Bonafide
Account Details
SteamID64 76561198155406170
SteamID3 [U:1:195140442]
SteamID32 STEAM_0:0:97570221
Country Bahamas
Signed Up September 20, 2014
Last Posted May 29, 2017 at 10:06 AM
Posts 1287 (0.3 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie ZA12
Keyboard Corsair 65K
Mousepad Qck
Headphones Sony Mdr-v6
Monitor BenQ XL2411Z
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#4 Inspect script in Customization
Bucakegreen, medium, c7, c5? they're not aliased in this script :-) i guess they're crosshair types, sizes and colors in your own script. might as well remove them from this one though.

Haha yes, I forgot to remove those

posted about 9 years ago
#1 Inspect script in Customization

This script is for those of you who want to keep using r_drawviewmodel 0 but also want to be able to inspect their weapons with viewmodels on
Thanks to Flame


alias toggleon "bind f +insp"
alias toggleoff "bind f +nomodel"

alias +insp "r_drawviewmodel 1; +inspect"
alias -insp "-inspect; toggleoff"

alias +nomodel "r_drawviewmodel 0"
alias -nomodel "toggleon"

bind f +insp
posted about 9 years ago
#174 Gun Mettle Bugs in TF2 General Discussion
BucakeBonafideThe problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this
alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"
But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

try

alias +ins "+inspect;r_drawviewmodel 1
alias -ins -inspect

bind mouse5 +ins

Thanks, this works fine

However I think you should put all of it in your class config otherwise for some reason certain binds get reset

posted about 9 years ago
#149 Gun Mettle Bugs in TF2 General Discussion

The problem with that script above is that it doesn't stop inspeccing the weapon.
I also tried this

alias +ins +inspect
alias -ins -inspect

bind MOUSE5 "r_drawviewmodel 1;+ins"

But that also doesn't work, does anyone know a fix or does this have to be fixed by valve?

posted about 9 years ago
#681 The Gun Mettle Update in TF2 General Discussion
KaeyelmBonafideYes but in dota it takes fucking 500 years to get all the heroes and shit you want
?

false.

u have the whole game from the beginning lol

Pretty sure he's thinking of LoL

Well this is just emberassing.

posted about 9 years ago
#669 The Gun Mettle Update in TF2 General Discussion
JuicyyttriumJuicykinda blows that your going to have to buy a matchmaking pass when competitive matchmaking is free in every other valve game, not to mention people just bought the gun mettle pass
it's a f2p game what did you expect

if it's one time and it's a decent price then why the fuck not support it, they're adding fucking matchmaking. plus it'll help dispel cheaters.

dota is also f2p as well soooo

Yes but in dota it takes fucking 500 years to get all the heroes and shit you want, in cs:go and tf2 you pretty much have everything you need and gunboats or kritzkrieg for example cost nothing

posted about 9 years ago
#138 Gun Mettle Bugs in TF2 General Discussion

+inspect doesn't automatically turn off the animation, and you can't change this with scripts

posted about 9 years ago
#646 The Gun Mettle Update in TF2 General Discussion
smzihey can someone write a little script so i can inspect my weapon while having r_drawviewmodels 0?

so basically turn viewmodels on while inspecting and turn them off after the animation?
no idea if thats possible but would be cool
alias +M1 "+attack ; r_drawviewmodel 0"
alias +M2 "+attack2 ; r_drawviewmodel 0"
alias -M1 "-attack ; r_drawviewmodel 0"
alias -M2 "-attack2 ; r_drawviewmodel 0"

bind mouse1 +M1
bind mouse2 +M2

bind MOUSE5 "r_drawviewmodel 1;+inspect"

bind "R" "slot1; viewmodel_fov 70; r_drawviewmodel 0"
bind "Q" "slot2; viewmodel_fov 70; r_drawviewmodel 0"
bind "F" "slot3; viewmodel_fov 70; r_drawviewmodel 1"

Is what I'm using currently
And as far is I know the only way to do it without the cheat command "wait"

posted about 9 years ago
#4 Creating a custom background cycle in Customization
tobswhat happend to post #2?

it only said something like

[youtube][youtube][youtube]

posted about 9 years ago
#126 Gun Mettle Bugs in TF2 General Discussion
CHERRYThis bind is wrong.
You need to alias +M1 and -M1 with -attack in the second

oh lol, im retarded

posted about 9 years ago
#123 Gun Mettle Bugs in TF2 General Discussion

Whenever I try to bind something else together with +attack or +attack2 It will either not execute the other command, or constantly fire

This doesn't work for example

alias M1 "+attack ; r_drawviewmodel 0"
alias M2 "+attack2 ; r_drawviewmodel 0"

bind mouse1 M1
bind mouse2 M2
posted about 9 years ago
#640 The Gun Mettle Update in TF2 General Discussion
skidegBonafideHellbentwas told that process rollout is nuts now, thought I should make a vid

https://youtu.be/4WZwLcMWaOQ
You should try badlands middle to spire, you go so fast I think I almost hit the skybox lol
You can now actually do a super fast 3 rocket spire to spire jump, lol.

Yeah, it's kind of insane

posted about 9 years ago
#638 The Gun Mettle Update in TF2 General Discussion
Hellbentwas told that process rollout is nuts now, thought I should make a vid

https://youtu.be/4WZwLcMWaOQ

You should try badlands middle to spire, you go so fast I think I almost hit the skybox lol

posted about 9 years ago
#631 The Gun Mettle Update in TF2 General Discussion

Do you unlock the cases the same way you unlock the skins? And if so am I going to have to wait a full week?
edit; ok apperently you do

posted about 9 years ago
#573 The Gun Mettle Update in TF2 General Discussion
MaxillawsRocket Jumping will be fixed tomorrow

http://i.imgur.com/Wp6K3Jb.jpg

Exactly this is the reason to not overreact, sticky and rocket jumping is such a core element of the game, there was no way they removed this on purpose

posted about 9 years ago
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