Baby Face's Blaster
jake_id like to see a baby faces blaster that has a constantly declining speed boost.
if you dont continue doing damage rapidly, you go back to slow-mo in like 5 seconds.
I like this option alot^
Soda Popper
Fix the +reload glitch
lower the reload speed by about 0.1s - 0.2s
No Fall Damage
make the hype by a small speed boost (+10% ?) and higher jump (+25%) rather than the 6 jumps
use other stats
Pretty Boy's Pocket Pistol (should be completely rethought breaks the fundamentals of item guidelines Scout primary weakness is his low HP and shouldn't be given more without a significant tradeoff)
NEW STATS
+40% Fire Speed
+10% Reload Speed
-50% Clip Size
-33% Ammo Pool
Goal I had in mind would be to make the pocket pistol a true clean up sidearm, but with limited capacity in taking down heavier or full hp targets.
The Back Scatter
Remove the accuracy penalty, at first. After that not sure.
use other stats
Flying Guillotine
Remove the Crit stunned enemies stat
after that balancing this weapon is hard cause it's not really useful after that unless you increase the recharge speed, but then you run into an issue that enemy players could be subjected to permanently bleeding. Unless you make the bleed timer not reset when hit by the guillotine which I have no idea is that's plausible.
The Atomizer
This weapons is only sparingly used in HL, it provides an excellent utility to scout but with the cost of taking damage. Also greatly depreciates scouts ability to build uber. Either a nerf or buff to this weapon would break it or make it worthless.
Wrap Assassin
Remove bleed effect
Add Mark for Death (about 5s or similar to the GRU or Rescue Ranger after switching weapons duration)
use other stats
Other weapons that are rarely used.
Short Stop
Remove Ammo Pool share with pistols
use other stats
Bonk!
This weapon is basically meaningless in a competitive setting as small as 6vs6 and is still rarely used in HL and pubs. Needs to be rethought
Crit a Cola
readd Scout takes mini-crits
+15% movement speed (currently 25%)
use other stats
Sun on a Stick
add
-66% Afterburn duration
Fan O'War (Weapon needs a rework or something interesting applied to it)
Possible New stats
-90% Damage
+20% from health pack pickups
Idk about this one, but honestly this weapon is really dumb as it is
Sandman
I'd reduce the stun duration by 25% accross the board and no 100% stuns.
Weapons that are fine right now
Force a Nature (might need a very small buff)
Mad Milk
Boston Basher
Candy Cane (possibly a small reduction on explosive vulnerability)
Winger
-edit-
updated my engi post here http://teamfortress.tv/post/425997/weapon-balance-discussion