pls
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SteamID64 | 76561198048410525 |
SteamID3 | [U:1:88144797] |
SteamID32 | STEAM_0:1:44072398 |
Country | United States |
Signed Up | August 15, 2013 |
Last Posted | September 24, 2020 at 12:37 AM |
Posts | 257 (0.1 per day) |
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says the match is on 04/03 on the esea page
I've heard of people getting their accounts stolen just from clicking a fake steam link w/out entering anything at all.
How would one enable the damaged text ringed in green in the first place?
VinsuRofl. No he doesn't hack. He's not even bullet. We do pug scrims nightly against High Open - IM teams for fun, and you can watch him from his stream, he's legit.
Even at that, 'hackers'? Who else do you think is hacking?
Anyway, here's his stream:
http://www.twitch.tv/opd_
Is that why he has a vac ban on his account?
raikuRAM isn't a big factor in gaming, GPU is the nr.1 thing then comes the CPU and then everything else is just meh.
Tf2 is actually CPU intensive.
It's pretty much the other way around for me. If there is a huge disparity in skill, I'll just play as gay as humanely possible so they won't want to play me again.
Count me in. Appreciate what you're doing.
Not_MatlockCrosshair switching isn't a perfect science. Crosshairs/viewmodels won't change based on the weapon that you have selected. It only changes based on what buttons you press.
There are a lot of ways that crosshair switchers can easily get confused and it's just one of the things that you have to deal with when using them.
Platinum's crosshair script is pretty spot on I think. Never seen the same problem or is it because he doesn't use lastinv?
The main problem and really frustrating one is that pressing Q sometimes works and changes weps and sometimes it doesn't.
#4 Sadly it did not work :(
Honestly I really know nothing about scripts so I don't want to mess anything up. I think scoots summed it up pretty well.
Any help is appreciated. Recently installed broesel crosshair script because is one of the few scripts that work with lastinv. So during mge, I noticed that the crosshairs would get mixed up. ie. dot for rocket launcher and ring for shotgun. I would die using the shotgun but upon spawning I would have the shotgun crosshair, the ring, even though I would have the rocket launcher. Also for some reason Q, the key for last weapon used, is really unresponsive. I don't have any viewmodels on, so it gets really confusing. And to top it off, broesel's script overrides any incrementvar r_drawviewmodel 0 1 1 commands so everything is a clusterfuck. sorry for just word-vomiting and giving an entire paragraph but thanks in advance.