thank you zoid. i still need a lot more so just drop whatever you've got here, even if its just a demo you thought maybe you got a decent airshot in
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SteamID64 | 76561198047828651 |
SteamID3 | [U:1:87562923] |
SteamID32 | STEAM_0:1:43781461 |
Country | United Kingdom |
Signed Up | February 17, 2016 |
Last Posted | June 9, 2024 at 8:50 AM |
Posts | 882 (0.3 per day) |
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RandomNamePubs ?
will only take competitive frags, preferably no lolhl unless its insane
i have a lot of time at the moment so im looking at making a community fragmovie.
post your demos + ticks here, please include your name and the team you play for (and preferably that team's profile image)
thanks :)
spanish so probably good at the game
only ABB even though i revised lots and quit the videogame :(((((
really good game, shame it wasnt casted
QuantumBarberThanks for all the feedback so far guys!
I can definitely see the pipe above last being annoying. The original idea for it was to restrict movement for defenders on last a little bit, but I see that it sort of just cramps things and also hinders people pushing last. I'll probably just try removing clipping first, and then decide if I need to just remove it altogether.
I've changed the choke ramp from mid to 2nd to one smooth angle.
I really like the idea of changing the forward spawns on 2nd point. I'll have to see if I can squeeze them in up top on the high ground.
Also, for anyone who plays a game on it, let me know if players are easy to spot. The current lighting is temporary, but I want to make sure players are easily visible for testing.
i played a game on the map
most of it is fine lighting-wise but some of the entrances to mid are quite dark, especially the main choke.
looks like a lot of height advantage for the defenders on last.
beater the self-proclaimed projectile prodigy to nut on fools.
Raptor00XSolarLight is actually a god at Demoknight
fuck off raptor
this is the worst way they could possibly make a webseries about tf2