Benroads
Account Details
SteamID64 76561198040399924
SteamID3 [U:1:80134196]
SteamID32 STEAM_0:0:40067098
Country United States
Signed Up January 29, 2013
Last Posted June 23, 2023 at 12:09 AM
Posts 1213 (0.3 per day)
Game Settings
In-game Sensitivity 1.1
Windows Sensitivity 5
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Logitech G610
Mousepad Steelseries Qck Heavy
Headphones Sennheiser 569
Monitor ASUS VG259QM
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#3 HUD Editing Questions in Customization

I know the modified SourceScheme.res that is used for the small netgraph thing (http://teamfortress.tv/thread/6326/?page=1)

I'm not sure exactly how any part of it works since I've never had any desire to modify it since I never use net_graph to begin with but I assume many of the fonts the engine uses to display information (cl_showfps, cl_showpos, net_graph, ect ect) use the same font. As with most HUD things it's going to have a lot of trial and error involved but you should leaf through the modified one I linked earlier so you can figure out what handles what quicker.

Something else that might be helpful for you

https://developer.valvesoftware.com/wiki/Modifying_Source_GameUI

posted about 10 years ago
#8 ESEA Client Crashes on Alt+Tab? in TF2 General Discussion
reload01MR_SLINIs this happening to anyone else?odd, any more information? when did you crash (on tab in or while game was still minimized)? was it only the game that crashed or the client its self? are you able to reproduce it?

I crashed twice during pregame, the second time I alt-tabbed tf2 crashed and ESEA client needed to be restarted before I could rejoin a match server. I'm not sure what caused the first crash as my tf2 crashed to desktop before even starting to connect to the match server.

posted about 10 years ago
#74 Soap DM vs MGE in TF2 General Discussion
sky_I like ammomod. Get rid of the walls though, wall splashes are lame.

am_variety_test10

Probably not the best ammomod map in my opinion but probably the only one that still has a couple public servers. If you have MGE installed on your server the plugin supports some of the older ammomod maps with the default config and the ones that aren't supported all you'd need to do is add spawns I think.

Semi unrelated but mge_oihguv_sucks took the regulars arenas from the old ammomod maps and thus no wall splashes :~)

posted about 10 years ago
#22 MGE iT V2.0 in TF2 General Discussion
sky_tf_tournament_hide_domination_icons 1

is what the configs use. I don't know if tournament mode has to be enabled for it to work though.

That's it, I forgot it was a tournament cvar so that might be a problem. There are some SM plugins that can remove dominations all together but I'm not sure if it's a big enough problem to make it worth adding another plugin? Granted I don't know much about sourcemod or how the number of plugins installed would affect a server.

posted about 10 years ago
#19 MGE iT V2.0 in TF2 General Discussion

There's some cvar to disable the overhead sprites I know it's enabled by default in a bunch of configs so I'd leaf through some of those.

posted about 10 years ago
#8 MGE iT V2.0 in TF2 General Discussion

mge_oihguv_sucks please

posted about 10 years ago
#4 Demo playback issue in Q/A Help

If you do a hud_reloadscheme while the demo is paused you'll see that screen with all the random HUD elements on it. I think those errors you are getting are from you playing in dx8 (I assume) as none of the sheens from killstreak weapons work at all. If you're skipping around through demo and it's causing problems try putting mat_queue_mode to 0 as for whatever reason it seems to solve all problems with skipping in demos (for me).

posted about 10 years ago
#73 Twitch TFTV invitational ideas in TF2 General Discussion
TheManWithNoNameany chance at Post-Apocalyptic instead of the 4th IM team?

(assuming they have the interest in playing + using a ringer for tictac?)

