Avast
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SteamID64 76561198016661425
SteamID3 [U:1:56395697]
SteamID32 STEAM_0:1:28197848
Country United States
Signed Up September 1, 2012
Last Posted December 14, 2017 at 1:59 PM
Posts 1182 (0.3 per day)
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#63 Demoman Discussion Video in Videos
wareyaThe problem with nerfing demo is that it's like a rusty nail holding TF2 together. Sure, if you look at it itself, demo is really overpowered, but the fact of the matter is that stickies are kind of a double edged sword as far as game speed goes.

Without traps small teams wouldn't need much cohesion, without stickyspam large teams' passive play would be incredibly overpowered, and if either of them were weakened enough to stop being "annoying" then all of the game's other problems would come to the forefront in massive blatancy.

Stickies are like the medigun. They're one of the handful of things that make the entire rest of the game tick. This game could definitely use a lot lot of balance changes but picking out one thing at this particular stage doesn't make any sense.

I'm kind of curious now, what main things would you change to improve the balance of the game?

posted about 10 years ago
#57 Demoman Discussion Video in Videos
smobodemo is too strong. limited to 1 demo per team, the 6s meta "accepts" that demo is too good and the whole team kinda plays around him.

In highlander or pubs or even MvM, demo is THE strongest class. Sniper is right up there because in HL and pubs, defensive classes make his weakness irrelevant if he can position himself.

IDK how you can nerf sniper in pubs without making the class unfun, but I'd like to have highlander not involve standing where the sniper can't see you 24/7 and getting body shot when you try to push, or you pop so early the uber is useless. When people use it in 6s, I have much less fun, yet I do it myself because it's so effective to drop someone on their way into last

Why is this always a race to the bottom for everything???

Sniper has existed in some form or another in literally every FPS yet now the simple fact of someone having good aim is overpowered because "my favorite class that refelcts all projectiles/builds things that aim for me can't kill him 24/7".

Yeah the sniper class exists, yeah good aim exists, you have to plan accordingly instead of just gimping every class that presents a modicum of effort to counter when it has a million weaknesses to exploit.

I will say though that taking away the ability for snipers to charge shots would make them less annoying. It should solely be based on aim and not the ability to stare at a wall charging a shot until you can peek one shot a medic.

posted about 10 years ago
#50 Demoman Discussion Video in Videos
TurinWtf demo is the most powerful class. A change in demos can make or break a team. A good player on demo is more dangerous than a good player on any other class.

A good demo with a team that plays like headless chickens is going to have as much impact as a wet noodle.

posted about 10 years ago
#48 Demoman Discussion Video in Videos
RadmanAvastWell considering that a team with solid aggression can always manage to work past defensive classes and kill them at mid range seems like a point you missed. Well, its no mistake that demo and medic are OP.

At this point I'm forced to assume you think the game functions by players walking in straight lines at a demo and medic never dodging, attempting to flank, or use teamwork.

posted about 10 years ago
#43 Demoman Discussion Video in Videos
RadmanI think you misunderstood. Those classes that close the gap or flank CANT because the heavy engie and pyro are so strong at close range, but are bad at attacking themselves. This puts them in defensive roles leaving the demo free to get damage on the other enemy demo-medic-heavy combo.

Well considering that a team with solid aggression can always manage to work past defensive classes and kill them at mid range seems like a point you missed. Plus there are still both spies and snipers which can easily pick both defensive classes and the demo/medic combo.

At the end of the day the demo is only strong as long as he is protected. But there are a plethora of classes in HL whose sole roles are to destroy or circumvent his protection.

Teamwork is what makes a demo OP, not the class.

posted about 10 years ago
#41 Demoman Discussion Video in Videos
RadmanEveryone should keep in mind, demo "works" in 6v6 because you have 2 scouts and 2 soldiers per team, and no defensive classes most of the time aside from the demo himself. In HL, between heavies and engies, its extremely difficult to close the gap on a demo (or sniper for that matter).

But then you talk about changing heavies and engies and people have a panic attack.

pub tf2 is broken, but valve seems unwilling to fix it.

But you have a spy, sniper, soldier, and scout all that can pick or close the gap with the demo. Its much harder to close the gap into an Engineer than a demo. Pick classes and having both scout and soldier effectively negate the extra protection of defensive classes. Plus the stupid class that is pyro that can just negate almost all of demos damage at a distance.

If the demo is staying alive all the time in HL then his team is just way better than the opponents anyways.

posted about 10 years ago
#35 Demoman Discussion Video in Videos

Every time I read these discussions its just different class mains talking about how OP or easy the classes they dont main are despite all evidence to the contrary.

I for one want demo to be nerfed so I can then whine all day and feel justified in calling other classes fucking easy.

posted about 10 years ago
#23 lft roamer/scout in Recruitment (looking for team)

My nigga

posted about 10 years ago
#28 Split_ lft IM Scout/Med(?) in Recruitment (looking for team)

I've played with Split on a few occasions and thought he was a cool guy with pretty strong DM. Definitely someone that could play on a high open if not low-mid IM team as he improves in a starting role.

posted about 10 years ago
#59 KaiThePhaux LFT Open Scout in Recruitment (looking for team)

Has the most passive aggressive forum posts of all time and bitched out my man lspike for nothing. Also needs to loosen up over dumb shit that no one cares about.

However, I think people should just try her out and see how she plays.

From her number of forum posts I can hopefully assume she is at least wanting to play and improve and has some alright comp experience for an entry level 6s player. Dont let a few dumb as fuck forum posts deter you from potentially finding a great teammate.

posted about 10 years ago
#8 ESEA-IM S18 Happenings/Predictions in TF2 General Discussion

I'm seeing a pattern here.

posted about 10 years ago
#6 ESEA-O S18 Happenings/Predictions in TF2 General Discussion

I'm not a animeman. I will stand defiant in this onslaught of cartoon cancer.

posted about 10 years ago
#20 Dane "Dane" Schofield LFT in Recruitment (looking for team)

Nice dude, solid demo. Is super cute.

posted about 10 years ago
#697 Post your setup in Off Topic
fathomMoved into an apartment, so I had to downsize. I definitely need to mount that ethernet cable :x

http://i.imgur.com/XcjJ6T2.jpg

Is that table part of the cabinet or something.

posted about 10 years ago
#8 blizzcon in Other Games

It looks really cool, I just wonder how much actual aim will be involved with the game since a lot of the characters dont have guns it seems.

posted about 10 years ago
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