Please fix eu pugchamp, every other game it stays stuck in drafting
Account Details | |
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SteamID64 | 76561198040834806 |
SteamID3 | [U:1:80569078] |
SteamID32 | STEAM_0:0:40284539 |
Country | Netherlands |
Signed Up | September 8, 2013 |
Last Posted | February 13, 2020 at 3:23 PM |
Posts | 1308 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Zowie |
Keyboard | razer blackwiddow |
Mousepad | steelseries |
Headphones | hyperxcloud 2 |
Monitor | benq xl2411t |
popcorpDamnEasyriotbzdid any high level 6s players get banned in NA/EU?
azn
I wouldn't consider him a "high level 6s player" just because
1 - He was hacking
2 - Last time he played in Season 19, 2 years ago, in Div 2 (2 officials)
Hes the most relevant player that got banned, and im pretty sure he was going to play atleast top high this season
Ye i had that untill i updated my hud
riotbzdid any high level 6s players get banned in NA/EU?
azn
i fucking said today: azn is still hacking he cant be this good on sniper
Ah ok nice i knew about the light render thing, but i didnt read any of the previous pages
I couldnt jump in window once pls change that back, the map is so dark pls make brighter, rest was fine
mge solly, dm scout, mge solly makes ur pipes good aswell
Wow they actually fixed it in a few days instead a few weeks :D
Im not saying dont do it but why do you want to shave your legs? I dont think its annoying or anything?
My game sometimes freezes when i go to steam overlay, and then there are invisible people.. great game
Dont upload every post in the highlight thread please, just the best ones
Rules
The game mode is 6 versus 6, that means 6 players per team.
Double elimination.
Finals will be best 2 out of 3
There is a limit of one per class on Demoman, Engineer, Heavy, Medic, Pyro and Sniper.
All the other classes (Scout, Soldier and Spy) are limited to 2.
All disconnects/hardware/server issues are at the discretion of the admin.
Map Rotation:
CP maps will be used.
cp_badlands cp_croissant cp_fastlane cp_foundry cp_freight cp_granary cp_gravelpit cp_gullywash cp_metalworks cp_obscure_final cp_process cp_snakewater cp_snakewatert_g7 cp_warmfront
Server Configs:
Criticals
Random crits are disabled.
All non-random crits still function - for example, headshots from a Sniper Rifle will still deal critical damage. Backstabs do not critical hit, but still deal 200% of the targets current health.
Damage Spread
Damage spread is disabled.
This means that damage randomization is removed, but damage ramp-up and falloff based on distance still occurs.
Weapon Spread
Pellet spread with tf_use_fixedweaponspreads 1.
Fixed weapon spread is enabled.
This means that pellet-style weapons (Shotgun, Scattergun, Force A Nature, Shortstop) fire pellets in a nonrandom pattern. The pattern is composed of 9 hitscan paths spaced like a 3x3 grid, with one extra pellet going down the center (or, for the Force A Nature, two extra going down the center and one extra going down the middle-right path).