so I've played on various 6s and HL scrim servers and some pub servers that I know have sv_pure on and the mod still works for me???
Account Details | |
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SteamID64 | 76561198004663727 |
SteamID3 | [U:1:44397999] |
SteamID32 | STEAM_0:1:22198999 |
Country | United States |
Signed Up | August 19, 2012 |
Last Posted | February 20, 2020 at 4:44 PM |
Posts | 1918 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | 1.7 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
780 (850 in Drivers) |
Resolution |
1920x1080 |
Refresh Rate |
1000Hz Mouse |
Hardware Peripherals | |
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Mouse | Logitech G MX518 (hero sensor) |
Keyboard | Logitech G Pro |
Mousepad | Zowie G-SR-SE (Red) |
Headphones | Beyerdynamic DT770 Pro 80Ohm |
Monitor | BenQ XL2540 @240Hz |
BonafideIt seems like all his blogs are in an asian language, since he is from Korea it is probably Korean, but he should probably post this on asiafortress where there are more people who understand the language than on tf.tv I guess
100% that's Korean.
MoistMelonsquick question, do different values of mat_monitorgamma come with different fps?
It shouldn't.
AloSechttp://teamfortress.tv/thread/17973/making-your-tf2-look-blocky-again
going to see if this actually improves framerate at all, my guess no but I'd like to know.
neeko_ComangliaWanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.do you know which command?
90% sure it's net_queue_trace
10% might be sys_minidumpspewlines as it might be saving constantly really small files causing cpu hiccups
and for those of you who didn't update it's probably cl_loadondemand_default or you have a PC that can handle all the extra threads.
Welcome to teamfortress.tv!
Wanted to say that I'm fairly certain 1 of my commands is causing slight network stutter, so if anyone who uses my most recent CFG is experiencing network stutter please let me know.
RhapsodyUnder most circumstances they don't, unless they're whitelisted. While most servers don't do this, communities like Firepowered do, and we could askaround. It's an FPS improvement in general, anyhow, so I might as well do it.
It would be really nice to get competitive leagues to allow them as well but I doubt it considering ESEA has a record of banning FPS improvement mods, and UGC -might- but it's unlikely. ETF2L they might, but not sure.
RhapsodySo, here's the current state of things. Comanglia and I have been working together with other people in his FPS config thread to find out what convars we can still use to make an FPS benefit. As far as we can tell, there's a potential that we're either missing some beneficial convars, or we've hit a wall and can't optimize TF2 this way any longer. That being said, I decided to fool around with the particle editor and see how it works, and you know what? It turns out that I can get my way around it extremely easily.
In other words, once I feel like getting around to it, I'll probably optimize all of the TF2 particles to be less intensive in one way or another and release it. The reason I feel like doing this myself instead of recommending another pack is because of the fact that most other packs seem to be outdated, and not optimizing new particles. Further, you can pack multiple particles into one .pcf; if Valve adds a new particle to a pcf file, that particle won't be able to be seen if you use a pack that isn't updated. I want to make a pack that WILL stay updated.
As far as I know particle mods don't work on sv_pure servers, but if they do massive fps improvements would become possible.
hooliwhat's holding you back comanglia?
Firmware :/ On certain resolutions the BenQ can do 147Hz on others it can do 150Hz but never past that no matter what. Their are certain very few monitors that can do 200Hz but they're usually laptop screens hooked up over mini Display Port, and have pretty shit pixel transitions.
hooliTooniyou don't need to use -refresh to play at higher refresh rates.modern monitor manufacturers do not allow their monitors to have their refresh rate set out of range
I wish manufacturers like BenQ did. I could easily get this BenQ to do 180Hz on a Display Port cable (albeit at a lower res most likely)
lynaI currently have the g400s and recently bought a new mousepad, the Perixx DX-1000XXL.
It feels nice and all but when I move mouse too fast the sensor freaks out and my characters starts looking in random directions (hope I worded that right). This wasn't a problem with the qck+.
Snowdreammousepads are known for affecting the max perfect control speed of mice (meaning that you can move the mouse faster on some than on others without it malfunctioning).
for example you may be able to go 3m/s without anything wrong on a QCK, but then only 2m/s on a different pad.
I'd venture to guess that because this mouse pad is so much wider, it's a lot easier to hit the max control speed of the g400s which is about 2.5-3.5 m/s depending on the surface and DPI
As far as I know their's 1 mouse that can handle high speed manuevers, the g402 which can do 10 m/s. My roommate owns 1 at it's pretty similar in Size, and Grip as the g400s
popcorpCould you check these Cvars, if they give any Fps boost or not?
mat_tonemapping_occlusion_use_stencil // When you switch Dxlevels in game, this always shows up in console for me - Bad convar found in dxsupport - mat_tonemapping_occlusion_use_stencil
mat_managedtextures // If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_alphacoverage
mat_max_worldmesh_vertices 512 - Any benefit of increasing or decreasing value?
map_noareas - Disable area to area connection testing. Possible Network optimization?
Thanks
Thanks for pointing some of these out! (I had already tried a few of them)
mat_tonemapping_occlusion_use_stencil // No FPS benefit off or on
mat_managedtextures // No FPS benefit off or on
mat_alphacoverage // Default is 1 setting it to 0 gives a 1-2% FPS decrease
mat_max_worldmesh_vertices // Setting this to 64 and to 4096 gave no statistically significant change in FPS less than 0.6 Frames which is less than .3% change for me
map_noareas // No FPS benefit in demo, EXTREMELY unstable i.e. CTD as soon as loading a multiplayer server
Sadly nothing :(
Xtrac Hammer
http://www.xtracgear.com/mouse-pads/hard-surface-mouse-pads/hammer/
It's 11 x 17, but it's the largest Hard Pad I could find still in production. I bought it and have been using it for about 3 days now. It's fucking awesome.