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SteamID64 | 76561198079978485 |
SteamID3 | [U:1:119712757] |
SteamID32 | STEAM_0:1:59856378 |
Country | United States |
Signed Up | March 9, 2016 |
Last Posted | November 8, 2024 at 2:47 PM |
Posts | 903 (0.3 per day) |
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in my first season of open slamborghini had 350 ping in a match so he went mini sentry engi on gullywash and dropped 350 dpm and we won..........
idk who you are if you don't wish to play with this legend of a player.
he's a scum fuck for being dishonest. and it definitely won't get him far in any regard. I am glad his teammates understand the issues and are willing to not play with him if he keeps being dishonest.
ScratchhCan we get some people to message tri about this? I already did when the forfeit happened, and he said a reschedule was entirely possible, but considered it OUR fault and said they could ffw and not resched if they chose too. this is really BS and I think me and Lorgons team should get a win instead or atleast have that Uber Alles kid banned for scumming matches
You not handling the organization of your match as a leader/scheduler is your fault. If he makes an initial offer and you don't respond and let it auto accept after 24 hours, that's kinda on you for not responding to his request. Making sure everything is official and on the site is very important because once he gets his offer through it's up to his discretion to change things or not, and a non-official proof like a steam text chat in most cases isn't going to save you. Those are the rules esea has in place so matches can be scheduled while still keeping it misunderstanding free and they haven't changed the rules in a very long time so I don't see why you think this is some bs that tri is giving you. Spamming tri with messages isn't going to make him not follow esea's clear-cut system.
edit: all of this is clearly outlined in ESEA's rules btw so there shouldn't be any complaint...
sandblastis there a mumble/discord for the pugs
Am I wrong?
One thing to note in terms of medic is that holding the jack means all damage you take will be a minicrit, which can in some ways hinder you but in most cases hitting a surf on medic means going very far and many times scoring a goal, especially if it was the defending soldier's rocket that you surfed. This coupled with standard medic heals, good crossbow plays, and being able to melee and steal the jack makes medic invaluable and not only a staple healer but a staple offensive class.
jamalhttp://logs.tf/2124791#76561198066409475
you win some you lose some
TwiggyOne last question: I understand you want this game mode to reward mechanics, would you say it's only that or is there team decisions to make like in 6s?
Having decent mechanics is essential however beyond those basic skills teamwork becomes even more important than hitting every shot.
example: In the meta that has formed through tons of playtests there will be a defender soldier. If you are trying to score solo, as you throw the ball he will pencil jump up and block your goal. Pencil jumping in front of the goal is a lot more reliable than hitting your head so you don't surf his rocket or airshotting you out of the sky. However if you bait his jump by diving in with the ball, then right as he jumps pass it to your friend who came in a second later, then your friend can score. Another way to do it was to pass to your friend and then jump the defender before your ball carrier and take a 1v1. Even if you died you could hold up the defender or kill him or make him too weak to jump. As long as you have basic mechanics you will be able to hold up this defender for 1-2 seconds which should be plenty of time for your scorer to get in if you time it correctly. this basic example is further complicated when there are offensive or defensive adds, for example, 2 attackers vs 3 defenders or 3 attackers vs 2 defenders.etc.
It is to the point where main calling can be important when executing plays. Sometimes you need to make decisions like in 6's where you need to play differently. Sometimes it's better to stop being offensive and play full defense. Sometimes you notice a player or positional or health add and you get aggressive then. This game mode was developed solely by people who play 6's, so we formed the game mode with a very fast-paced advantage based coordination based mindset. We limited or banned classes/weapons that slowed the game down or were unfun to play against. We took feedback from players during playtests and changed the map or the whitelist. This is why we are confident that this is the best pass time and that people who think of passtime as a failure could play this and enjoy pass time in a more refined and competitive state.
More visual stuff is always nice like the ugc plat ones that shine or the rewind II ones that are relatively bigger because its more noticeable on the player model.
I won't be able to participate most likely due to work, however, if any new teams want assistance in learning the game mode at all I am more than willing to help a couple teams out. Coordination is way more important than DM in this game mode.
A note to all people thinking they will win by dm-ing things on the day of or to people who think won't be able to win because their dm isn't good enough.
Most people will call this retarded from the title, but I strongly urge people to at least try it out. There have been so many people who joined skeptical, agreeing to play only 1 playtest pug as a favor to a friend but ended up enjoying it and staying the rest of the night and returning on future nights. Very fun game mode.
Doughyill be honest luicrative, you are a fucking retard who lets nostalgia blind him from more interactiive gameplay.
Dont forget the cadmium yellow.
ur retarded