http://imgur.com/a/QjJSX
Been using this hud lately, really liking it, but in order to see any of the options in the menu I have to click the 3 horizontal lines on the top left. Anyone know how to modify it so I don't have to click on anything to see everything?
Account Details | |
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SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
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800 |
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1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
I meant that the second point on those maps seem decent as mge maps, not ultiduo maps
Maybe you could use an actual map like Baloo.
Also process second and gullywash second seem like they could be decent
Edit: also make ammomod a circle again
When two people's calls conflict with each other and the person you didn't listen to gets angry
goblinI'd personally want people to try their hardest to win in mge against me.
But the best possible play in mge can be nonsensical and retarded in actual games, which makes it stupid to pick the best strategy... (i.e. neither one benefits from bad practice)
If possible, it would be really cool to get soap dm in EU servers as well. I'm sure it'll be easier for people to wait with something to keep them busy.
Could they not implement some sort of dueling gamemode to Borderlands 3 instead of making a quake clone
gemm
I don't deny that the spots can be useful in some situations, I just think they're bad map design, and I'm assuming you agree with me because you only say they're useful and that you need technical movement (jump and strafing slightly to the side)
sage
What you just said is a lot better, and you make a decent point. The reason I don't want to remove the lamp on last is because it is a good strategy to hold last and a lot of people like using it. The initial reaction the the fences not being there was not severe, I guess most people didn't realise they were changed until the play with them in real games. And I disagree with the game flow argument because these spots are safe places to get arrowed from which means your players will have a better chance at stayling alive = more possibility of stalemate.
bearodactyl
I did what was universally agreed on, and I fixed a couple of things that most would consider bad/sloppy map design (vents in last, bumping into lamps, getting stuck on metal beams, pixelwalk behind fence on spire, OG hiding spot in house is valve forgetting to clip the wall etc etc).
Granted the spawn times didn't change as much as I thought, I will have to look into that more potentially to favour the defenders even more. As far as I know the fast last cap time was considered "not fun" and that's why valve changed it.
But let me see what people actually think about these issues: http://www.strawpoll.me/14014174/r
EDIT:
gemm
My take on is if I re-add them they're gonna be visible, but if I'm gonna do that I need to make sure people want it. As for the other stuff I'm hoping to widen some of the doorways as well as raising several rooves.
SpriteCollaideif it helps :)Spritehere's an idea, don't play 10mins of sniper then cry when you get banned for offclassing, even if your ego might take a hit if you don't cry about it =/is this a shitpost
If your response to legitimate criticism is "don't cry" just leave the conversation, because you clearly have nothing of value to say
Spritehere's an idea, don't play 10mins of sniper then cry when you get banned for offclassing, even if your ego might take a hit if you don't cry about it =/
is this a shitpost
georgebaiiCollaide why keep Krafty anonymous if you're gonna link the logs anyway :thinking:
Because I don't want to directly call him out
EDIT:
Sleshso you're ruining the game for 6 gamers :)
Are you joking right now?
https://i.imgur.com/KMVNPZc.png
So, apparently I got banned from EU PugChamp for "excessive offclassing". This is in theory fair, but I think what I did was more against the letter of the law rather than the spirit.
http://logs.tf/1842256#76561198058513958
Tried hard during entire pug, only offclassed to sniper, didn't refuse to switch off it or anything. Not to mention, having your scout on sniper on product is an entirely valid strategy which is also sometimes used at the top level of tf2.
And yes, also to be fair I wasn't aware there was an exact percentage (33%? I had 35% sniper played. Too strict enforcement of the rules imo) of minutes you can't go on offclass or getting banned, which is also my fault, but reading the rules isn't very easy: https://imgur.com/a/G5J8f
Furthermore, I got banned by the very same player (who is also an admin) who got very upset that I killed him.
PugChamp EU AdminFUCK OFF MAN. cant have a nice pug. i really hope u go over 33%.
Considering this is what was said about me, I think it's safe to say these reasons are personal, and not due to me not following the rules.
I think it's better to crack down on offclassers with ill intent rather than the ones who are trying their hardest to win the game.
In conclusion: Don't crack down on players using valid strategies to win. Would you please unban me?
CollaideFeel free to agree or disagree with anything I say here, just make sure to keep the conversation substantive. Most poeple just say "change that shit" or "revert that change" and don't really give a reason to why, and this leads me to take those kinds of requests less seriously.
sagei would preffer if the spire fence ledge was still there, maybe making it somewhat more visual
https://i.imgur.com/hi4nRD3.png
about the hiding spot
sageon what basis are ledges going to be removed? the one in valley is ok but the ones in balcony and spire are not?
I am happy to clear some things up.
The ones in valley are good for gameplay as they make you able to get from balcony to diag without dropping to lowground, also makes you able to go to balc with winger from there.
The invisible one below spire is, invisible, and is removed for visual consistency.
The one behind the fence on top of spire is removed for visual consistency.
These ones are also not really necessary for gameplay and don't make a huge difference, just makes gameplay flow better imo.
One on balcony was removed because it A) It's another hiding spot that just makes it harder to push out from balcony because people can hide there just walk into your med/drop down to bridge, jump trash, backcap, whatever. B) The extra route it provides is imo is beneficial for stalemating. C) It is most likely not what valve intended, and is odd map design. If you look at similar fences and ledges on other competitive maps it's fairly rare you can stand behind them, and if you can it's mostly the mapper not polishing the map enough.
Feel free to agree or disagree with anything I say here, just make sure to keep the conversation substantive. Most poeple just say "change that shit" or "revert that change" and don't really give a reason to why, and this leads me to take those kinds of requests less seriously.
JORDYdidn't check if anybody else posted this, but you can hold above main when holding last and it's pretty ridiculous
https://imgur.com/a/HvPmK
Thanks, due to me being on a team and being short on time I won't fix this spot for this season though, I'll ask etf2l admins if this is considered cheating or not.