Brian_ No custom maps, but we will have a custom whitelist and class restrictions :)
You should contact Jaguarfiend about this as we've have been experimenting with Passtime for over a year now. We did lots of testing with many different versions of passtime with many different class limits and many different weapon restrictions. He's even created his own custom map that gets play tested almost every week on Saturday at 10 est.
https://steamcommunity.com/id/jaguarfiend/
https://steamcommunity.com/groups/4v4PassTime
Some of the biggest issues we came across were allot like 6's in that inherent classes made the game unfun for others. Passtime inherently needs open spaces to allow for teamplay but in order to achieve this sniper sight lines become huge. Trying to score past an engineer and a heavy is also annoying. Whats more heavies can run at scout speed as long as they stay withing the range of their scout holding the ball/jack, Using high movement classes to try and traverse ground and stop ball carriers proves futile if they have a heavy ready to deny them. Once more Krits after capture is an annoying thing to deal with. these are some of many issues inherent with stock valve passtime.
On jag's current map there are only 3 classes allowed (gunboats soldier, demoknight, and uber medic). there are hard weapon restrictions as to make it not mega aids. And through this after lots of play testing a meta has even formed in terms of play styles and roles. view videos below for more info.
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