http://i.imgur.com/rAXlBM4.jpg
http://i.imgur.com/BjMGnE6.jpg
Changed up TargetID and damage numbers.
Account Details | |
---|---|
SteamID64 | 76561198040399924 |
SteamID3 | [U:1:80134196] |
SteamID32 | STEAM_0:0:40067098 |
Country | United States |
Signed Up | January 29, 2013 |
Last Posted | June 23, 2023 at 12:09 AM |
Posts | 1213 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Logitech G610 |
Mousepad | Steelseries Qck Heavy |
Headphones | Sennheiser 569 |
Monitor | ASUS VG259QM |
http://i.imgur.com/6cz7ao5.jpg
What would I edit to increase the size of the panel for PlayerStatusHealthValueTargetID and its shadow? Trying to rework my TargetIDs to be a bit cleaner and I cannot figure out this part.
EDIT: nevermind Goat helped me, you need to edit SpectatorGUIHealth in TargetID.res
We've recently finished playoffs 5th place (3-2) and are planning to reform in IM next season, with a few minor adjustments due to some players leaving for other teams and real life issues. We're currently looking for a scout who prefers to hang around the combo. Currently our roster is as follows:
Pocket: Unii
Roamer: Benroads
Scout: Rastsy
Scout: PinKushin
Demoman: Kuestif
Medic: Dr.shdwpuppet
Backups: Prime
Team page:
http://play.esea.net/teams/85781
Add myself or Dr.shdwpuppet for tryouts or other questions.
http://steamcommunity.com/id/Benroads/
http://steamcommunity.com/id/shdwpuppet/
Also looking for some backups
Playing more Promode is recommended but not required.
EDIT: We have picked up our demoman from our playoffs run
EDIT2: We have picked up a scout thanks to all who tried out and sorry to those who we could not get in, good luck next season
:~)
downpouridk, quake had jump pads, why not tf2
Mostly because push triggers in source don't work in the same was as push triggers in idtech. Mainly ones in source are really inconsistent and generally buggy. Compare if you were to drop onto one of these jump pads versus one in Quake 3/Quake Live.
http://puu.sh/cfPHI/501836a9fa.jpg
As far as general feedback goes, I am not a fan of map level teleports and yours seem to be a bit buggy, at least the little thing you have to identify the thing as a teleport does not stay in place.
http://puu.sh/cfPSg/85a23433b4.jpg
Having brushes instead of overlays for healthpack/ammo identification is kinda silly imo, these things can easily mess up splash and movement if someone is unfortunate enough to try and jump next to it.
http://puu.sh/cfPZb/9588a3d355.jpg
These should be bulletblocked/playerclipped and maybe think about making them a bit more even or just a ramp for simplicities sake.
http://puu.sh/cfQfg/a46f3e35c3.jpg
Clip these edges off
If you insist on using jump pads maybe look over a few quake maps and see how they're generally set up. Normally with a bit of cover since taking one puts you in a somewhat shitty situation. Seems like the way you've laid them out right now could be fairly easy to abuse given what classes and weapons exist in this game.
http://reflexfps.net/wp-content/uploads/2014/10/sales-placeholder.png
From reflexfps.net
Probably can't read it but basically they decided to pull the plug on kickstarter and are going to be doing steam early access in the next few months.
5:05 PM - Sozo-Teki ™: Hello there. We met before last night on the hightower server. You know i want to talk to you about something and well i want to thank you as well if you dont mind.
5:05 PM - Benroads: er alright whats up?
5:07 PM - Sozo-Teki ™: i will be honest, this week have been...well..crazy.. the team i was in, cowarded out of Highlander, college is being a stress and well..I am gonna say, i was thinking was i even worth playing as a solly, but the way you played last night boosted my spirits. In a way it given me a Mind reburst. So in a way i want to thank you. And by that means
I'm fairly sure I was playing shotgun jumper in a Hightower pub when I "met" this guy.
So I had the misfortune of playing with mikey. He was my team’s demo for a while and was nothing but problems. When we needed to scrim, he wouldn’t join mumble until we had multiple people asking him to get in mumble because he was off playing a lobby. Subsequently, it got to the point where he removed all of us excluding our medic from his friends list because of it. It ended up getting to the point where he was constantly shittalking not only his teammates but the other team as well and blamed specific teammates for team-wide mistakes. He was baity to the point where baiting his own team was the only thing he was capable of as a participating player and cared a LOT about making his stats look good – he’d bitch and moan if a server we were scrimming on wasn’t connected to sizzlingstats or logs.tf. Did not even bother showing up to mumble before our playoff match and then posted this in match comms
http://puu.sh/c4o3f/b2caaa96a3.png
He’s just not worth your time for anything above UGC.
Since the dev was fairly involved in CPMA I'm sure he'd have "competition" configs in mind with high picmip and reduced effects. Something that really interested me was that they said they were planning on having ever cvar be accessible through the menu with an explanation. Even today in games like QuakeLive and Quake3 there are a bunch of "voodoo" cvars that a bunch of people are not 100% what they do. Having the ability to do all your config customization through the menu is gonna be really nice for people who don't want to spend an hour or two messing around in a text file.
https://www.youtube.com/watch?v=50Wz7pO-sP4
Interview with Devs
https://www.youtube.com/watch?v=-KRArs7XibI&list=UU6K88JajcuW0pAryYjSc2iA
Entik and a few others from #USCPMPICKUP playing 2v2 on what appears to be a remade xfdm2?
He has a few vids showing FFA duel and a defrag styled mode on his channel as well.
Escapist writeup:
http://www.escapistmagazine.com/news/view/137656-Turbo-Pixel-Reflex-Arena-FPS-Kickstarter-Australia
also fjoggs is currently streaming mapping and playtesting while newborn and other devs are doing a sort of Q/A in chat.
http://steamcommunity.com/sharedfiles/filedetails/?id=317361451
Stream Greenlight stuff
Quake 3 mapper Fjoggs streaming reflex mapping