Considering WeLoveAnime is dead they might be able to get in there, as people have said earlier a ringer/replacement for TicTack would need to be found.

posted about 10 years ago
#4 Help with streaming in Videos

I stream at 1800 bit rate 30 FPS and i've been told it looks fine

You might also want to try resolution downscaling, it helped my net performance while streaming quite a bit.

http://puu.sh/8vP28.png

http://puu.sh/8vOZM.png

Those are my settings I have around the same internet quality as you but 40 up should be more than enough to stream at far better quality than I do.

posted about 10 years ago
#86 jump_competitive_b1 in Map Discussion

I mean I think tr_ctap_a2 uses the values from granary bat to bat and gray to metal sheet stuff on spire for the jumps anyway?

posted about 10 years ago
#9 Jump Academy - Learn jump today! in Mentoring

Seems like a cool idea, lots of really good jumpers already signed up to teach. I might make a jump or two for the map you guys are working on.

posted about 10 years ago
#299 cp_sunshine (5CP) in Map Discussion

Stupid details/clipping post

http://puu.sh/8noAp.jpg

Why only one side?

http://puu.sh/8noDe.jpg

Should clip this corner

http://puu.sh/8np3T.jpg

Should put some kind of clipping around the edge of the pipe so when you slide off the edge near the walls you don't get stuck in a surf kinda thing

http://puu.sh/8noGB.jpg

Getting caught on the fire hydrant prop is annoying

http://puu.sh/8noO7.jpg

Should probably make that flush with the wall since it looks really weird, also it might be my graphics config but that glass is REALLY dark

http://puu.sh/8noZ8.jpg

What's that light coming from?

http://puu.sh/8npgW.jpg

The blu texture weird, also maybe add like a small clipped rock somewhere on the displacement near the health pack so like medics could do some kinda strafe jump thing to get up there. I can sometimes do it but it seems really weird, idk maybe you intended for it to not be jumpable.

http://puu.sh/8nrd7.jpg

Either make this solid or let me get crack shots.

http://puu.sh/8npt1.jpg

The clipping on this is really bad, assuming you just used default prop clipping for w/e reason.

http://puu.sh/8npvY.jpg

Getting stuck on this plank is annoying

http://puu.sh/8npCd.jpg

That roof looks weird

http://puu.sh/8npHI.jpg

Can also get stuck on this corner

http://puu.sh/8npMJ.jpg

The clip brushes can get in the way when walking up those stairs.

http://puu.sh/8npRd.jpg

Clip/bulletblock those stairs please

http://puu.sh/8nqfg.jpg

I'm not sure how you went about protecting the flank/mid from getting spammed from the other area but it seems like you left a small area that would still allow spam through? I assume this is intended though so w/e

http://puu.sh/8nqsu.jpg

Honestly I have no clue why you just shat props all over the flank, I cannot say that any of them serve a purpose and just kind of clutter the area up.

http://puu.sh/8nqNp.jpg

This piece of clipping has honestly just gotten in my way and fucked up countless jumps. Maybe take the viaduct approach and don't have the roofs be clipped period but it's your call.

http://puu.sh/8nr8E.jpg

secret blu deer room on red side hue

http://puu.sh/8nrRe.jpg

You can get stuck on this thing.

http://puu.sh/8nrpl.jpg

3d skybox needs a lot of work

posted about 10 years ago
#28 free ftl! in Other Games

I like videogames

posted about 10 years ago
#19 TF2 Update April 24 in TF2 General Discussion
KanecoIntellectual- Updated koth_lakeside_event
- Updated koth_lakeside_final
[*]Fixed rock piles to mirror on Red and Blu sides[/list]
[/list]
This shit was posted on reddit literally this week, meanwhile you still have 4 year old major gameplay bugs, and a demo system outdated as fuck when compared to the other source games.

Yes, I'm mad.

Probably because fixing something in hammer might be slightly easier than working on engine level flaws?

That being said there is a lot of dumb shit about stock maps that should be fixed and somehow junction of all maps managed to catch enough attention to get it fixed

posted about 10 years ago
#7 Help with TF2 database design in TF2 General Discussion
mansfield7BenroadsI'm not expert by any means and there's a very good chance that my professor has been teaching us an outdated as fuck way of doing these diagrams. Anyway I think rounds would need to be weak to matches as they cannot really exist without a match?Diagrams themselves aren't that important as long as you understand the concepts of normalization.

Yeah I dunno I kinda regret taking this teacher as he does not post anything on blackboard and if you miss class and ask for the handouts/whatever happened in class he gets annoyed. Most likely going to have to retake it since his first test was like 4 pages of SQL syntax (written) and I bombed it.

posted about 10 years ago
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