Zannablukeoh my god i'm having too much fun reading reddit right now
https://www.reddit.com/r/tf2/comments/3xe0vt/how_the_tough_break_update_skillcapped_the_pyro/
another pyro mainWARNING: VULGAR LANGUAGE
It's almost like valve took the complaints of soldier/demo/etc saying "Pyro is hard to fight against" and made their dreams come true. If it's hard to fight against, don't fucking get within range, and if you do, use shotgun. Yes soldiers, that means getting rid of your gunboats every once in a while, I know, gross. Competitive, by nature, means that you will be challenged. If you don't like being challenged, don't fucking play competitive. Like I've said a million times in pubs (I even had a bind for this at one point), "If you get killed by an M1 Pyro, its your fault, you got within range, you overstepped, YOU fucked up". You can't blame the enemy for your mistake. If you really don't like playing against Pyro, don't play Highlander. For fucks sake, B4nny plays sixes almost exclusively, and rarely runs into a Pyro. He also doesn't understand Pyro mechanics as demonstrated in his rant, and that's a key part of defeating your enemy, knowing how they work. He really has no ground to stand on. Being a top level competitive player does not mean you have the authority or knowledge to make decisions about a class you almost never encounter or play. Gamesense, pill aim, rocket jumping mechanics, etc. do not contribute to a better understanding of Pyro.
To be entirely honest, I'm considering selling my backpack and uninstalling this game. If valve is going to shit on me so hard and outright ignore what's important, fuck this game.
Note 1: they didn't really bother to fix any of the actually important issues with Pyro, such as backpedaling flame particles, airblast wonkyness, etc.
Note 2: I realize the change isn't super significant numbers-wise, but it is a game changer.
i'm in fucking tears holy shit
he has some point tho, they didnt fix any pyro related bugs. airblast is still full of bugs and so are flame particles
[quote=Zannabluke]oh my god i'm having too much fun reading reddit right now
https://www.reddit.com/r/tf2/comments/3xe0vt/how_the_tough_break_update_skillcapped_the_pyro/
[quote=another pyro main]WARNING: VULGAR LANGUAGE
It's almost like valve took the complaints of soldier/demo/etc saying "Pyro is hard to fight against" and made their dreams come true. If it's hard to fight against, don't fucking get within range, and if you do, use shotgun. Yes soldiers, that means getting rid of your gunboats every once in a while, I know, gross. Competitive, by nature, means that you will be challenged. If you don't like being challenged, don't fucking play competitive. Like I've said a million times in pubs (I even had a bind for this at one point), "If you get killed by an M1 Pyro, its your fault, you got within range, you overstepped, YOU fucked up". You can't blame the enemy for your mistake. If you really don't like playing against Pyro, don't play Highlander. For fucks sake, B4nny plays sixes almost exclusively, and rarely runs into a Pyro. He also doesn't understand Pyro mechanics as demonstrated in his rant, and that's a key part of defeating your enemy, knowing how they work. He really has no ground to stand on. Being a top level competitive player does not mean you have the authority or knowledge to make decisions about a class you almost never encounter or play. Gamesense, pill aim, rocket jumping mechanics, etc. do not contribute to a better understanding of Pyro.
[b]To be entirely honest, I'm considering selling my backpack and uninstalling this game. If valve is going to shit on me so hard and outright ignore what's important, fuck this game.[/b]
Note 1: they didn't really bother to fix any of the actually important issues with Pyro, such as backpedaling flame particles, airblast wonkyness, etc.
Note 2: I realize the change isn't super significant numbers-wise, but it is a game changer.[/quote]
i'm in fucking tears holy shit[/quote]
he has some point tho, they didnt fix any pyro related bugs. airblast is still full of bugs and so are flame particles
Nice to see an update like this. Kinda funny to see how people make assumptions about why valve makes changes.
Unfortunately, correlation does not imply causation.
Nice to see an update like this. Kinda funny to see how people make assumptions about why valve makes changes.
Unfortunately, correlation does not imply causation.
who else thinks airblasted rockets shouldn't be minicrits??
who else thinks airblasted rockets shouldn't be minicrits??
riotbzwho else thinks airblasted rockets shouldn't be minicrits??
