the amount of shots, which in turn can get us how long it takes to output the healing output. Lets say that you needed to heal 4 scouts all from 1hp to full health. The medigun healing rate is 72/s (aka the crit heal rate), the Crossbow will heal the max at 150hp all the time, and the Crossbow reload rate is 1.6 seconds. We can solve for the amount of shots. using this information.
x = amount of shots
(72hp * (1.6s * x)) + (150hp * x) = 500hp
115.2x + 150x = 500hp
265.2x = 500hp
x = 1.88
Now if we multiply x by the Crossbow reload rate, we get that it would take 3 seconds to fully heal the scouts which is faster than the Amputator taunt. That of course is assuming you always have crit heals and that the Crossbow always healed 150hp, which is unrealistic. Doing this again but in a more realistic fashion with the noncrit heal rate of the medigun and the mean heal rate of the Crossbow, we get:
(24hp * (1.6s * x)) + (112.5 * x) = 500hp
38.4x + 112.5 = 500hp
150.9x = 500hp
x = 3.31
3.31 * 1.6s (the Crossbow reload rate) = 5.3 seconds
Now the Amputator heals for a total of 105hp by default and 315hp with crit heals. Remember though that the Amputator heals all players in its radius simultaneously, so it actually heals the 4 scouts faster than the Crossbow-Medigun combo. All of that math of course is discounting the weapon switch speed and the slowness of the human medic player. That is also assuming that the medic is using the stock medigun.
Crossbow Info
Medigun Info
Amputator Info
(I might have messed up the formula. Please tell me if I did!)
phoroforSolemn Vow - everything u said about it is true. it's probably the best melee weapon now, but i wouldn't say ubersaw overrated trash
Übersaw may not be trash from a reasonable perspective, but it is definitely overrated imo. Just look at the reddit posts on r/tf2 and r/truetf2 about it saying that "It NeeDs tO geT NeRfEd" when A it doesn't, and B most of the presented changes are fucking terrible. The Übersaw is more like the actual default melee for the medic, than it is the "BeSt mEleE of ALl TiMe!"
phoroforVitasaw - it is banned for a reason because it is overpowered in comp play. people use the "if the enemy medic is running it, ur own medic must run it too". that quote is way more true with the vitasaw.
Vitasaw isn't banned in any whitelist.