He just have his chakras blocked. Needs some cleansing/detox
Account Details | |
---|---|
SteamID64 | 76561197991687793 |
SteamID3 | [U:1:31422065] |
SteamID32 | STEAM_0:1:15711032 |
Country | Russian Federation |
Signed Up | January 4, 2013 |
Last Posted | December 2, 2022 at 4:50 AM |
Posts | 143 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 90 |
Windows Sensitivity | 75,5 |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Jazz Brotha Bust : where is the teleport kowalski
kowalski.jonas_20012 : its somewhere down there, let me take another look
sorry for necro but I am getting the same thing
_KermitYou could try adding "_minmode" to the team1_grow_dir and change it from west to east and east to west for team2.
Thanks, I will try this asap.
Yep, it works. Added _minmode to x pos as well.
I wanted to ask if it is possible to flip sides of red and blue team in HudMatchStatus from in game (players status on top of the screen). Is there a way to do it somehow through cl_hud_minmode or maybe using some other way. I want the enemy team to be always on the right. It could be done manually in the file but Id prefer to automate this process and to be able to do it while in game.
I know about stuff like xpos_minmode but how would you apply it in this case:
"TeamStatus"
{
"ControlName" "CTFTeamStatus"
"fieldName" "TeamStatus"
"xpos" "0"
"ypos" "0"
"zpos" "2"
"wide" "f0"
"tall" "15"
"visible" "1"
"enabled" "1"
"max_size" "19"
"6v6_gap" "1"
"12v12_gap" "1"
"team1_grow_dir" "west"
"team1_base_x" "c-45"
"team1_max_expand" "150"
"team2_grow_dir" "east"
"team2_base_x" "c47"
"team2_max_expand" "150"
I don't understand why could not B4nny take his peripherals with him. Everyone, who has flown more than once, knows that the airport personnel does not treat luggage with care and insides break more often than not. I had to take apartment keys to a workshop once because they got bent.
Q for slot1
E for slot2
is quite common combination
TurboTabsI wonder if their team name is a homage to the old german team "it's a farm!" from yesteryear (first team on etf2l too)
which is a tribute to "meet the soldier"
As phlog main I can say that the big part of the plhog meta is the detonator and that was nerfed in july. I havent played since then so I cant tell how much op the setup is now. Based on what I read about 10% buff, the difference is not that big for already huge damage output: 125 hp classes die 0.3 seconds faster. Note that they die superfast anyway even with old stats. Besides the hardest part to counter was imminent presence of such charge which was really easy to build with secondaries. Now that the ability to spam flares is nerfed you have a larger window to attack and expose such players who seek to farm the charge.
could anyone explain what 60% 65% and 75% mean ?
Damn... it was such a long time ago, I can't even remember... Maybe it was some stream by Team Empire back in 2008, not sure. If I recall correctly -AA- Gideon was casting and streaming for that org. So shoutout to him :D.
the301stspartanAuratldr: Overwatch will live only if they shift from A/D to something else and make visuals less distracting.
This is like false to the power of a larger number
Show Contentan uneven one
forgot to mention that when payload goes to overtime, players on defence and offence switch d.iva, which in tf2 would equal to 6v6 tomislav heavy. And this overtime can go on for like 2 minutes or more until either side finally loses.