Small patch released earlier today
Changelog for 0.30.3:
Replays
Fixed issue where download UI was stuck on screen after starting replay
Replay editor no-longer crashes
Hacked fix for replay editor to display weapon correctly
Note: The replay editor still need some major maintenance after the netcode changes. Use it at your own risk.
Gameplay
Added force respawn -- after 5 seconds dead, players are automatically respawned.
Fixed missing health pickup on CPM22
Burst gun damaged reduced (from 18 per shot to 10)
Reduced bias of near spawns from 5 to 2.5
Bug fixes
Players joining TDM games now are properly connected as spectator
Fixed bug where connecting spectators could telefrag people
Fixed bug where connecting spectators would make a spawn sound.
Added minimum time between jumps (to avoid mousewheel spam issues)
Fixed several bugs under extreme conditions at connection handshaking time
Fixed rare crash bug which occurred during gamestate download
Gamestate download speed is now greatly improved over high ping connections
Maintenance
New installations of reflex will now be installed to Steam/common/reflexfps to prevent stomping of RefleX.
Improvements
Restored com_idlesleep (client only, despite name), stops CPU spinning in client, defaults to 1
Changed internal timing method. This improved dedicated server responses. Please let us know if this effects jittering people were seeing in any way! (I don't think it's related)
Adjusted servers to report players in format "name (steamid:ip)" to console
Dedicated server title bar now contains useful information.
Dedicated server CPU load should be lower
From: http://www.reflexfps.net/forums/index.php?/topic/1984-030x-new-improved-netcode/