I can see long range spam rockets, which shouldn't reward minicrits for a rocket that would have only done 30 damage, but removing minicrit rockets from close range is neutering reflects
[quote=riotbz]who else thinks airblasted rockets shouldn't be minicrits??[/quote]
I can see long range spam rockets, which shouldn't reward minicrits for a rocket that would have only done 30 damage, but removing minicrit rockets from close range is neutering reflects
ya dude r/tf2 pyro mains are going to leave their house and go to an event to beat a college age dude up
id be super scared
ya dude r/tf2 pyro mains are going to leave their house and go to an event to beat a college age dude up
id be super scared
those arent flare punches
those arent flare punches
shit i have to go back to pyro main school i am hopelessly misinformed
is it weird that i think that if a class is immune to afterburn they shouldnt be able to be crit flared anyway
shit i have to go back to pyro main school i am hopelessly misinformed
is it weird that i think that if a class is immune to afterburn they shouldnt be able to be crit flared anyway
[youtube]https://youtu.be/_Ulr_tKVqJs[/youtube]
[quote=Getawhale][youtube]https://youtu.be/_Ulr_tKVqJs[/youtube][/quote]
pyro main tears now that they need to git gud
http://i.imgur.com/B5BSVqH.png
i play pyro all the time in pubs you dont even need the flamethrower
besides, relying on a sidegrade that encourages a gimmicky playstyle is dumb
have reddit pyro mains ever played without the degreaser?
you're not much of a pyro main if you don't know how to play well with stock
maybe instead of crying over this update learn how to aim shotty? and when to use primary vs secondary?
you got used to having both simultaneously. finally now u can see that right click+m1 was never a skill
there are other ways of winning fights. ways that don't involve ridiculous airblasts and undeserved minicrits
i'm glad stock finally overshadows the sidegrade. it's about time
very happy with this update as someone who plays stock pyro
thanks valve :D
i play pyro all the time in pubs you dont even need the flamethrower
besides, relying on a sidegrade that encourages a gimmicky playstyle is dumb
have reddit pyro mains ever played without the degreaser?
you're not much of a pyro main if you don't know how to play well with stock
maybe instead of crying over this update learn how to aim shotty? and when to use primary vs secondary?
you got used to having both simultaneously. finally now u can see that right click+m1 was never a skill
there are other ways of winning fights. ways that don't involve ridiculous airblasts and undeserved minicrits
i'm glad stock finally overshadows the sidegrade. it's about time
very happy with this update as someone who plays stock pyro
thanks valve :D
why are they all blaming b4nny lol, b4nny specifically said to keep the switch speed on the degreaser and only change the airblasting on it to encourage stock use, so every flamethrower has its own niche
why are they all blaming b4nny lol, b4nny specifically said to keep the switch speed on the degreaser and only change the airblasting on it to encourage stock use, so every flamethrower has its own niche
As phlog main I can say that the big part of the plhog meta is the detonator and that was nerfed in july. I havent played since then so I cant tell how much op the setup is now. Based on what I read about 10% buff, the difference is not that big for already huge damage output: 125 hp classes die 0.3 seconds faster. Note that they die superfast anyway even with old stats. Besides the hardest part to counter was imminent presence of such charge which was really easy to build with secondaries. Now that the ability to spam flares is nerfed you have a larger window to attack and expose such players who seek to farm the charge.
As phlog main I can say that the big part of the plhog meta is the detonator and that was nerfed in july. I havent played since then so I cant tell how much op the setup is now. Based on what I read about 10% buff, the difference is not that big for already huge damage output: 125 hp classes die 0.3 seconds faster. Note that they die superfast anyway even with old stats. Besides the hardest part to counter was imminent presence of such charge which was really easy to build with secondaries. Now that the ability to spam flares is nerfed you have a larger window to attack and expose such players who seek to farm the charge.
Getawhalehttps://youtu.be/_Ulr_tKVqJs
r/tf2 doesn't even realize he's quoting people from their sub lol
[quote=Getawhale][youtube]https://youtu.be/_Ulr_tKVqJs[/youtube][/quote]
r/tf2 doesn't even realize he's quoting people from their sub lol
Wait, people are taking that video seriously?
Wait, people are taking that video seriously?
Just realized the no blast damage on pre round freeze is an indirect buff to scouts since the other classes get to mid slower and they are able to pick a superior positioning without as much contest. as if scouts needed any more help.
