popcorpCould you check these Cvars, if they give any Fps boost or not?
mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil
mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_alphacoverage
mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?
map_noareas - Disable area to area connection testing. Possible Network optimization?
Thanks
Thanks for pointing some of these out! (I had already tried a few of them)
mat_tonemapping_occlusion_use_stencil // No FPS benefit off or on
mat_managedtextures // No FPS benefit off or on
mat_alphacoverage // Default is 1 setting it to 0 gives a 1-2% FPS decrease
mat_max_worldmesh_vertices // Setting this to 64 and to 4096 gave no statistically significant change in FPS less than 0.6 Frames which is less than .3% change for me
map_noareas // No FPS benefit in demo, EXTREMELY unstable i.e. CTD as soon as loading a multiplayer server
Sadly nothing :(