Collaide
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SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
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Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
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Mouse Logitech G703
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#164 cp_prolands in Map Discussion
-Phantom-For one thing if a demoman is spamming a med behind the beam he can just like hold the s key and go into spawn for a few seconds or two lol

But wasn't he standing there to dodge the sniper?

You said the problem with holding on the stairs to avoid the sniper sightline is that the demo can spam you, how is the situation from the beam any different?

-Phantom-And the problem with stairs apart from being confined and having no vision as bear mentioned is that since stairs are basically a ramp pipes can come in and roll down them which is hard to dodge cause gravity and you can take a little bit of damage that way.

Oh okay, so you're talking about spam, can a demo not kill a medic behind the beam in 2 stickies?

-Phantom-You also don't want rework stairs to make the medic isolated from the rest of the team like a bunker or something if that's what you're suggesting cause the advantage of stairs is that you can heal your pocket while in them (by the sniper beam he has to come to you for heals) but you're losing a little bit of safety in return.

No, I wasn't suggesting creating a bunker.

posted about 7 years ago
#162 cp_prolands in Map Discussion
bearodactylI just don't like that nearly all the hiding spots have been removed

...because? You can find my reasonings behind changing them (and making lamps nonsolid) earlier in this thread, now why?

bearodactylFor example, there's a little ledge on the side of spire across from pride rock that can be helpful for climbing up spire as a scout and doesn't have any negative or game breaking consequences so I see no need to remove it.

I can see your point, the problem was not that it was there, the problem was it's invisible. If enough people want me to re-add it (but I will make it visible), I will do it.

bearodactylbut the ledge outside of the metal backing on spire seems completely harmless and can be useful in maneuvering fights on spire

Same thing, I can re-add it and make it visible if people want it, but again a lot of players both like the change and others like the original more.

bearodactylI've never heard of anyone dying because of it or wishing it wasn't there

But there's no huge public outcry about it so I assumed it was appreciated.

bearodactyl(aside from a few salty mge players complaining about their opponents playing gay sitting on the edge when they expected them to drop off)

Any mge player knows about it and everyone very much expects it

bearodactylThe same goes for the ledge on the outside of bats right across from spire, it's useful sometimes for dodging and climbing around the outer edge of bats, but for whatever reason it got removed. Right next to it to the left over gray bridge you can still stand on that ledge outside bats and accomplish essentially the same thing. Obviously these changes aren't game breaking but it is kind of annoying if you're used to being able to stand on something and try to, only to find out that it's no longer in the game for some reason.

Again, I've explained my reasoning in this thread, go read it.

bearodactylbut I feel like it was unnecessary to remove the ram's head hiding spot inside of red house and the vent thing in the sky on red second.

"Vent thing in the sky" was removed to allow players the freedom of doing a high bomb into choke with the second rocket propelling you even further. It's basically less effort to do that hiding spot bomb followed up with sync now.
As for the rams head, that spot was barely ever used, it was a bug, and it's not fun to play against.

bearodactylThey're so uncommonly used that they hardly make a difference to most people, but I see no reason not to reward those who did take the time to learn the hiding spots, rather than removing them from the game and rendering the time they spent practicing jumping to them wasted (they're actually surprisingly hard to get to because you need to get just the right height and land on the right place).

Why should newer players be at a disadvantage for not studying which props are and are not solid, where valve FORGOT TO CLIP etc etc ?

bearodactylAlso, I haven't read through the entire thread in details but one thing that I find really annoying with default badlands is the traintracks on middle and these little lines on the ground on last eating splash, if this hasn't been fixed it should.

Already fixed :)

bearodactylCollaide-Phantom-Technically if you overly rely on the beam to stay hidden from snipers would you as a medic not be an easier target?No, if you overly rely on the beam to stay hidden from snipers you would be a smart player.

Phantom had a concern about demomen spamming the medic from main, what I meant was that if the medic remained a stationary target behind the metal beam, surely he would be an easier spam target for the demoman.

bearodactylThe double soldier spam through main is also useful for spamming down a gun top left, but iirc there are a few spots that you can position the sentry to avoid being entirely spammable from that angle, using the metal beams.

What about the loose cannon?

bearodactylThe same goes for a demo spamming main, it's almost inevitable that he will eventually be able to peek and if your medic is standing on the stairs he has no visibility and it is very difficult to dodge pipe spam in such a confined area

What about making the stairs larger to allow for dodging?
I also considered just adding a wall similar to process (as a replacement for the beams)

https://i.imgur.com/JgLtqkE.jpg?1

posted about 7 years ago
#159 cp_prolands in Map Discussion
-Phantom-

I personally haven't seen any medic use the beam as a way of not being in the sightline, but with that said it's not a big problem anyway because you have several different positional options (stairs, closer on right side, in spawndoor), and your teammates should be able to deny demomen or soldiers walking into main & snipers in toxic. (Spam, sticky trap, loose cannon, hitscan denying the jump) I would also argue that demomen very rarely are successfull in fucking over medics standing on the stairs.

Technically if you overly rely on the beam to stay hidden from snipers would you as a medic not be an easier target?
EDIT: I mean easier target for spam, if spam is the concern.

posted about 7 years ago
#156 cp_prolands in Map Discussion
bearodactyl

Hi bearodactyl.
I've seen you comment and mention cp_prolands in a very negative light many times. You've mentioned it in several other tftv threads, and one time you told one of your friends to tell me that my map is an abortion in the middle of us playing a pug. I even responded to one of your comments on tftv which you conventiently didn't answer.

I am well aware that the changes I made, specifically to the hiding spots and some other minor gameplay tweaks, has upset a lot of players (I still don't know how big of a percentage these players are, which is a problem if you want to revert it). I've also had a lack of proper* arguments and cases made against some of the changes I've made.

