Collaide
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SteamID64 76561198058513958
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SteamID32 STEAM_0:0:49124115
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Signed Up May 1, 2014
Last Posted July 25, 2024 at 7:06 PM
Posts 1322 (0.3 per day)
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#43 ESEA has outlived it's usefulness in TF2 General Discussion
lucrativedoing this is just going to be TF2 shooting itself in the foot, again.

TF2 shooting itself in the foot is staying in ESEA and not making a better league.

lucrativenone of your points are invalid, but you're also making points based on the idea of growth in this game which is literally a pipedream and shouldn't be the focus of competitive play. The games growth is completely stagnant, and that's not caused by ESEA and moving away from ESEA is not going to help growth in the slightest. The game is 10 years old, get used to the idea that its downhill from here and to keep it quality while it lasts.

No he's not making points obased on the idea of growth, tell me, are all active 6s players (pugs mixes other leagues) in NA playing in ESEA? How can you honestly claim that's the case?

lucrative[...]and that's not caused by ESEA and moving away from ESEA is not going to help growth in the slightest.

Unsubstantiated claim. Do you know the amount of players who are reluctant to play in ESEA merely for the signup fee? I don't, but you seem to think those players are irrelevant, but all players maybe don't have money for the fee, maybe they are young and don't have a credit card yet or don't feel like the fee is worth it because their team is not gonna win anything anyway.

lucrativesecondly, if your priority is to stem the bleeding moving to a free league with no prize pot is 100% not going to solve that. We just spent the last week running around making last minute invite teams to save the invite division because top level competition, whether you choose to accept it or not, is the lifeblood of competitive. The sooner you accept this the better off you will be and the sooner you will realize how important ESEA is to the game right now.

Yet more unsubstantiated claims. Yes the top division is the "lifeblood of competitive" but in ESEA you might as well just donate your money to b4nny, therefore making the prize pot less relevant than if there was harder competition (?) But yeah the sooner you accept that you should stick with the overly flawed league, the better our community will be off.

This is what I said in the previous thread:

CollaideIn theory, if you wanted to play in a North-American equivalent of etf2l (or just get rid of ESEA), you would need the overwhelming majority to join it, thus forcing the minority that wants to stay to also leave.

Assuming that's true, and assuming it would be beneficial to the scene, what would the way to achieve that goal be?

Instead of being overly pessimistic about everything maybe you should focus your energy on either improving what you got (which is not gonna happen because there's always gonna be a signup fee barrier) or you move on, and try to mobalize people to play in a better league. Stop being an obstructionist. It seems like you are just making excuses to prevent any sort of change.

posted about 7 years ago
#23 Arctic Foxes swaps schocky with Puoskari in News
adyskyYeah i think he got first place :thinking:

But in which team did he get first place in? :thinking:

EDIT: What I meant is he already joined the established number #1 team, which probably would have made playoffs regardless of what scout they picked up.

posted about 7 years ago
#6 Terrorist attack on London Bridge in World Events
CommonPlebThis thread is bound to have enlightening discussion

This thread will be the exact same as the last thread about a similar topic

posted about 7 years ago
#24 Complain about scout with me in TF2 General Discussion
FunsHit rockets and then scouts will die
don't 1v1 scouts all the time and then you won't die

But we both no in many situations scout can have a faster kill time (and don't forget that scouts can leave unfavourable 1v1s more easily) even if you hit 2 rockets, and if scout is fully buffed 2 directs sometimes won't kill them, so you would need at least 2 directs and 1 splash and by that point the scout already kills something.

posted about 7 years ago
#182 What is the (possible) future for high level tf2? in TF2 General Discussion

In theory, if you wanted to play in a North-American equivalent of etf2l (or just get rid of ESEA), you would need the overwhelming majority to join it, thus forcing the minority that wants to stay to also leave.

Assuming that's true, and assuming it would be beneficial to the scene, what would the way to achieve that goal be?

posted about 7 years ago
#1 Valve News Network: Pyro/Jungle Update News in TF2 General Discussion

https://www.youtube.com/watch?v=stnV0f3RlEA

posted about 7 years ago
#155 What is the (possible) future for high level tf2? in TF2 General Discussion
YeeHawi feel like 'hl is killing 6s!' is more a way to justify hate of offclasses tbh

What are you on about? I don't think anyone hates offclasses, but just hates when people run them 100% to piss their opponents off.

EDIT: or to bait their own team

posted about 7 years ago
#208 cp_reckoner (5CP) in Map Discussion

I knew this would get banned by leagues and that an update isn't immediately warranted.

However it breaks how the game is meant to be played (aka backcapping from opponents last can have your team survive failing pushes, Sacs, backcaps)

I appreciate the clarification though.

posted about 7 years ago
#114 What is the (possible) future for high level tf2? in TF2 General Discussion
viperCollaideI'm not very educated on esea, why is it decreasing in players exactly? It it due to the play fees or something else?

How rapidly is this happening?
1) lack of incentive to climb to the top due to the fact that winning invite currently is reserved for b4nny and the fact that sandbag teams will continue to play in lower divisions just to secure prize money or so that they aren't forced to "try", which makes many players new to open apprehensive about making the jump to esea because they feel they'll be demoralized and berated by other players (which happens and very often)

Wasn't this always the problem with ESEA?

Why do people start getting so concerned about it now?

posted about 7 years ago
#107 What is the (possible) future for high level tf2? in TF2 General Discussion

I'm not very educated on esea, why is it decreasing in players exactly? It it due to the play fees or something else?

How rapidly is this happening?

posted about 7 years ago
#49 What is the (possible) future for high level tf2? in TF2 General Discussion
alfaBtw your "high level" died quite some time ago if that wasn't obvious.

I'm sure it's possible to accurately evaluate skill level of scene when you don't even play anymore

posted about 7 years ago
#118 Snack's Summery Ultiduo Siesta in TF2 General Discussion

How and when will we find out who we are facing and at what time?

posted about 7 years ago
#11 ETF2L S27 W2: LEGO vs. nerdRage in Matches

Go Yppy!

posted about 7 years ago
#78 No Hats Mod in Customization
adiI've attempted manually updating the headsfeet version. I don't really feel like constantly updating it, though I might update it sometimes if new hats are added. I'm not 100% sure it works properly, after short testing, no crashes and missing hats spotted (other than head replacement and leg replacement cosmetics, of course). I'm not promising it's perfect though. Download link for interested:
http://puu.sh/w5x8M/ec4ae7d98a.zip

Thanks xJeebsx for your instructions and the base No Hats Mod.

You are a god

posted about 7 years ago
#203 cp_reckoner (5CP) in Map Discussion

Video showcasing this spectacular phenomena

https://www.youtube.com/watch?v=PwQkmWaG2hQ

posted about 7 years ago
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