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SteamID64 76561198016661425
SteamID3 [U:1:56395697]
SteamID32 STEAM_0:1:28197848
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Signed Up September 1, 2012
Last Posted December 14, 2017 at 1:59 PM
Posts 1182 (0.3 per day)
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#51 ESEA-I S18 Happenings/Predictions in TF2 General Discussion
thorn_The game was fun while it was at its peak, met some cool people over the years.

I'm going to count how many more times you edit this post.

posted about 9 years ago
#33 cl_interp 0.05 in Q/A Help

So far this thread has been completely uninteresting except for wareya consistently dunking on nerds.

i.e. downpour and goober friend

posted about 9 years ago
#29 Linkuser lft in Recruitment (looking for team)
smoboHuckthebubblebowla top plat scout,I see no reason he couldn't play IM.hahahaha whatfor the record, take any scout that's played in top plat matches lately and I'd call them IM capable. noble, decimate, Ibby, paddie, squid, sorry if I missed one. I think Linkuser and alec also qualify despite not being top plat

but yeah on topic: linkuser I'm glad to see you staying a good dude even when surrounded by not-good dudes.

The majority of the people you listed had played IM/Invite before playing plat....

posted about 9 years ago
#30 Coolest Alias in TF2 in Off Topic

I think Mr. Owl is winning the worst alias contest. Is there like a bronze trophy we can give him.

posted about 9 years ago
#135 Live from the streets in Off Topic
marmadukeGRYLLSi'm pretty sure i'd rather get shot to death than stabbed.

This is the reason we invented guns people. Wake up you tree hugging hippies.

posted about 9 years ago
#18 Live from the streets in Off Topic

Someone stealing someone's phone at a riot? I'd never

posted about 10 years ago
#4 Kaidus recruitment post sequel in TF2 General Discussion

If Mirelin had a firmer grasp of English I feel this would be a lot better.

Still 10/10 on the "U Wot M8" scale.

posted about 10 years ago
#25 How to train demoman mechanics in TF2 General Discussion
mousiopeAvastmousiopeamazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...

Hey guys remember all those good demo jumpers that are fantastic at the game.

typical dumb answer of someone who thinks tf2 is a game based on aim

Name me one demo besides Kaidus that is a good demo jumper that currently plays in Invite or Prem.

posted about 10 years ago
#20 How to train demoman mechanics in TF2 General Discussion
mousiopeamazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...

Hey guys remember all those good demo jumpers that are fantastic at the game.

posted about 10 years ago
#16 How to train demoman mechanics in TF2 General Discussion
kevusing stickies in dm is fine just don't sticky trap dm spawns

not a popular opinion but i think pugging is great practice for demo
yeah you're going to get away with a lot of dumb shit obv but if you're supplementing this with actual scrims you should be cool

Pugging in general is better than just straight DM because it forces you to DM in an actual game setting where you have to hit shots in various scenarios while worrying about the rest of the team fight or round.

DM is alright for improving reaction and reflex shots but doesn't always translate to an in-game scenario where there are a lot more variables.

posted about 10 years ago
#25 Ninox Aurora on Massdrop in Hardware

40 bucks for new god tier mouse??? Fuck yeah, picked one up.

posted about 10 years ago
#100 Demoman Discussion Video in Videos
KingReptarAvastWhy is this always a race to the bottom for everything???

Sniper has existed in some form or another in literally every FPS yet now the simple fact of someone having good aim is overpowered because "my favorite class that refelcts all projectiles/builds things that aim for me can't kill him 24/7".

Yeah the sniper class exists, yeah good aim exists, you have to plan accordingly instead of just gimping every class that presents a modicum of effort to counter when it has a million weaknesses to exploit.

I will say though that taking away the ability for snipers to charge shots would make them less annoying. It should solely be based on aim and not the ability to stare at a wall charging a shot until you can peek one shot a medic.

A little late in responding to this one, especially in a demo focused thread.

That said, the thing about sniper is in TF2 you can't deal with him at range. The only way to balance him with current mechanics is making it impossible for him to get ridiculous sightlines and map makers often fail at this. It takes a long time to make a sniper work on a TF2 map. Basically every other FPS allows you to actually kill a sniper at range, but they have an advantage. In TF2 you can only tickle him with some damage if he refuses to move at all.

Thats a fair point I will admit and I should have considered that.

But I do think that sniper is fairly balanced considering there are classes which can counter the sniper, especially in HL, as there is another sniper, and a spy. Plus the possibility of flanking the sniper from either the soldier or scout.

But I do see how the problem of balancing his sightlines is an issue, but there are still relatively effective checks and balances which I feel don't break it but there could be some more subtle balancing done.

posted about 10 years ago
#84 Demoman Discussion Video in Videos
eeewhy should demos be good at 1v1s?
using stickies at point blank is hard, but it doesn't justify making them basically a second RL when you've mastered them. Especially since almost every problem with demo has to do with the fact he doesn't really need a team to win the game on offense or defense if he's good enough. nerf engi/heavy then make demo have even shittier close range abilities than now and pubbies wouldn't complain about him because they'd actually be able to kill demo pub stompers without being on their skill level, even when they're in the range where demo is weak
smobomustardoverlordhonestly, I think the only really viable nerf would be to reduce stickies from like 8 to 6.
I think with a minor pipe buff (like 100 minimum damage + slightly better reload time) a sticky nerf would be a lot easier to swallow.

edit: sticky and easy to swallow jesus christ

Both of these are really good ideas despite whats been said earlier.

posted about 10 years ago
#57 Spy vs Engineer War in TF2 General Discussion

If you somehow think that the short circuit with lvl 3 sentry would not utterly break the game and make the engineer a god tier class you need a brain scan.

posted about 10 years ago
#68 Demoman Discussion Video in Videos
smobodid any of you actually play during the sticky spam nerf? games went really fast and traps were unaffected. sentries were still focused by soldier/spy/sniper/pipes so they weren't broken. the game was fine and nobody gave it a chance

Honestly just stop.

posted about 10 years ago
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