why
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SteamID64 | 76561198048410525 |
SteamID3 | [U:1:88144797] |
SteamID32 | STEAM_0:1:44072398 |
Country | United States |
Signed Up | August 15, 2013 |
Last Posted | September 24, 2020 at 12:37 AM |
Posts | 257 (0.1 per day) |
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*Note: Every team receives a minimum of $3,000 in travel support to attend the ESEA LAN that is built into the prize pot.
Is there a way to prevent the 9v9 scoreboard from changing to 6v6 after enabling cl_hud minmode?
Menth_BooopRecently got the same monitor. I didn't notice any input lag with lighboost enabled.
just because you don't notice it, doesn't mean it's not there. and you can be sure that is affecting your game, whether you like it or not, it's a fact.
now, the thing is, some people may benefit more from the reduced motion blur while other people benefit more with minimum input lag, so which one are you? if you do not care with the big input lag you get and you just don't want any motion blur getting in your way, then sure, use lightboost.
I really don't want to get into an argument about the merits of lightboost. Was just replying to OP as someone who has the same monitor and has tried lightboost out.
Recently got the same monitor. I didn't notice any input lag with lighboost enabled.
Whenever I air strafe or move my mouse around in general, it feels as if the screen/background?? is lagging behind. If I move my mouse fast enough, certain objects and models leave almost a subtle afterimage in the opposite direction I move my mouse. I've never noticed it since I recently started surfing and now I can't unsee it.
I do not have motion blur.
Anyone know how to extend the vertical lines in the fighter pilot crosshair so it matches the horizontal lines?
it would be great if you would change the minimal numbers of players in order to rtv to one.
Make a folder named skybox in your materials folder. Put files in said folder.
In valve's eyes, demo=defensive class and stickies=secondary weapon. So the new update did just that. Demos now are more focused on stickying off space, setting up traps on mid for the two sec ramp up and utilizing pipes more often.
So what exactly represents packet loss? (the red bars??) I have no idea how to read net_graph
How much of a difference in fps do you guys get from changing balanced to max performance in power settings? (almost negligible for me)
platinum to be on demo by lan