Just realized the no blast damage on pre round freeze is an indirect buff to scouts since the other classes get to mid slower and they are able to pick a superior positioning without as much contest. as if scouts needed any more help.
[quote=Getawhale][youtube]https://youtu.be/_Ulr_tKVqJs[/youtube][/quote]
you da bes
http://www.youtube.com/watch?v=S52VAZEYtgs
the only disappointing part about this update is that they didnt update the god damn voice codec to the one csgo uses
[youtube]http://www.youtube.com/watch?v=S52VAZEYtgs[/youtube]the only disappointing part about this update is that they didnt update the god damn voice codec to the one csgo uses
KanecoJust realized the no blast damage on pre round freeze is an indirect buff to scouts since the other classes get to mid slower and they are able to pick a superior positioning without as much contest. as if scouts needed any more help.
When I first started playing comp, rollouts weren't fine tuned, and scouts would always get to mid first and battle it out 2v2 on the point. Was fun.
But I believe there is a server command that allows you to move in freeze time.
[quote=Kaneco]Just realized the no blast damage on pre round freeze is an indirect buff to scouts since the other classes get to mid slower and they are able to pick a superior positioning without as much contest. as if scouts needed any more help.[/quote]
When I first started playing comp, rollouts weren't fine tuned, and scouts would always get to mid first and battle it out 2v2 on the point. Was fun.
But I believe there is a server command that allows you to move in freeze time.
well i'm not in the steam beta and i tried the -default change but I still have like 60 less fps in this update
aaa
well i'm not in the steam beta and i tried the -default change but I still have like 60 less fps in this update
aaa
I'm trying to understand, what causes people to be a narrow minded whiny, pyro main that relies on shitty gimmicks.
Please help it just makes no sense to why someone would choose that path.
I'm trying to understand, what causes people to be a narrow minded whiny, pyro main that relies on shitty gimmicks.
Please help it just makes no sense to why someone would choose that path.
does anyone know what the cooldown timer is to get a new contract?
edit: apparently it's 2 contracts per week, some say it's wed and sunday
does anyone know what the cooldown timer is to get a new contract?
edit: apparently it's 2 contracts per week, some say it's wed and sunday
Not sure if anyone mentioned this, but they added Music for Match start and end.
http://vocaroo.com/i/s1VDqRsmAyp9 - Start, sounds like an edited CsGo round start.
http://vocaroo.com/i/s05OTtSQkEs2 - End
Located in tf/tf2_sound_misc_dir.vpk/sound/ui/mm_round_start / end
Not sure if anyone mentioned this, but they added Music for Match start and end.
http://vocaroo.com/i/s1VDqRsmAyp9 - Start, sounds like an edited CsGo round start.
http://vocaroo.com/i/s05OTtSQkEs2 - End
Located in tf/tf2_sound_misc_dir.vpk/sound/ui/mm_round_start / end
LEAVE ALONE! ITS USES ONLY FIRE 2 KILL
LEAVE ALONE! ITS USES ONLY FIRE 2 KILL
It would make sense if the Smissmas 2015 Mystery Gift contained a MM Beta Pass, seeing as you only get it when you buy a Tough Break Campaign Pass or open a Weapons Case. Curious to see if that will be the case.
It would make sense if the Smissmas 2015 Mystery Gift contained a MM Beta Pass, seeing as you only get it when you buy a Tough Break Campaign Pass or open a Weapons Case. Curious to see if that will be the case.
OsirisIt would make sense if the Smissmas 2015 Mystery Gift contained a MM Beta Pass, seeing as you only get it when you buy a Tough Break Campaign Pass or open a Weapons Case. Curious to see if that will be the case.
oh shit
[quote=Osiris]It would make sense if the Smissmas 2015 Mystery Gift contained a MM Beta Pass, seeing as you only get it when you buy a Tough Break Campaign Pass or open a Weapons Case. Curious to see if that will be the case.[/quote]
oh shit
https://www.youtube.com/watch?v=y1NwEi6Kh0s
is any1 else's game crashing every now and then?
is any1 else's game crashing every now and then?
whats the cvar to keep old ping layout in scoreboards (it keeps resetting for me)
whats the cvar to keep old ping layout in scoreboards (it keeps resetting for me)