Turinb4nny gets bad
b4ddy
b4nny makes a mistake
d4ddy
i'm sorry.
Account Details | |
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SteamID64 | 76561198039949521 |
SteamID3 | [U:1:79683793] |
SteamID32 | STEAM_0:1:39841896 |
Country | United States |
Signed Up | August 1, 2012 |
Last Posted | June 17, 2014 at 10:15 AM |
Posts | 458 (0.1 per day) |
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Mouse | Logitech G400 |
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Mousepad | Puretrak Talent |
Headphones | Turtle Beach X11's |
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Turinb4nny gets bad
b4ddy
b4nny makes a mistake
d4ddy
i'm sorry.
Good song, good syncing. Sort of hard to focus on the frags with all the editing but still enjoyable.
#20: Alright, i'll mess with some of those today and see what I get.
#21: Yeah I actually got the song off of the Frag Music thread on here, it had went pretty unnoticed for some reason.
#22: I agree, i'm going to work on those voice clippings and probably not include them anymore, they just seem sort of forced.
#23: Thanks, this song was a really easy sync for the most part with a constant beat throughout.
kirbyPure gave me some good help when working on my last video in terms of colors (http://www.youtube.com/watch?v=TMKkiZ6fRlQ&hd=1). What he told me was that for intros you should "go hard" and make them look pretty. So that's what I did and it turned out looking good color wise.
After having a talk with Decap some time ago, I came to the realization that I shouldn't use colors to change the colors that you see (for example how you turned Snakewater Blue Last into a red area), but instead add on to them, or complement as I said in my previous post. I think my best bet on showing you what that means is to link you to what I think is my best looking video yet when it comes down to how I make it look with colors (http://www.youtube.com/watch?v=maV9FdV3OP0&hd=1). You'll probably say or think, "but there aren't any color changes." That's my point. I didn't change how the colors look, but instead I made the already existing colors look better. That's what you should try to accomplish.
Wow, that 2nd video really looks amazing. Could you share anything in particular you did to make the colors look so crisp?
@ikpure, you just made me feel rather silly. I went over that clip a ton of times due to some difficulties, and I never noticed the purple box OR the fact that I didn't use the movie hud. I guess I should learn from that and work on reviewing more carefully. Appreciate the feedback on the transitions, like I said I definitely struggled with them throughout.
Also appreciate the feedback on the slow motion, I didn't know the "rules" on tf 2 edits as to how much is too much, and when to properly use it. I was planning on cutting off the smooth and transitioning into the credits but didn't follow through with it, should have. And I agree about the credits, if you have any recommendations or downloads for good fonts that could be used in SV then I would appreciate them, a lot of the stock ones seemed sort of bland. And what sort of format do you suggest?
truktrukCould someone explain to me why you would use color correction in a video game that already has perfect lighting? Let alone one with a HUD. The sole purpose of color correction is to balance the temperature of the lighting. When video games (for the most part) already have fantastic lighting, I see absolutely no way color correction could possibly make the game look better. The only editing you really need to do to make a frag video good is simple cuts that don't take anything away from the frags (obviously the frags need to be good). Also, just like any other video a theme helps a lot, which is why the Red Light Green Light video was so good.
Note: none of this was directed at OP (or anyone in particular), just getting this off my chest.
I think if done correctly and in light doses, it can highlight some of the beauty in the game rather then trying to change the color scheme completely. I just don't have the talent to do that yet.
This looks great! Hope it gets popular, could help a lot of the new guys ease into certain competitive aspects of the game.
narfI think a pop up notification may create a lot of pressure on whoever is working the camera to not miss the shot, since everyone will immediately know if it was missed. And if the airshot or whatever was missed (by the cameraman, the shot itself landed), it'd probably make the audience feel frustrated or like they're missing out because the didn't see the shot.
I think a knowledgeable person working the camera and a bit better spectator UI to work with would be better.
I agree, I could see it being really distracting.
flippersalso your colors need work in my opinion
Yeah I agree, I was playing with some of the color effects in Vegas and thought I may have made them a little bit too strong.
kirbyThe least important thing is that I feel as if the audio is too loud. If your volume meter in Vegas is hitting close to orange, I would suggest bumping down the volume some. I noticed that you had in game volume playing as well, and it was near impossible to hear it.
I was originally going for a mild background where you can faintly here the in game noise, but with the Scout scene I obviously should have toned either the music or the shots down. I will keep the volume colors in mind for the future.
kirbyThirdly, your transitions didn't make much sense. The first one where it went from the Snakewater clip to the Badlands clip, it came out of nowhere. The second transition, if it can be called a transition, was after the medic kill on your Badlands clip. I feel like maybe you were experimenting with something and forgot to remove it.
I'm glad you called me on my transitions, I definitely was having some troubles with them. I could not get them to fit properly for some reason, and you are right on about the experimentation, I was trying to find a nice balance and just couldn't get it right. Noted for future projects.
kirbyFinally, if your smooths are going to have movement, make sure the viewer doesn't see when that movement stops like it does at the end of the video.
I was actually hoping that last smooth would be long enough that I could put text over the ending of it to give credit and all that rather then using a regular black frame, unfortunately it wasn't. I will work on cutting off the end of those, and maybe transitioning into another smooth to keep the flow going.
Thanks for the help guys, great to have a community that you can help you out and give you tips.
flippersnah dude sorry, it sucks, you can recreate scenes with friends, and then when you do those scenes, you dont shoot, duck or jump, those are the things that cause the skipping, then you can get a fully smooth one.
Ah I see, that's ok, I'll just pick my time frames more carefully next time.
#2: Yeah I noticed that, is there anyway to get around that besides using a sequence of time when you aren't shooting?
https://www.youtube.com/watch?v=D5dh7HhmgFs&list=UUpkRVBIeNlgoj-rsmH1Cruw&index=1
I learned how to use Lawena, V-dub, and how to smooth + gathering the clips + editing in one afternoon. It's been about a year since I've edited anything, and this was my first time editing TF2. I am looking for some opinions to improve my next attempt. I realize there is a major lack of effects, like I said it's been awhile and I have lost all of my plugins since then. I sort of like this clean look, and would like to build on it. Clips were from sIN's free demo giveaway that he does. Totally open to all criticism, I want to get better after all and you guys know better then I do.
Alright sounds good. I'll get in some DM today, maybe a PUG or 2. Thanks for the help guys!
My first match was on Warmfront (I think) in 6's UGC Platinum. I played demo for Evict, we lost. I remember them spending several hours before the match practicing rollout only, lol. It wasn't very good, but it was the start of a fun season with awesome guys. I have since separated from the team, but hope to get back on sometime in the future.