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SteamID64 | 76561198025810326 |
SteamID3 | [U:1:65544598] |
SteamID32 | STEAM_0:0:32772299 |
Country | United States |
Signed Up | February 17, 2014 |
Last Posted | September 8, 2024 at 4:50 PM |
Posts | 2300 (0.6 per day) |
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bruh everytime an mge thread pops up vis makes the thread about him
Scratchhyoona left my team a day before the match
not really suprised
That’s so he can tell everyone you didn’t cut him halfway through the season.
there was a consensus i think, by the players who played on the map version with the ramp, like luc mentioned, and told me later, people would just use the route as an extremely easy way to get behind and cause chaos in the lobby network indoors etc
i was in that third pug, and yes, pushing places that arent rollout work better, as expected
this map was def a blast to play, esp as soldier for once
Twiggyhttps://imgur.com/6gzDuha
i kinda agree about the ramp thing on second, you should be able to escape through that shutter somehow, the other escape routes are significantly longer in terms of escaping that soldier on your ass as medic
i can understand to a degree about the idea that the enemy might just use that route to entirely skip second, but that does have precedent with gully wash as twiggy mentioned, snakewater with cheese, and badlands through valley kind of
right now distances a medic would normally be able to escape from a soldier at are now inescapable because of the lack of a place to run
if the maps been playtested with that ramp in i'd be curious to hear how those went
there's some really cool maps in development rn, the pugs are good, luc runs them well, the map makers will show up and watch/listen too
Tommyhttps://www.youtube.com/watch?v=zmfe5A0usJc
actually this ones the best one thank you
looks bad sounds bad and is bugged in dm why would u want it
how they gonna nuke quality threads and leave this one up smh
if crabf was a cheater maybe he would have avoided zesty’s cross map charge shot smh
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smh no wonder arekk wasn't streaming