bearodactylI just don't like that nearly all the hiding spots have been removed
...because? You can find my reasonings behind changing them (and making lamps nonsolid) earlier in this thread, now why?
bearodactylFor example, there's a little ledge on the side of spire across from pride rock that can be helpful for climbing up spire as a scout and doesn't have any negative or game breaking consequences so I see no need to remove it.
I can see your point, the problem was not that it was there, the problem was it's invisible. If enough people want me to re-add it (but I will make it visible), I will do it.
bearodactylbut the ledge outside of the metal backing on spire seems completely harmless and can be useful in maneuvering fights on spire
Same thing, I can re-add it and make it visible if people want it, but again a lot of players both like the change and others like the original more.
bearodactylI've never heard of anyone dying because of it or wishing it wasn't there
But there's no huge public outcry about it so I assumed it was appreciated.
bearodactyl(aside from a few salty mge players complaining about their opponents playing gay sitting on the edge when they expected them to drop off)
Any mge player knows about it and everyone very much expects it
bearodactylThe same goes for the ledge on the outside of bats right across from spire, it's useful sometimes for dodging and climbing around the outer edge of bats, but for whatever reason it got removed. Right next to it to the left over gray bridge you can still stand on that ledge outside bats and accomplish essentially the same thing. Obviously these changes aren't game breaking but it is kind of annoying if you're used to being able to stand on something and try to, only to find out that it's no longer in the game for some reason.
Again, I've explained my reasoning in this thread, go read it.
bearodactylbut I feel like it was unnecessary to remove the ram's head hiding spot inside of red house and the vent thing in the sky on red second.
"Vent thing in the sky" was removed to allow players the freedom of doing a high bomb into choke with the second rocket propelling you even further. It's basically less effort to do that hiding spot bomb followed up with sync now.
As for the rams head, that spot was barely ever used, it was a bug, and it's not fun to play against.
bearodactylThey're so uncommonly used that they hardly make a difference to most people, but I see no reason not to reward those who did take the time to learn the hiding spots, rather than removing them from the game and rendering the time they spent practicing jumping to them wasted (they're actually surprisingly hard to get to because you need to get just the right height and land on the right place).
Why should newer players be at a disadvantage for not studying which props are and are not solid, where valve FORGOT TO CLIP etc etc ?
bearodactylAlso, I haven't read through the entire thread in details but one thing that I find really annoying with default badlands is the traintracks on middle and these little lines on the ground on last eating splash, if this hasn't been fixed it should.
Already fixed :)
bearodactylCollaide-Phantom-
Technically if you overly rely on the beam to stay hidden from snipers would you as a medic not be an easier target?
No, if you overly rely on the beam to stay hidden from snipers you would be a smart player.
Phantom had a concern about demomen spamming the medic from main, what I meant was that if the medic remained a stationary target behind the metal beam, surely he would be an easier spam target for the demoman.
bearodactylThe double soldier spam through main is also useful for spamming down a gun top left, but iirc there are a few spots that you can position the sentry to avoid being entirely spammable from that angle, using the metal beams.
What about the loose cannon?
bearodactylThe same goes for a demo spamming main, it's almost inevitable that he will eventually be able to peek and if your medic is standing on the stairs he has no visibility and it is very difficult to dodge pipe spam in such a confined area
What about making the stairs larger to allow for dodging?
I also considered just adding a wall similar to process (as a replacement for the beams)
https://i.imgur.com/JgLtqkE.jpg?1