Debugging this issue further, the stock VPKs TF2 comes with load in fine. The main issue at hand is that everytime I try to launch a map, it crashes the game with a segmentation fault error.
Account Details | |
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SteamID64 | 76561198443218901 |
SteamID3 | [U:1:482953173] |
SteamID32 | STEAM_0:1:241476586 |
Country | United States |
Signed Up | July 26, 2020 |
Last Posted | February 26, 2024 at 8:36 PM |
Posts | 572 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 2.21 |
Windows Sensitivity | None. Accel: 1.9 |
Raw Input | |
DPI |
800 |
Resolution |
1280x720 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Razer Viper Mini Corded |
Keyboard | Integrated |
Mousepad | None |
Headphones | None |
Monitor | Integrated |
scrambledAimIsADickDo TF2 and Minecraft work with symlinks… like at all?tf2 works perfectly with symlinks
Does TF2 work with symlinks made with the mklink command on windows 10? Because I cannot get symlinks to work with TF2 for the (my) life of me.
Brockturbochad69AimIsADickOh and btw @turbochad69 cl_threaded_bone_setup doesn't exist in TF2 with the -dev launch op, so it's been removed.Hate to keep this going, but no, it has not been removed. You nearly always have no idea what you're talking about whatsoever.
https://media.tenor.com/images/80723663cda26dfdcc28bbfa279b46e0/tenor.gif
https://media1.giphy.com/media/xT8qB3utUzMWqmpH20/200.gif
https://external-preview.redd.it/BN23tL07ZNPM2aInxe0Rk1FaZUkUQXkLIpMsYUbUDYY.gif?width=518&height=271.204188482&s=9da289c1299bd5e80aeb6c8925e363192ad0acff
Zetoshttps://i.imgur.com/Ai7GqYt.png
Like as if both of you know anything about this argument anyway. cl_threaded_bone_setup isn't even listed in cvarlist anymore.
@mastercoms has this cvar been removed?
EDIT: cl_threaded_bone_setup can be found in tf/bin/client.dll, but this doesn't mean it hadn't got removed in a sense, and even if it "technically" still exists, the point is that its been hidden so you should stop telling me to do anythting with that cvar.
turbochad69I get that, but I also like to do everything I can to curb misinformation so anyone reading in the future is not mislead. This is my last post about it, won't shit up the thread any more.
I can say the same thing here.
mastercomsYeah, stuffcmds doesn't work for non game DLL cvars anymore.
Anyways, RSS feed, you can use GitHub afaik
I know. I just thought it'd make the RSS feed more visible. P.S Do TF2 and Minecraft work with symlinks… like at all?
I'm not trolling.
turbochad69Hi aim is a dick. I looked at your 'GDB log' and feel the need to let you know that that is not debugger output from GDB at all. Only the [New Thread xxxx.xxxxx] is coming from GDB. TF2 outputs the rest of that stuff to stdout regardless, try running it without GDB and you will see much the same output.
Right and how do you exactly get the output from stdout without a debugger? I tried launching TF2 from the regular command line and I got nothing. How exactly do you think I got the segmentation fault error? They doesn't show up at all in source console logs; only debuggers can show those fatal errors.
Turns out it was just a steam beta glitch clientside. I can play TF2 properly now.
P.S Can we get an RSS feed for stable releases from mastercomfig.com? Oh and btw @turbochad69 cl_threaded_bone_setup doesn't exist in TF2 with the -dev launch op, so it's been removed.
hpqoeui cant believe i fell for the troll for so long this is insane keep it up dog +1 from me
This isn't a TROLL!
Why are we like this…
BumFreezei think more people will probably find it by googling max players 1 than googling "bug that aimisadick hasnt seen/heard before"
Well hey I was panicking and couldn't think that well, and my wisdown level is pretty low (relative of course; there's no reliable way to measure intelligence or wisdom).
Ariehttps://www.teamfortress.tv/59525/cant-join-any-servers-max-players-1
That thread has like 1/3 of the words and the solution.
Well hey it's not easy to search up the solution. Sometimes it's obscured in very specific permutations of letters out of thousands of possibilities, and I either give a detailed explanation, or a shitty boomer one. Anyway I forgot about Steam Betas and opted out. Now I don't get this issue.
Likewise I think there's some corruption glitch in the beta steam client.
vaniwhat
TL;DR Everytime I load up a server the game crashes, and the player column in the server browser only shows 1⁄1, which is not normal behavior.
turbochad69It hasn't been removed, it won't show in your console because it's FCVAR_DEVELOPMENTONLY, but you could set it through stuffcmds until recently. The cvar continues to exist in the game and still functions if enabled, it just seems there's no way to set it anymore.
Then try running cl_threaded_bone_setup in TF2 with the -dev launch option. I can't trust your claim and I can't launch up TF2 so I can't prove this for my self currently.
Anyway as for the main issue at hand
I moved this issue to another post in the more relevant Q/A Help forum.
Context
I was just updating mastercomfig from the github repo yesterday, so I tried to load up TF2 to test it out. However when I got to the main menu, every time I tried to load up a map/server TF2 would crash, and every row in the player column was always "1⁄1" in the server browser. I haven't fully tried hardcore searching it up, but this is not a typical error I have heard of/seen before. I posted this issue in the mastercomfig thread initially because I thought this was an issue with mastercomfig, but stock TF2 still crashed even when I cleaned it up, so that ruled out mastercomfig, thus is why I made this thread to solve this issue in a more relevant forum. Today I come back after exams and now TF2 can't even get to the main menu.
Debugging
I logged TF2 both through -condebug -dev and the GDB debugger. Looking through the logs, I noticed this strange error that shows just before I run into the segmentation fault error (shown by GDB) that's crashing the game:
Unknown command ""
or with the unicode converted to C-style escapes:
Unknown command "\xEF"
That unicode character converts to an 'ï' character. I have never used this character in any of my script (or CFG) files and while I do use this character in my captions, that has never caused any particular issue before.
Regular console log
The GDB log
It's important to note that this crash occurs when running the game through hl2.exe itself (meaning the crash occurs regardless if I launch TF2 through steam or Playnite). However the crash occurs during launch when using Playnite, while Steam manages to get to the main menu, but TF2 still crashes when entering a server/map.
Hypothesis
I have a feeling there's some sort of internal corruption going on that I'm not seeing. I checked the stock VPKs TF2 comes with and none of them are corrupted (confirmed by open files through GCFScape and they are intact). I am also running stock TF2, so this might be an issue with the game itself.
I haven't checked the video config yet, but that might give me clues.
Why are you posting this here?
So that future players who have this issue can get this issue solved much faster, without going through this painful process.
EDIT: TF2 running in -insecure mode means nothing in this situation, so I removed unneccessary information relating to it.
krakowski_Also, net_graph shows fps from 1-4 aim, it's not just in cl_showfps.
I haven't used net_graph in a while, so I forgot frame rate was even displayed. It's just easier to use that cvar instead since it allows for more frame rate/time info.