torriT!
Account Details | |
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SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | July 25, 2024 at 7:06 PM |
Posts | 1322 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
bearodactyli might be mistaken but didn't oihguv sucks mge make the spire a bit more smooth/less buggy?
Oihguv didn't make it better in my opinion. On that version on spire you get stuck when you try to walk up towards the plank. Furthermore, on that spire there are several spots where stickies can be completely hidden, which is pretty much a disaster for competitive play.
Having said this, it would need some precise tinkering to make the current spire better, which is why I haven't done it yet - it is a lot of work for little gain.
BETA 2 UPDATE!
Wanted to make more streamlining changes, and hopefully this version is way less controversial for leagues to play than beta 1.
cp_prolands_b1b -> cp_prolands_b2
(Dropbox) Download: https://www.dropbox.com/s/a03071yudm08sz7/cp_prolands_b2.zip?dl=0
SMOOTHING/FIXING SPLASH:
- Patched up holes in rooves. Mirrored rooves so they are the same on both sides of mid.This was done to get same gamplay inside and same spam angle above.
- Made minor adjustments to the blockbullets of the trains on mid.
- Blockbulleted concrete “step” in trash.
- Blockbulleted concrete “step” in choke.
- Blockbulleted concrete “step” in the main entrance to house from mid.
- Blockbulleted small stairs in house near haunter.
- Blockbulleted haunter due it it being possible to get caught on the tiny ledges when rocketjumping & jumping
- Changed clip brushes inside house to blockbullets. This should prevent rockets shot on the walls from getting eaten.
- Removed boxes close to the health kit on left balcony (defenders perspective) (NOT THE HIDING SPOT)
- Rock wall under dropdown is now a bit flatter to make it easier to jump into it from below.
- Clipping around dropdown is now a lot better. This should make it harder to get stuck on the concrete or on the metal.
BUG FIX:
- Fixed A LOT OF minor graphical errors.
- Corrected misses: Missed on making several props nonsolid.
GAMEPLAY CHANGES:
- Reverted the new opening on balcony, due to potential league/pug play. I want to reintroduce it in a later version though.
Why do people hate the direct hit?
Thanks for freeing me from the oppression of the razorback.
No thanks, mr whitelist.
knsumethe fact that politicians know jack shit about technology in this day and age makes me sad.
like how do you have policies for shit you don't even understand are you retarded
This is a very common practice
Does anybody have an updated version of the headsfeet?
edit: what i ment was, with more hats removed.
Did the maths and apparently there are 17 more teams signing up this season than last.
Maybe I'm wrong about the exact number, but it's definately higher.
This is a good thread: http://etf2l.org/forum/general/topic-34006/page-3/#post-563217
In the US, does smoking pot a month ago count as "under effect of marijuana"?
I will work on b2 version tonight, with bug fixes mostly. Anyone has any more bugfixes or feedback, postit here.
MAYBE I'll stream it
Dr_Spamoman
U should also read patch notes
CaeliCollaideWould you mind telling me why you are not a fan of opening up balcony, or why you prefer it to be closed?
Sniper can sit far back without any risk and watch both choke & trash, you would push to trash/resupply in order to avoid snipers and that wouldn't be possible anymore.
also remove both the scout spot and the tires.
The sniper sightlines is a very good point. It is a good spot for sniping, I'm sure. But would you ever need to watch both choke and trash at the same time? Surely the enemies in trash already entered choke. I guess one could make the argument that it gives the snipers two shots at getting a frag which is also a fair point. What I wonder is if this spot truly will have the impact we are afraid of, or if it's merely a "good" spot. Could not also the Sniper get spammed out by a Solly? I don't know the answer but I think it is too early to rule this out. Maybe I could even find a way to better block the left side. maybe instead of opening it up so much I can make it an enclosed dropdown like the one in resupply, or perhaps as previously suggested, a door that opens once spire is capped by the attackers
As for the scout jump from trash, I have gotten a lot of negative feedback and I will probably remove it. However has anyone seen it in use yet? I would like to know the extent of its effectiveness.
Also, the tire, can you give me a reason/argument why it should be removed? I put it there to make it easier for scouts to access spire. (Maybe if they're too low for Boston basher jump, or they prefer a slight delay to the cap over the winger). This is a pretty small change but it seems controversial. I put it there so people could access spire more easily.
TL:DR
Sniper sightlines is good point
Maybe change instead of patching up
Is scout spot being used and effectively so?
Why is tire bad?
lootCollaide
Would you mind telling me why you are not a fan of opening up balcony, or why you prefer it to be closed?
In my opinion you shouldn't be able to freely stand there and spam spire with less risk of getting caught out. On stock blands that spot is a bit of a splash deathtrap, but it's still rare to actually get frags unless your opponent overextends and does a dumb
Issue 2 is the ability for defenders to instantly clear left shutter/trash with even less effort than it took before
Issue 3 is the scout winger jump up there is a bit overpowered
I think it wouldn't be as bad if you removed the sheet metal from the ground
Issue 1 and 2 are the reasons I made the change... To make it easier to push out. Do you mean that the changed spawn times already do that, or do you think pushing out of the old badlands lobby is easy enough?
lootplayed well in pugs, I'm not really a fan of opening up the side of balcony though
something feels different about jumping from pride to spire, did you accidentally change clipping somewhere?
The plank is not exactly the same (the one you stand on) and I made the clipping a bit closer to the fence on pride rock.
Would you mind telling me why you are not a fan of opening up balcony, or why you prefer it to be closed?
Ur missing the most important thing... What happened to STAR_?