Since you have been the most vocal opposition to my map, why do you barely ever mention why you don't like it? You refer to it as "bad", an "abortion" etc without any concrete examples of why that is your opinion. Assuming you want to play a more competitively viable version of cp_badlands, why do you never give any proper constructive feedback on what you would like to change? Why do you not make arguments against the things in cp_prolands you do not like? Why do you constantly just mention it in a bad light?

Several of the changes I made to make the gameplay more enjoyable, like giving soldiers the ability to do wall pogos without hitting their head on the roof I would consider borderline essential for any competitive map. Do you actually believe that valve's version of badlands does not have some serious flaws? Correct me if I'm wrong but I have a sneaking suspicion your opposition to the map is more about you being either conciously or subconciously opposed to changing a familiar environment. If this is not the case, why would you not post actual feedback instead of posting cranky comments everywhere?

*I don't classify appeal to tradition as a proper argument, eg. "It's always been that way".

bearodactylalso we don't play badlands_abortion in na but if we did i wouldn't want the beams removed because they block sniper sight lines and spam from main

Blocking spam from main is my biggest concern with them as they unnecessarily shield sentry guns from getting taken down, which consequently makes it ever so slightly more difficult to push last. Is the sniper sightline actually a big deal though?

posted about 7 years ago
#153 cp_prolands in Map Discussion

B3b out

(Dropbox) Download: https://www.dropbox.com/s/xcyumi4a4qcn9xv/cp_prolands_b3b.zip?dl=0

cp_prolands_b3a -> cp_prolands_b3b

GAMEPLAY CHANGES:
- Closed shutter on left balcony (defenders perspective).
Shoutout to Josh
- Removed sticky trap and removed doorway leading from top lobby to last.
Intention of this change is to make it easier for teams to get in and out, as well as not having to worry about stickies right above the door.

GAME LOGIC:
- Changed the spawn time from -2 to 0 for the defenders of last
- Changed the spawn time from -2 to 1 for the attackers of last
These changes will hopefully make picks slightly more rewarding for both teams, as a team wipe more often will be converted to a round or capping spire.

What's you folks opinion on big vertical metal beams on last? I would like to try removing them for next version.

SCREENSHOT:

https://i.imgur.com/Qzatk2b.jpg

posted about 7 years ago
#528 worst steam profile in Off Topic

http://steamcommunity.com/id/realJ_Tanzanite/

J_TanzaniteP.S. No, I'm not an actual Communist/Marxist. I despise the ideology... However, I do find Stalin to be incredibly attractive xD
#VeryGay
posted about 7 years ago
#13 forward spawning script? in TF2 General Discussion
ppaleunBrimstoneYeah being able to disappear the minute i touch the spawn area has saved my life multiple times

Except in newer versions of granary where the spawn zone is a smaller square inside the shutter doors
@dagger FIX THIS

he did this to solve the whole tcm (i think it was tcm) strat where you can just sit two snipers in spawn, and have them swap as soon as a team pushes in

Easy fix is classlimit 1 on sniper

posted about 7 years ago
#11 Current gameplay-related bugs list in TF2 General Discussion

Banners cause demos to crash.

posted about 7 years ago
#34 when u soldier v scout mge in TF2 General Discussion

The question is not wether you aim for directs or splash, the question is with your ability to read your opponents movement which is most appropriate and in which situation. When facing a scout player constantly backing out of any close-range engagement you attemptedly force him into, you have to play differently than versus a scout whom á la italian pasta-style runs into your face and tries to hit as many meatshots as possible. Even though these are the two extremes of agressive and passive, one must figure out which movesets your opponent has put in their arsenal, both in dodges, aiming, juking, surfing as well as different combinations of these elements. Once this has been realised, you will adapt your own method of aiming to maximize the reliable damage output you have.

EDIT: Ps this was a semi-joke

posted about 7 years ago
#17 TF2 Monopoly in TF2 General Discussion

Only Canada and US MonkaS

posted about 7 years ago
#23 TF2 update for 11/21/17 in TF2 General Discussion
martenmorwannegYeeHawnuzeMedi beam bug.what bug is thisSometimes your medigun just randomly detaches from players and there's also a slight delay when latching onto players.
Its such an awful feeling and so hard to explain to people that don't play medic ;-;

I see... so that's why I drop everyone constantly

posted about 7 years ago
#2 Quick vtf crosshair replacement? in Customization

You can do that with notepad ++

Open up one of the files, then use CTRL+F to bring up the search menu for everything you'll need. There should be a way to replace every instance of a word in a folder. (The third tab, I don't know what it's called in english bc i have the swedish version.)

posted about 7 years ago
#32 What got you in to competitive TF2? in TF2 General Discussion

Wanted to market garden duel with my friend and I googled about dueling gamemodes in tf2 and found mge. I played some with my friend and then I watched a jerma video about it. Eventually I got into the mge-side of the game, meanwhile playing tf2lobbies more and more. Eventually made my first 6s team with a guy called scofield I met on an mge server and that's where it started... The reason I'm a solly main is because I started out playing solly mge basically... pretty pathetic if u ask me.

posted about 7 years ago
#152 cp_prolands in Map Discussion
HuskLet me stand on the lamp in the tube ffs.

Before you post a complaint please check that you're actually playing prolands and not badlands.

I never touched the lamps in the tube, that was VALVE (on the official cp_badlands), now please go vent your frustration on them instead.

The fact that 12 people upvoted your comment puzzles me.

posted about 7 years ago
#3 the return of lazypurple in Videos

Good video honestly, I also think these things he brought up is why I never switched to overwatch

posted about 7 years ago
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