i'm really upset to find out about this
i mean, cool someones not dead but like
fuck there goes any illusion of the guy i ever had
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SteamID64 | 76561198025810326 |
SteamID3 | [U:1:65544598] |
SteamID32 | STEAM_0:0:32772299 |
Country | United States |
Signed Up | February 17, 2014 |
Last Posted | September 14, 2025 at 4:28 PM |
Posts | 2354 (0.6 per day) |
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top 2k actually, but yeah he's p good
what are you talking about this thread was saved from gay jailing like a month ago
it’s satirical luc she’s the biggest b4nny hater ever
great now ur cats gonna catch fire too
bruh everytime an mge thread pops up vis makes the thread about him
Scratchhyoona left my team a day before the match
not really suprised
That’s so he can tell everyone you didn’t cut him halfway through the season.
there was a consensus i think, by the players who played on the map version with the ramp, like luc mentioned, and told me later, people would just use the route as an extremely easy way to get behind and cause chaos in the lobby network indoors etc
i was in that third pug, and yes, pushing places that arent rollout work better, as expected
this map was def a blast to play, esp as soldier for once
Twiggyhttps://imgur.com/6gzDuha
i kinda agree about the ramp thing on second, you should be able to escape through that shutter somehow, the other escape routes are significantly longer in terms of escaping that soldier on your ass as medic
i can understand to a degree about the idea that the enemy might just use that route to entirely skip second, but that does have precedent with gully wash as twiggy mentioned, snakewater with cheese, and badlands through valley kind of
right now distances a medic would normally be able to escape from a soldier at are now inescapable because of the lack of a place to run
if the maps been playtested with that ramp in i'd be curious to hear how those went