turn teamfire on so we have 2x people to shoot at
remove every map except turbine and process or remake the spawn so i dont need to walk the entire yard to get to fight
enable sniper because you don't need to worry there aren't enough people to shoot at and you don't need to walk all the way after you are shot in the head
legit?
Blurr
Account Details | |
---|---|
SteamID64 | 76561198044798178 |
SteamID3 | [U:1:84532450] |
SteamID32 | STEAM_0:0:42266225 |
Country | Canada |
Signed Up | September 6, 2012 |
Last Posted | March 25, 2013 at 7:28 PM |
Posts | 91 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 0.7 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1366x768 |
Refresh Rate |
60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Spectre |
Keyboard | Dell |
Mousepad | Qck+ |
Headphones | |
Monitor | Dell |
#47
hey fog can you unban sniper
in
TF2 General Discussion
posted about 11 years ago
#16
hey fog can you unban sniper
in
TF2 General Discussion
brownymasterBlurrwhy not just die->respawnWhat's your threshold for complication?
2complicated
I mean no bodyshot makes the hs+bodyshot not work against soldiers, which is arguably a fair kill. And a shot disappearing isn't intuitive.
but.. sniper still have smg
and someone need to write a plugin for the feign death
posted about 11 years ago
#14
hey fog can you unban sniper
in
TF2 General Discussion
brownymasterIs it possible to force a feign death to players? I think it'd be cool if you couldn't actually kill anyone with the sniper rifle who's beyond say 750 hammer units and instead get ubered or something so people fighting halfway across the map don't have to deal with it. Basically the plugin lets people get the headshot kill satisfaction, but other players don't have to deal with dying randomly. And close range headshots within the 512 range will actually kill the person since at that point it's much like any other DM situation. It'd be interesting at the very least.
why not just die->respawn
2complicated
posted about 11 years ago
#6
No fully charged this week:
in
TF2 General Discussion
blue=vintage-->invite
green=genuine-->caster
quality colors
posted about 11 years ago
#45
fog is a weapon banning nazi
in
TF2 General Discussion
esea allow heavies lol
never seen any dm servers allow heavy
shotgun aim is pretty important since it's the best weapon in the game
posted about 11 years ago
#6
hey fellow tf2ers
in
TF2 General Discussion
yea plz offer them to cinq
mix servers are pretty bad
posted about 11 years ago
#96
TeamFortress.TV DM Servers Changes
in
TF2 General Discussion
can we turn teamfire on like cs dm maps
so we have more people to shoot
posted about 11 years ago
#15
Comms that make a 6s mumble terrible
in
TF2 General Discussion
"team?"
jk
posted about 11 years ago
#84
TeamFortress.TV DM Servers Changes
in
TF2 General Discussion
why dont we just ban stickies
i mean
you can practice sticky in pub
posted about 11 years ago
#42
TeamFortress.TV DM Servers Changes
in
TF2 General Discussion
what is this green name
posted about 11 years ago
#18
Na' Vi Coming to the US
in
TF2 General Discussion
arsart got famous back when he plays nyx
I dont think he is a good support
dendi is shit
posted about 11 years ago
#8
1 step closer
in
TF2 General Discussion
ValveUpdates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a material system client crash for the Linux version
Team Fortress 2
Added a new promo item
Fixed not seeing Medigun particle beams while healing players in DirectX 8
Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped
Just got to fix invisible models and demos and I think we'll be all set.
posted about 11 years ago
#9
TF2lobby update??
in
TF2 General Discussion
I've been saving raw logfiles for every lobby ever played
posted about 11 years ago
#5
TF2 Update
in
TF2 General Discussion
dashtm- Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and Half-- - Zatoichi using the wrong Red team arms skin while on the Blue team
holyshit they actually fixed it
posted about 11 years ago